During combat the music will kick in and cut out intermittently, leaving the kind of sound you'd hear for a moment before an epic scene starts, you know that kind of high-pitched-intense-sounding-violiny.. thing.. but instead of continuing on to play the music for the appropriate moment, this damn sound stays constant.
Anyone else having this issue?
Combat Music Bug / Sound Glitch
Débuté par
highend5
, mars 10 2011 02:06
#1
Posté 10 mars 2011 - 02:06
#2
Posté 13 mars 2011 - 01:43
Those affected by this, have you attempted to turn ForceStereo on as suggested above? I'm filing a bug on this but it may just be a user settings issue.
#3
Posté 16 mars 2011 - 04:31
I had a listen to the youtube vid and I'm not hearing a glitch. The strings do indeed cut in when you are the last party member and near death.
The force stereo option was added for the PC as we were finding a lot of users that had sound cards with 5.1 support but only stereo speakers connected, these sound cards will not fold down a surround mix to stereo without some intervention on our part. In addition there are few sound cards with digital outputs that fully support 5.1, so even though you may have a surround speaker system connected to the optical/spdif the sound card is only outputting stereo for Direct X applications.
The force stereo option was added for the PC as we were finding a lot of users that had sound cards with 5.1 support but only stereo speakers connected, these sound cards will not fold down a surround mix to stereo without some intervention on our part. In addition there are few sound cards with digital outputs that fully support 5.1, so even though you may have a surround speaker system connected to the optical/spdif the sound card is only outputting stereo for Direct X applications.
Modifié par Carson Fee, 16 mars 2011 - 04:33 .
#4
Posté 18 mars 2011 - 05:26
Ranger55 wrote...
Echoic wrote...
yes that video shows the EEEEEE sound working as intended.. It's a good example of the sound but not the bug.
I dont have Fraps set up at the moment but could someone else please record a video of the violins starting right at the beginning of combat when the entire party is up and at full HP? That would be a better proof of the bug.
Just a thought though.. does anyone with the bug use a 3rd party program such as the ones from Cheathappens? Maybe that is related...
Good call!. I've tested without the trainer loaded, the trainer loaded, but not active (didn't hit F1), and loaded and active. I only get "the sound" when the trainer has been activated. Oddly enough, this is one of the few CH trainers I have used that does not have a "deactivate" option for the entire trainer. Looks like the bug has more to do with the CH trainer than the game. I'll post over there to see if they can do anything to fix it.
So, have you guys confirmed that it may be a 3rd party program causing this? Specifically, a cheat program?
Because if it is, we're unable to support that...





Retour en haut






