Bethany and the Deep Roads Expedition
#76
Posté 11 septembre 2011 - 04:25
#77
Posté 11 septembre 2011 - 04:33
How did you manage that? She doesn't get taken to the Circle unless you leave her at home. As soon as you walk in the door after returning from the expedition Cullen is taking her to the Circle. Anything that happens to Bethany is at the very end of Act 1.The Xand wrote...
You could take her on the expedition? I had her banged up in the Gallows with the rest of the mages :/
#78
Posté 11 septembre 2011 - 05:40
#79
Posté 02 octobre 2011 - 07:46
i thought the rival/friendship meter was fantastic, it makes personally unappealing characters so much more enjoyable to leave in your party and ****** and moan everytime you did something morally repugnant to them - especially their reactions to giving them gifts - so we were not nearly as hampered for choice as with da:o if you, like me, rather enjoy playing the homocidal egomaniac the world must begrudgingly call their saviour after i've stolen their wives, killed their children and robbed them blind. sorry aveline you stuck up prude.
the first mass effect had a similar plot device on virmire which was great, bring on more tough choices imo instead of some redundantly linear 'i saved the princess, i saved the kingdom, not a single good guy died, i'm now champion of the universe and flirted with some alluring pixels that just smiled and nodded to all my typically heroic actions... oh, and sorry but i stole every piece of loot not nailed downed in your peasant homes, visit the local merchant if you want your cutlery back.' anyway, in case someone takes me out of context: not saying you don't still need to be engaged post such an event with good characters key to this, nor providing an opinion on the remaining characters in da2; though i must agree, the console version i found horrible compared to the pc, but that's just my two cents.
#80
Posté 02 octobre 2011 - 08:01
#81
Posté 02 octobre 2011 - 08:16
...There was plenty of choice in the sibling thing. The sibling could die, join the Circle/Templars, or join the Grey Wardens. All dependant on your choice. Sure, railroading, right...Killjoy Cutter wrote...
Meh, hate the sibling thing from start to finish... unavoidable cutscene crap that you can do nothing about makes for "you're just watching our movie and occasionally choosing dialogue" feel, instead of an RPG. Death of the first sibling, fate of the second sibling, loss of Leandra no matter what you do, etc. DA2 felt very railroaded on this and other fronts.
#82
Posté 02 octobre 2011 - 08:42
On the other sibling, you basically get to choose how you lose them. That's kinda like deciding which nut to get cut off. "Choice" indeed.
On Leandra, every time the serial killer arc comes up, there's no opportunity give for Hawke to continue investigating / hunting.
#83
Posté 02 octobre 2011 - 09:34
#84
Posté 02 octobre 2011 - 09:38
Jedi Master of Orion wrote...
I never really had a problem with not having a choice between who the ogre kills. It isn't really a moment that involves Hakwe, so I don't see a problem with Hawke not deciding the outcome of a fight between two other people.
It's only such a moment because the game switches to a contrived cutscene and takes control of the characters away from the player long enough to make sure it happens.
#85
Posté 02 octobre 2011 - 11:05
Sure you get a choice. You made the choice to kill that sibling when you chose to create a Warrior-Rogue or Mage Hawke. It's still a choice even if you were unaware of the consequences.Killjoy Cutter wrote...
At the start, you get no choice in which sibling lives, and no way to save the sibling that dies. One of the most important and dramatic moments of the game is predetermined and happens in a damn cut-scene.
On the other sibling, you basically get to choose how you lose them. That's kinda like deciding which nut to get cut off. "Choice" indeed.
On Leandra, every time the serial killer arc comes up, there's no opportunity give for Hawke to continue investigating / hunting.
And those differant choices affect how the sibling acts towards you later and their fate. A Circle Bethany enjoys her life while a Grey Warden Bethany hates it and isn't particularly happy with you. Or she dies and you don't get to see her again at all. Just because none of the choices has a happy ending where Hawke gets to keep his sibling by his side doesn't mean there was no choice.
No argumant about Leandra, I was a bit miffed by that too., though I thought it was an effective character development device.
#86
Posté 02 octobre 2011 - 11:07
...and the problem with this is... what? Do you just want the chance to affect every single event in the game? I thought it was effective in the same way Wesley's death was, that when running from the Blight you can't save everyone. That was the point of that scene.Killjoy Cutter wrote...
Jedi Master of Orion wrote...
I never really had a problem with not having a choice between who the ogre kills. It isn't really a moment that involves Hakwe, so I don't see a problem with Hawke not deciding the outcome of a fight between two other people.
It's only such a moment because the game switches to a contrived cutscene and takes control of the characters away from the player long enough to make sure it happens.
Modifié par Lord Aesir, 02 octobre 2011 - 11:11 .
#87
Posté 04 octobre 2011 - 05:24
Killjoy Cutter wrote...
Jedi Master of Orion wrote...
I never really had a problem with not having a choice between who the ogre kills. It isn't really a moment that involves Hakwe, so I don't see a problem with Hawke not deciding the outcome of a fight between two other people.
It's only such a moment because the game switches to a contrived cutscene and takes control of the characters away from the player long enough to make sure it happens.
yes, far more contrived than, say, a backwater village simpleton, his/her sibling determined by the class you pick to ensure a magic user is in the family as the story necessitates, and their mum fleeing from a horde of zombies (darkspawn are zombies, don't argue) yet still able to kill countless legions with nary a grazed knee nor scabby elbow amongst them to show for it.
it may be my personal opinion, but the loss of the family in one form or another adds to the ominous atmosphere of a city increasingly unable to control the populace and eventually erupting with a dramatic climax which is the world bioware wanted to create, varric portrays in his narration and has been (sadly? every tale needs a plot...) predetermined. you can still be a moral beacon - patting your fellows on the back and trying to introduce realpolitik to some goatfarmers - or a depraved sociopath that just helps to inch society toward riotting, but all roads lead to rome.
what were you hoping for? bioware to create an alternate arc to this for the sappy gamer that wants a linear progression, in fact, a straight hallway from start to finish where the protagonist, hansel, and his much loved sister gretel (whom suffered a mildly painful cavity in the deep roads expedition) prance along to the finish by defeating the arishokk gingerbread man and simply evict the mean old residents of the gingerbread gallows? every single undesired outcome in your 'save the day, save the world' imperative that actually drives the story bioware want to tell could be neatly avoided by clicking the top conversation option and chopping up some hapless, nameless foe?
i'm glad bioware don't make such redundant games, it has been done ad nauseum.
One of the most important and dramatic moments of the game is predetermined and happens in a damn cut-scene.
seriously..? outrageous! this had better not become a trend in video games or i'm going to write an angry letter to the governor!
#88
Posté 04 octobre 2011 - 06:20
Lord Aesir wrote...
...and the problem with this is... what? Do you just want the chance to affect every single event in the game? I thought it was effective in the same way Wesley's death was, that when running from the Blight you can't save everyone. That was the point of that scene.Killjoy Cutter wrote...
Jedi Master of Orion wrote...
I never really had a problem with not having a choice between who the ogre kills. It isn't really a moment that involves Hakwe, so I don't see a problem with Hawke not deciding the outcome of a fight between two other people.
It's only such a moment because the game switches to a contrived cutscene and takes control of the characters away from the player long enough to make sure it happens.
I didn't like the death. The game just throws death in the face of the player for not one but two people that the player doesn't know. Wesley I can understand seeing as how Hawke has never met him or Aveline before, but the sibling was imo an unnecessary and very contrived death that forces the player to metagame in order to care about the sibling's death by Ogre.
IMO, the game would've been strengthened considerably had there been a prologue in Lothering detailing the not-so-ideal life they were living on the outskirts of town. It should've gone something like this:
1) Life in Lothering
2) Ostagar for Warriors and Rogues/defending Lothering from Darkspawn bands for Mages
3) Flight from Ostagar
4) Flight from Lothering
5) where the base game started.
and there should've been a considerable amount of interaction with the siblings in that prologue. Personally, I feel that the game would've been better if neither sibling died by Ogre smash in the opening and instead they all travel to Kirkwall with Leandra and Aveline. Then, you have 3-way dialogue with the siblings and 4-way dialogue with the siblings and Leandra, which would allow for a far deeper emotional connection to the people who are supposed to be your family.
Then when you go into the Deep Roads, the various situations happen:
A) Carver dies from the Blight Disease
C) Carver becomes a Grey Warden
D) Carver becomes a Templar
E) Bethany becomes a Grey Warden
F) Bethany becomes a Circle Mage
This would allow for a greater sense that the player's family has been taken away from him by a cruel twist of fate. And then when Leandra dies it would feel even worse (the good type of worse), because the player would hopefully now feel something more for Leandra.
And there's always Legacy incase the connection is still lacking.
This is all my personal perspective of course.
edit: you know it's time to go to bed when you forget many words and change one thing you wanted to say into another completely different sentence
Modifié par The Ethereal Writer Redux, 04 octobre 2011 - 06:26 .
#89
Posté 04 octobre 2011 - 06:34
The Ethereal Writer Redux wrote...
Lord Aesir wrote...
...and the problem with this is... what? Do you just want the chance to affect every single event in the game? I thought it was effective in the same way Wesley's death was, that when running from the Blight you can't save everyone. That was the point of that scene.Killjoy Cutter wrote...
Jedi Master of Orion wrote...
I never really had a problem with not having a choice between who the ogre kills. It isn't really a moment that involves Hakwe, so I don't see a problem with Hawke not deciding the outcome of a fight between two other people.
It's only such a moment because the game switches to a contrived cutscene and takes control of the characters away from the player long enough to make sure it happens.
I didn't like the death. The game just throws death in the face of the player for not one but two people that the player doesn't know. Wesley I can understand seeing as how Hawke has never met him or Aveline before, but the sibling was imo an unnecessary and very contrived death that forces the player to metagame in order to care about the sibling's death by Ogre.
IMO, the game would've been strengthened considerably had there been a prologue in Lothering detailing the not-so-ideal life they were living on the outskirts of town. It should've gone something like this:
1) Life in Lothering
2) Ostagar for Warriors and Rogues/defending Lothering from Darkspawn bands for Mages
3) Flight from Ostagar
4) Flight from Lothering
5) where the base game started.
and there should've been a considerable amount of interaction with the siblings in that prologue. Personally, I feel that the game would've been better if neither sibling died by Ogre smash in the opening and instead they all travel to Kirkwall with Leandra and Aveline. Then, you have 3-way dialogue with the siblings and 4-way dialogue with the siblings and Leandra, which would allow for a far deeper emotional connection to the people who are supposed to be your family.
Then when you go into the Deep Roads, the various situations happen:
A) Carver dies from the Blight DiseaseCarver and Bethany die from the Blight Disease
C) Carver becomes a Grey Warden
D) Carver becomes a Templar
E) Bethany becomes a Grey Warden
F) Bethany becomes a Circle Mage
This would allow for a greater sense that the player's family has been taken away from him by a cruel twist of fate. And then when Leandra dies it would feel even worse (the good type of worse), because the player would hopefully now feel something more for Leandra.
And there's always Legacy incase the connection is still lacking.
This is all my personal perspective of course.
edit: you know it's time to go to bed when you forget many words and change one thing you wanted to say into another completely different sentence
I really think it would have been enough to have a prolog in Ostagar/Lothering and then lose the sibling you are with there. People get attached to characters enough in the prolog. Look at Shianni, Tamlen etc.
#90
Posté 04 octobre 2011 - 06:43
I really think it would have been enough to have a prolog in Ostagar/Lothering and then lose the sibling you are with there. People get attached to characters enough in the prolog. Look at Shianni, Tamlen etc.
I just think a more personal story shouldn't kill off the siblings in the prologue.
Plus having a party consisting of 2 Warriors, one Rogue, and one mage is perfectly balanced. And even when I'm not playing a Rogue Hawke I never did buy that whole "we're balancing the party" schtick.
Oh and I never felt attached to Tamlen. Frankly I never felt attached to anyone from the DE Origin. DAII made me care deeply for Merrill though and now Anessen Mahariel deeply misses his "frolic" time with Merrill.
#91
Posté 04 octobre 2011 - 07:01
The Ethereal Writer Redux wrote...
I really think it would have been enough to have a prolog in Ostagar/Lothering and then lose the sibling you are with there. People get attached to characters enough in the prolog. Look at Shianni, Tamlen etc.
I just think a more personal story shouldn't kill off the siblings in the prologue.
Plus having a party consisting of 2 Warriors, one Rogue, and one mage is perfectly balanced. And even when I'm not playing a Rogue Hawke I never did buy that whole "we're balancing the party" schtick.
Oh and I never felt attached to Tamlen. Frankly I never felt attached to anyone from the DE Origin. DAII made me care deeply for Merrill though and now Anessen Mahariel deeply misses his "frolic" time with Merrill.
Personally I didn't feel attached to Tamlen (or the Couslands) either, but I did feel attached to Shianni and Jowan. I think it I was properly because I at some level had to help them - and they had something terrible happen to them. I understand the need to kill one sibling off at that point in the story. It is to show that Hawke lost something more than just matieral things in the Blight and of course it is limits how much they can attach the dying sibling to you.
I don't buy the 'balanced game' either. What is the logical reason that Aveline suddenly decides that it is okay for Hawke to create chaos if she is in neutral Fenris turn against Hawke, if it is not okay if he stays neutral. And why does Merrill agrees to an annullement of the circle just because Anders is in friendship and thus can't be forced to join. If Hawke has been an idiot to all of his/hers companions. Well then Hawke sort of asked for it.
#92
Posté 04 octobre 2011 - 07:25
esper wrote...
The Ethereal Writer Redux wrote...
I really think it would have been enough to have a prolog in Ostagar/Lothering and then lose the sibling you are with there. People get attached to characters enough in the prolog. Look at Shianni, Tamlen etc.
I just think a more personal story shouldn't kill off the siblings in the prologue.
Plus having a party consisting of 2 Warriors, one Rogue, and one mage is perfectly balanced. And even when I'm not playing a Rogue Hawke I never did buy that whole "we're balancing the party" schtick.
Oh and I never felt attached to Tamlen. Frankly I never felt attached to anyone from the DE Origin. DAII made me care deeply for Merrill though and now Anessen Mahariel deeply misses his "frolic" time with Merrill.
Personally I didn't feel attached to Tamlen (or the Couslands) either, but I did feel attached to Shianni and Jowan. I think it I was properly because I at some level had to help them - and they had something terrible happen to them. I understand the need to kill one sibling off at that point in the story. It is to show that Hawke lost something more than just matieral things in the Blight and of course it is limits how much they can attach the dying sibling to you.
I don't buy the 'balanced game' either. What is the logical reason that Aveline suddenly decides that it is okay for Hawke to create chaos if she is in neutral Fenris turn against Hawke, if it is not okay if he stays neutral. And why does Merrill agrees to an annullement of the circle just because Anders is in friendship and thus can't be forced to join. If Hawke has been an idiot to all of his/hers companions. Well then Hawke sort of asked for it.
Yea but you could see Shianni and Jowan again and they weren't forced to die by the plot, so that probably helped for why you cared about them. You saw them beyond the Origin story.
I did feel connected to the Couslands, though I wasn't able to roleplay my Couslands the way I wanted. I didn't trust Howe the moment he said "I.... thank you. That is.... quite unnecessary.", though at the time I thought he would betray us out of blackmail and not a want for power. Either way though, I couldn't roleplay my Cousland the way I wanted. Nor could I roleplay Xanthos Aeducan how I wanted to either, because I didn't trust Bhelen. I knew that Trian was just a brash brother who did care deeply for Xanthos and wouldn't dream of betraying him. But Bhelen was too obvious. He was the brother who warns me about Trian and wants me to take the offensive against him, and was also the brother left out of the political scene which would give him the perfect opportunity to forge alliances and blackmail. And it was made even worse when I couldn't take the throne of Orzammar upon my return.
All that said however, I did feel a strong connection to Trian. I guess my own life with my brothers may have helped in that regard.
#93
Posté 04 octobre 2011 - 07:32
The Ethereal Writer Redux wrote...
esper wrote...
The Ethereal Writer Redux wrote...
I really think it would have been enough to have a prolog in Ostagar/Lothering and then lose the sibling you are with there. People get attached to characters enough in the prolog. Look at Shianni, Tamlen etc.
I just think a more personal story shouldn't kill off the siblings in the prologue.
Plus having a party consisting of 2 Warriors, one Rogue, and one mage is perfectly balanced. And even when I'm not playing a Rogue Hawke I never did buy that whole "we're balancing the party" schtick.
Oh and I never felt attached to Tamlen. Frankly I never felt attached to anyone from the DE Origin. DAII made me care deeply for Merrill though and now Anessen Mahariel deeply misses his "frolic" time with Merrill.
Personally I didn't feel attached to Tamlen (or the Couslands) either, but I did feel attached to Shianni and Jowan. I think it I was properly because I at some level had to help them - and they had something terrible happen to them. I understand the need to kill one sibling off at that point in the story. It is to show that Hawke lost something more than just matieral things in the Blight and of course it is limits how much they can attach the dying sibling to you.
I don't buy the 'balanced game' either. What is the logical reason that Aveline suddenly decides that it is okay for Hawke to create chaos if she is in neutral Fenris turn against Hawke, if it is not okay if he stays neutral. And why does Merrill agrees to an annullement of the circle just because Anders is in friendship and thus can't be forced to join. If Hawke has been an idiot to all of his/hers companions. Well then Hawke sort of asked for it.
Yea but you could see Shianni and Jowan again and they weren't forced to die by the plot, so that probably helped for why you cared about them. You saw them beyond the Origin story.
I did feel connected to the Couslands, though I wasn't able to roleplay my Couslands the way I wanted. I didn't trust Howe the moment he said "I.... thank you. That is.... quite unnecessary.", though at the time I thought he would betray us out of blackmail and not a want for power. Either way though, I couldn't roleplay my Cousland the way I wanted. Nor could I roleplay Xanthos Aeducan how I wanted to either, because I didn't trust Bhelen. I knew that Trian was just a brash brother who did care deeply for Xanthos and wouldn't dream of betraying him. But Bhelen was too obvious. He was the brother who warns me about Trian and wants me to take the offensive against him, and was also the brother left out of the political scene which would give him the perfect opportunity to forge alliances and blackmail. And it was made even worse when I couldn't take the throne of Orzammar upon my return.
All that said however, I did feel a strong connection to Trian. I guess my own life with my brothers may have helped in that regard.
Nah It wasn't the fact that I saw them again. For Jowain, he sort of reminded of someone I am related to (minus the blood magic ofcourse). And for Shianni. Well what happened to her was just horrible, but she was also a rather loud member of the alienage so it was hard not to notice her.
As for the Cousland. It was pretty obvious what was going to happened.
#94
Posté 18 octobre 2011 - 04:53
LPPrince wrote...
Deep Roads without Anders- She dies and is gone for good(happened to me in my playthrough)
Deep Roads with Anders- Becomes a Grey Warden and comes back for the final fights in Act II and III
Stays at Home- Gets taken to the Circle and comes back for the final fight in Act III
NOW take your pick.
Me? I say WARDENS.
Me i didnt know what to say so i killed her not knowing that she had a chance to become a grey warden:unsure:
#95
Posté 18 octobre 2011 - 05:01
We made a vow to make sure that any RPG we make has battle bears in them.
#96
Posté 18 octobre 2011 - 08:28
If you notice when you find Bodan's boy (the enchantment dwarf) while your in the Deep Roads, you notice that Bethany is standing in the background and it looks like she has a headache, she's kind of like rubbing the bridge of her nose or something, that is the indication that something is wrong with her but you don't get an opportunity to mention it to her.
#97
Posté 18 octobre 2011 - 08:49
(but thank you for putting her in the DLC, lol).
#98
Posté 19 octobre 2011 - 03:00
#99
Posté 21 mars 2012 - 01:59
i didnt bring her though, in my playthrough she went with the circle and didnt hold a grudge or anything against me. the circle seems to be the best fit for her
Modifié par hussey 92, 21 mars 2012 - 05:37 .
#100
Posté 25 juin 2012 - 04:29
The best part was the abrupt / crappy cut scene of her off-screen death and the fact that all of her (high-end, expensive) mage gear was lost too... (at least deposit it into the inventory like in Origins - sheesh). The Deep Roads mission was no picnic on the nightmare setting (~3 hours); but, I ended up reverting to a previous save and doing it over with Merill and Anders, so she could be abducted by the templars and sent to the Gallows (alive). A symbolic victory, I know. And a lesson learned: Always listen to your mother.
Modifié par advent79, 25 juin 2012 - 04:32 .





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