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Combat Music Bug / Sound Glitch


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#26
Archangel MoX

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Just reporting I also have the same problem with the battle music and also the very soft/quiet dialogue. I have checked drivers ad everything is up to date.

#27
Blayzereborn

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Indeed, the quiet dialogue is a pain for a lot of us as well.

#28
SyphonFilterOZ9

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I have the same problem with the music noted above during combat. It is annoying (also kinda creepy.) After a while I got used to it and just thought that it was the music they used for all the battles.

Also I have a problem with dialogue, occasionally the characters will talk in a deeper voice, as if they were possessed by demons. (think Connor from Origins.) This is also very annoying.

#29
DABhand

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Blayzereborn wrote...

Indeed, the quiet dialogue is a pain for a lot of us as well.


I fixed the issue :)

....

*time to go copy and paste from my own thread*

http://social.biowar...16951/1#6532768 is the url to go see it...

Success

CutsceneListenerRadius=1
ListenerPositionOffset=0.1

Works a treat :)

Gimme high fives! And money helps too :P lol

For people wanting to do this..

Check your Documents folder and goto Bioware > Dragon Age 2 > Settings folder

Open up DragonAge2.ini file in that folder

And edit the number from 0.5 to 0.1 for the line

ListenerPositionOffset = 0.5 (its under the audio section)

EDIT: You can change the radius to 2 just incase during a cutscene someone is walking and talking from the distance :)

#30
Echoic

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to above: this thread is for a different issue with the combat music, not about the dialogue but thx anyway for that link...

I have this bug as well ._.
The low health warning music will randomly kick in at the beginning of combat even though the entire party is at full health. It's a sort of high pitched cross between a violin and a cat being strangled by a chalkboard. The sound still plays even when music has been muted in the audio menu. I've tried force stereo, it doesn't fix the issue.

Modifié par Echoic, 14 mars 2011 - 07:11 .


#31
Guest_MissNet_*

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having the same problem. this sound makes me crazy. sort of audio drugs.
i don't even remember hearing a combat music at all, just bszeeeeeee :(

#32
DABhand

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Echoic wrote...

to above: this thread is for a different issue with the combat music, not about the dialogue but thx anyway for that link...

I have this bug as well ._.
The low health warning music will randomly kick in at the beginning of combat even though the entire party is at full health. It's a sort of high pitched cross between a violin and a cat being strangled by a chalkboard. The sound still plays even when music has been muted in the audio menu. I've tried force stereo, it doesn't fix the issue.


Actually the thread is for The Combat music bug and/or sound glitch, the quiet speech was indeed a sound glitch :)

#33
umjackd

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Is there any word at all regarding recognition of this error?

I survived beating the game once and really want to run through it again... but it would hurt me so much to have to hear EEEEEEEEEEEEEEEEEE every time I went into combat again...

#34
Limality

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Bumping this thread. Still having the issues. Clearly that stupid EEEEEEEEEEEEEEEEEEEEE sound does belong to the battle, but when is it supposed to kick in?

#35
Echoic

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It's supposed to kick in when you are down to your last surviving party member and they are at very low health.

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Modifié par Echoic, 16 mars 2011 - 03:34 .


#36
Carson Fee

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I had a listen to the youtube vid and I'm not hearing a glitch. The strings do indeed cut in when you are the last party member and near death.
The force stereo option was added for the PC as we were finding a lot of users that had sound cards with 5.1 support but only stereo speakers connected, these sound cards will not fold down a surround mix to stereo without some intervention on our part. In addition there are few sound cards with digital outputs that fully support 5.1,  so even though you may have a surround speaker system connected to the optical/spdif the sound card is only outputting stereo for Direct X applications.

Modifié par Carson Fee, 16 mars 2011 - 04:33 .


#37
Guest_MissNet_*

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yeees, that's wonderful. but what should i do to get rid off that "eeeeeeee" sound? I don't hear combat music at all, all other music sounds fine. i have built-in realtek, there was no problems until now.
Win 7, latest realtek drivers

Modifié par MissNet, 16 mars 2011 - 02:12 .


#38
Echoic

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yes that video shows the EEEEEE sound working as intended.. It's a good example of the sound but not the bug.

I dont have Fraps set up at the moment but could someone else please record a video of the violins starting right at the beginning of combat when the entire party is up and at full HP? That would be a better proof of the bug.

Just a thought though.. does anyone with the bug use a 3rd party program such as the ones from Cheathappens? Maybe that is related...

#39
Ranger55

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Echoic wrote...

yes that video shows the EEEEEE sound working as intended.. It's a good example of the sound but not the bug.

I dont have Fraps set up at the moment but could someone else please record a video of the violins starting right at the beginning of combat when the entire party is up and at full HP? That would be a better proof of the bug.

Just a thought though.. does anyone with the bug use a 3rd party program such as the ones from Cheathappens? Maybe that is related...


Good call!. I've tested without the trainer loaded, the trainer loaded, but not active (didn't hit F1), and loaded and active. I only get "the sound" when the trainer has been activated. Oddly enough, this is one of the few CH trainers I have used that does not have a "deactivate" option for the entire trainer. Looks like the bug has more to do with the CH trainer than the game. I'll post over there to see if they can do anything to fix it.

#40
Ranger55

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UPDATE: I applied the 1.01 patch and tried the new CH trainer (released about an hour ago) and the combat music bug appears to have been squashed.

#41
Echoic

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sounds good..

#42
Devon Wetheral

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Ranger55 wrote...

Echoic wrote...

yes that video shows the EEEEEE sound working as intended.. It's a good example of the sound but not the bug.

I dont have Fraps set up at the moment but could someone else please record a video of the violins starting right at the beginning of combat when the entire party is up and at full HP? That would be a better proof of the bug.

Just a thought though.. does anyone with the bug use a 3rd party program such as the ones from Cheathappens? Maybe that is related...


Good call!. I've tested without the trainer loaded, the trainer loaded, but not active (didn't hit F1), and loaded and active. I only get "the sound" when the trainer has been activated. Oddly enough, this is one of the few CH trainers I have used that does not have a "deactivate" option for the entire trainer. Looks like the bug has more to do with the CH trainer than the game. I'll post over there to see if they can do anything to fix it.


So, have you guys confirmed that it may be a 3rd party program causing this? Specifically, a cheat program?

Because if it is, we're unable to support that...

#43
Echoic

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Yeah I think that Ranger55 is right and it was an issue with the old trainer. Haven't seen the problem in the last 24hrs or so.