Zigabogado wrote...
Thanks. I guess I'll go with melee then.
Any idea on what stats I should focus on leveling?
You don't need to completely fill out all the melee or archer talents, and regardless of which talents you select, every rogue will have some situations where bow or melee is best, and most of the "other" (non-melee, non-archery) talents benefit both ranged and melee.
I started my first playthrough as exclusively dual wield and then I started kicking ass long distance when I found a great Act 1 bow (Swarm) and began putting points into Archery as well.
On the dual wield side, backstab, unforgiving chain, explosive strike are good to get relatively early. Later in the game, you will be doing as much damage as a backstab with your auto-attack, but backstab still allows you to teleport around short distances.
On the archery side, Pinning shot is good (disorienting shot is bugged, don't get it), Archer's lance/Punishing lance is fun, but i wouldn't put too many points into the archery tree until later in the game, even if you are focusing exclusively on archery.
The most important talent for any rogue (regardless of whether you focus more on Archery or Dual Wield) is Assassinate + Anihilate, which are both available as early as level 10 if you respec or save a tome to use as soon as you reach level 10.
Stealth, Evade and Rush are also helpful very early and throughout the game. Speed is important as well.
Since Disorienting Shot is bugged, the only way you can set up Disorient combos are with Disorienting Criticals, Fatiguing Fog + Overpowering Fog, upgraded Confuse or Shattering Shot + Smoking shot.
I seem to get the most disorients when using fatiguing/overpowering fog with the obscure upgrade added and Disorienting criticals.
Decoy looks like it would be very useful for solo fights like the Arishok duel, but I haven't gotten it yet. Blindside and any other passive abilities that increase your damage or crit damage are going to be very helpful.
I've found the most opportunities for very high Assassinate crits when rolling with two mages in the party that both have upgraded Petrify and upgraded Winter's Grasp, and at least one of them with the Hex of Torment spell.
Modifié par naughty99, 30 mars 2011 - 11:11 .