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#1
soteria

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Time to get started doing these for DA2, now.  On nightmare, at least, I'm finding plenty of challenging fights, but I'd love to hear from everyone else which fights they think are interesting or particularly difficult, especially on lower difficulties.  I just finished doing the Ogre at the beginning--just because--and I'm thinking of doing the Revenant over by Merril's quest or the Qunari on the wounded coast.  As I get further into the game, I'd also love to do something on cross-class combos, but at this point I'm too ignorant and it'll be a lot of work in any case.

~~Battles~~

Ogre boss at beginning

Origins and Awakening videos

A few notes:

In Origins my policy was "no potions."  That was largely because chugging potions was such an easy way to win every fight, showing "how to" videos that involved me using a lot of them wouldn't seem very helpful.  Also, I was always seeing posts like, "Help, I'm stuck on Branka and I used all but two of my potions on..."  I may or may not continue that policy.  On the ogre I gave myself some slack because I have a hard time imagining someone being completely out of potions at that point in the game.

I also made it a policy not to use anything I considered an exploit.  That's still true, of course, but given that DA2 is a different game, I'm having to reevaluate what I consider an exploit.  For example, I shied away from kiting strategies in Origins, but my ogre video here recommends exactly that.  So far, my tentative rule is that avoiding telegraphed attacks is ok, and tactically relocating is ok as long as I'm not "luring" single members off a larger group.  I'm curious to hear what others think.

#2
StingingVelvet

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Looking forward to these.

The fights I have had the hardest time with on "hard" mode are the Qunari leader in the base at the Wounded Coast and the two captains and their endless reinforcements at the docks. The second of those is probably all about positioning, which is what I suck at the most.

#3
pj4533

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StingingVelvet wrote...

Looking forward to these.

The fights I have had the hardest time with on "hard" mode are the Qunari leader in the base at the Wounded Coast and the two captains and their endless reinforcements at the docks. The second of those is probably all about positioning, which is what I suck at the most.


Yeah I had a tough time with the Qunari leader fight last night (on hard, PC mage, aveline, isabela & anders).   I figured it was a combination of the odd raised/lower terrain and the darn spellcaster.   I eventually got it, but it took me 3 party wipes.

However, I am finding I have lots of trouble trying to line up combos.   I'll get aveline to try to cause a stagger, but when it does my chain lightning is recharging.   I'll probably pick it up eventually, I am still fairly early in the game.   Any tips there would be fantastic.      

#4
x-president

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In that first Ogre Boss if you can keep the Ogre from moving around, you won't trigger the darkspawn waves.  You basically have to keep him tight to the path were you enter.

In fact just take the entire group down there right away if possible and just beat the Ogre down.  You may get just a few darkspawn that come out.


The first time I faught the Ogre this happened to me which I didn't plan.  I didn't even go down the path, but just off to the side and was able to take the Ogre down easily.  This was on Hard difficulty, but it'll probably work the same on nightmare.



Or if you can keep the Ogre to one section, that will prevent him from triggering the multiple spawns of darkspawn.  So say he charges right away and ends up trigerring darkspawn.  You wanna keep him contained in that spot so the darkspawn only come from one area.

Modifié par x-president, 10 mars 2011 - 04:01 .


#5
cyph

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Some would consider that cheesy by exploiting a spawn bug. Running away from a murderous Ogre is not cheesy. It's possible to kill the ogre on nightmare by staying away from the ogre and kill the dark spawn first. The ogre can't really hit you if you're not directly attacking him.

#6
x-president

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mythkandar wrote...

Some would consider that cheesy by exploiting a spawn bug. Running away from a murderous Ogre is not cheesy. It's possible to kill the ogre on nightmare by staying away from the ogre and kill the dark spawn first. The ogre can't really hit you if you're not directly attacking him.


Well it's more containment then luring it away.  Why would you run into a group of 20 enemies in the distance when you can stop and fight 5 enemies first.

I understand what you are saying though.

#7
Grumpy Old Wizard

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I'm playing on NM as a mage. My mage is now at level 8 and has all points in the primal tree except for the starting spell, Mind Blast. My party has been my mage, Aveline, Varric, and Carver. I just recruited Anders so I'm going to give Carver the boot and see how my party does with Anders replacing him.

So far I've found the most successful strategy for any fight is to run as far away as possible and let the enemy come to you. That way you face foes coming at you a few at a time AND it takes their reinforcements a while to get there. Sometimes, if you are far enough away combat ends after you finish the first wave, which gives you "free" health and stamina/manna replenishment. Then when you go back to the original spawn site the second wave is sitting there waiting on you and you can run back again if you think you need to.

I don't really think that is the way the game is meant to be played but the NM enemy reinforcements are WAY too many, assasins one shot party members, and your potions get stolen, so just "bravely run away" and face them on your own terms.

Modifié par Grumpy Old Wizard, 10 mars 2011 - 04:29 .


#8
cyph

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If you use that tactic you will not be prepared for encounters in small spaces where there's no room to hide.

#9
soteria

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Thanks for the input, folks.

@StingingVelvet: That first fight is definitely on the list. I haven't seen the second yet.

@pj4533: I'd like to do something on cross-class combos, but that's in the more distant future. I want to have a better grasp on how all the classes play together and will probably be on my second playthrough before I do that.

@x-president: I'll check that out and will probably add a note on the video for those that are interested in that. Thanks. I'm always interested to know what triggers what in any fight.

Grumpy Old Wizard: Yeah, it's a sound strategy. I kinda consider the leaving combat part a negative side effect because I think it's unintended, but I definitely enjoy using chokepoints in DA2.

#10
x-president

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I'll do some testing on that first Ogre battle too.  I forgot to make saves for the battles so I'd have to start another character which is ok because I was gonna do a 2nd run anyways.


I don't think it's too cheesy of a strategy because you are still fighting in the same area, but you are just containing one problem at a time.  It's not like you are leading the Ogre half way across the map to beat him solo.

#11
StingingVelvet

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soteria wrote...

@StingingVelvet: That first fight is definitely on the list. I haven't seen the second yet.


No narrative spoilers, but it's a fight on the docks with about 8-10 warriors and archers at first, then they get another 8-10 on reinforcements, then two boss-level captains show up, one a warrior and one a backstabbing rogue, along with some other random knights and rogues.  They just overwhelm you and the backstabber kills everything so easily.

It's in chapter one, a woman in the Hanged Man gives you the quest.

#12
soteria

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Ok, I thought maybe you were talking about this fight on the Wounded Coast where you have to fight three bosses in succession. The first boss has a single wave, the second and third have two, but the last boss includes an assassin. You heal between each boss but never get a chance to save unless you cheese it and run away out of combat.

#13
StingingVelvet

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soteria wrote...

Ok, I thought maybe you were talking about this fight on the Wounded Coast where you have to fight three bosses in succession. The first boss has a single wave, the second and third have two, but the last boss includes an assassin. You heal between each boss but never get a chance to save unless you cheese it and run away out of combat.


I think I played that one on normal mode... I've been switching back and forth.  Normal is soooooo easy and hard is just a little too tough for me sometimes.  I wish there was something in between.

Anyway the fight on the docks I mentioned might be easier depending on how you play it.  There is a "bonus" for overhearing the captain's talking, so you instead of running straight at them you go above, but then the archers spawn up there.  After two waves the captains notice you and run up to join in, along with their guards.  It might be easier if you go straight to the captains, I don't know.

#14
x-president

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It might be worth doing some videos on general battle tactics against the waves of enemies.  Maybe some general rules or guide lines to follow if you didn't want to kite or fallback to another area.

Those battle at times need more strategy then the boss fights.  Especially when you toss in some enemy mages.

#15
StingingVelvet

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Here's someone stumbling on a win in that Qunari fight on nightmare:

I found it interesting how he didn't really do well but still won.

#16
soteria

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Hey, my video capture tool isn't working atm. I've been talking to a tech support guy for a couple days, but no luck so far. Sorry for the hold-up. x-president, I was thinking the same thing. I'm planning to do mandatory bosses first, then general combat (waves, CCCs), then optional bosses last.

Personally, I'm finding that party build and other strategic choices are making a lot bigger difference than my tactics, provided I don't get careless.

#17
Kathila

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Well, it's like von Clausewitz pointed out, faulty disposition of your forces is an error from which it's almost impossible to recover. As long as you bring the right tools for the job, you can get away with some pretty shoddy maneuvering.

#18
Haasth

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StingingVelvet wrote...

Looking forward to these.

The fights I have had the hardest time with on "hard" mode are the Qunari leader in the base at the Wounded Coast and the two captains and their endless reinforcements at the docks. The second of those is probably all about positioning, which is what I suck at the most.


You know how much trouble I had with that?! 

Dear lord, the pain and suffering I went through. I managed to get it later on with Fenris, Merrill, Carver and my own mage after leveling up much further and relocating my abilities to a pure Blood Mage + Creation spec. But damn, I spent hours on that at first. 

Positioning is really annoying there and I find you can't let the Mage get away. You pretty much have to nuke him before he teleports or you're screwed as he can take out your whole group in a matter of seconds... Ugh. What a battle.

Also. I thought I'd link a video of my own, I heard a lot of people complain about this bastard and it took me a while too but... If anyone is having trouble with the Ancient Rock Wraith. This is the only way I managed to get this. 

Note I have Anders and a healing Hawke but either one of them would have worked I would assume considering my damage output would have been quite a bit higher then and I mostly ended up healing in between the cooldowns anyway. This is on Hard by the way, but I imagine Nightmare goes pretty much the same just... much, much longer. 

#19
StingingVelvet

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Haasth wrote...

You know how much trouble I had with that?! 

Dear lord, the pain and suffering I went through. I managed to get it later on with Fenris, Merrill, Carver and my own mage after leveling up much further and relocating my abilities to a pure Blood Mage + Creation spec. But damn, I spent hours on that at first. 

Positioning is really annoying there and I find you can't let the Mage get away. You pretty much have to nuke him before he teleports or you're screwed as he can take out your whole group in a matter of seconds... Ugh. What a battle.


Great video, very entertaining!  You just have to kill that mage immediately whatever it takes I think... crazy stuff.

The funny thing is I just did a very similar battle in act two with a Qunari mage and tribe leader along with some others and it was SO easy by comparison.  I think one reason was that it was a smaller area, and another reason was less cannon fodder Qunari grunts.

#20
Haasth

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StingingVelvet wrote...

Haasth wrote...

You know how much trouble I had with that?! 

Dear lord, the pain and suffering I went through. I managed to get it later on with Fenris, Merrill, Carver and my own mage after leveling up much further and relocating my abilities to a pure Blood Mage + Creation spec. But damn, I spent hours on that at first. 

Positioning is really annoying there and I find you can't let the Mage get away. You pretty much have to nuke him before he teleports or you're screwed as he can take out your whole group in a matter of seconds... Ugh. What a battle.


Great video, very entertaining!  You just have to kill that mage immediately whatever it takes I think... crazy stuff.

The funny thing is I just did a very similar battle in act two with a Qunari mage and tribe leader along with some others and it was SO easy by comparison.  I think one reason was that it was a smaller area, and another reason was less cannon fodder Qunari grunts.


Yeah, later on it gets a lot easier.
One of the main issues I had with that place is that once he teleports to the platform you'll not be able to reach him at all. I've tried (As you can see ^_^) fighting on the platform but he spawns downstairs... The problem is, he doesn't seem to be affected by line of sight so that OMG DEATHSTAR that instantly kills every living creature got me every time. And the amount of enemies are indeed not helping, one time I got him really early on but I just got swarmed by everything else... 

It just seems that if you do that quest right when you get it it's near impossible. 

#21
StingingVelvet

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I think that might go for a lot of the game really... act two is so much easier and I assume it is because I have leveled up and have all the good abilities. If I play through again on nightmare or something I will probably save all the hard quests for last in act one.

#22
x-president

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Well I'm starting my nightmare run and I just wanted to add soemthing about that first Ogre fight.


If you have a ranged character it is actually really easy even on nightmare.  I basically didn't even worry about my companion.  I had them do what they could and just let them die.  Once the darkspawn are dead you don't have to striclty kite.

I found it's better to provoke an attack from the Ogre and then just counter attack.  This works best solo of course.  But that way you are not just running around waiting.  The Ogre is extremely easy to out manuever.

I was a mage during the fight and used Spirit Bolt because its cheap and has a fast cooldown.  It does pretty good dmg aroung 20 to 50.  I also had lightning for groups or darkspawn.  A very good spell to grab early and makes things very easy.

As long as you kill any archers right away the fight should go very easy.