Edit: Yes, I'm still having the admin problem.
Modifié par Delafoi, 19 mars 2011 - 11:03 .
Modifié par Delafoi, 19 mars 2011 - 11:03 .
Petardillo wrote...
And here's still having the "Dragon Age 2 has encountered a problem..." issue.
Is it really so difficult to make a decent patch when pirates found the solution first day?
Diangelos wrote...
Lacan82 you do realize the problem is the software they use to block piracy that the pirates cracked the day of launch and have been playing since and all we ask is for them to just disable the crap since it is only penalizing the PAYING customer at this point...
Lacan82 wrote...
Programming isn't easy. especially when you have to program the program to operate with enomouse amount of hardware component combination and not to mention different OS and configurations.
They can't just wave a wand and have the patch in one day. They have to hunt down the line of code that is causing the issue for x system then figure out how to fix it so that it doesn't break everything else and allow it to run still.
loringr wrote...
Lacan82 wrote...
Programming isn't easy. especially when you have to program the program to operate with enomouse amount of hardware component combination and not to mention different OS and configurations.
They can't just wave a wand and have the patch in one day. They have to hunt down the line of code that is causing the issue for x system then figure out how to fix it so that it doesn't break everything else and allow it to run still.
I'm pretty sure this (the admin privileges thing) is an error with the "activation.exe" program called by the launcher before the actual game starts. I would think it would be possible for EA to at least provide a workaround, if they wanted to.
Modifié par Lacan82, 19 mars 2011 - 04:39 .
Lacan82 wrote...
loringr wrote...
Lacan82 wrote...
Programming isn't easy. especially when you have to program the program to operate with enomouse amount of hardware component combination and not to mention different OS and configurations.
They can't just wave a wand and have the patch in one day. They have to hunt down the line of code that is causing the issue for x system then figure out how to fix it so that it doesn't break everything else and allow it to run still.
I'm pretty sure this (the admin privileges thing) is an error with the "activation.exe" program called by the launcher before the actual game starts. I would think it would be possible for EA to at least provide a workaround, if they wanted to.
Disable UAC
Roen106 wrote...
Lacan82 wrote...
loringr wrote...
Lacan82 wrote...
Programming isn't easy. especially when you have to program the program to operate with enomouse amount of hardware component combination and not to mention different OS and configurations.
They can't just wave a wand and have the patch in one day. They have to hunt down the line of code that is causing the issue for x system then figure out how to fix it so that it doesn't break everything else and allow it to run still.
I'm pretty sure this (the admin privileges thing) is an error with the "activation.exe" program called by the launcher before the actual game starts. I would think it would be possible for EA to at least provide a workaround, if they wanted to.
Disable UAC
Thats not exactly a helpful solution when you don't follow through on explaining how to do that or what it is.
Lacan82 wrote...
Diangelos wrote...
Lacan82 you do realize the problem is the software they use to block piracy that the pirates cracked the day of launch and have been playing since and all we ask is for them to just disable the crap since it is only penalizing the PAYING customer at this point...
And I said programming take time. Even if they remove it they have to remove it and make sure it doesn't break how something else works.
They have to go through all the same programming lifecycle phases they do even when altering the program.
Planning, Designing, Coding, Testing, and listening. Anytime they wish to make change or alterations to the program they must do all these phases over again. Why? because they have to keep in mind how it will effect the overall program.
It doesn't matter what the issue is the fact is it will take time to fix.
Modifié par Seifz, 19 mars 2011 - 05:39 .
Seifz wrote...
Please, stop making excuses for EA. And disabling UAC doesn't work, anyway.
Modifié par triatom, 19 mars 2011 - 06:03 .
Lacan82 wrote...
Seifz wrote...
Please, stop making excuses for EA. And disabling UAC doesn't work, anyway.
Disabling UAC will get rid of the admin privilage message. Don't tell me it won't work for that because I know better. It will also allow the user to pinpoint the underline cause of the issue and possibly generate a crash log to send to EA to get the program fixed faster.
Seifz wrote...
Lacan82 wrote...
Seifz wrote...
Please, stop making excuses for EA. And disabling UAC doesn't work, anyway.
Disabling UAC will get rid of the admin privilage message. Don't tell me it won't work for that because I know better. It will also allow the user to pinpoint the underline cause of the issue and possibly generate a crash log to send to EA to get the program fixed faster.
No, it won't. Really. In fact, you can log into Windows with the administrator account, disable UAC (even though you don't need to because you're administrator), set every executable in bin_ship to "run as administrator", and launch the game as administrator, and you'll still get the "cannot run with guest account" nonsense. I know this because I've tried it multiple times. Really.
The problem is obviously in the DRM itself.
Lacan82 wrote...
Seifz wrote...
Lacan82 wrote...
Seifz wrote...
Please, stop making excuses for EA. And disabling UAC doesn't work, anyway.
Disabling UAC will get rid of the admin privilage message. Don't tell me it won't work for that because I know better. It will also allow the user to pinpoint the underline cause of the issue and possibly generate a crash log to send to EA to get the program fixed faster.
No, it won't. Really. In fact, you can log into Windows with the administrator account, disable UAC (even though you don't need to because you're administrator), set every executable in bin_ship to "run as administrator", and launch the game as administrator, and you'll still get the "cannot run with guest account" nonsense. I know this because I've tried it multiple times. Really.
The problem is obviously in the DRM itself.
Have you tried turning off the guest account login on your system?
Disabling the DRM with an "unofficial" solution solves the problem entirely, but it doesn't let me use my own EA account to play the game. So, I don't like that solution.
Ragnarokpc wrote...
Yeah I called tech support and they walked me through disabling UAC etc., which didn't help. I still think my problem is that my computer can't seem to display its own specs, so the game can't tell what I'm running. Shouldn't we be able to manually enter what we have, or maybe EA could make it's own program to report my computer's capabilities? I seem to remember that from older games . . . and yes, I've tried the "repository" solutions and had no luck.