Modifié par Skylarrion, 11 mars 2011 - 04:00 .
DA2 Toolset Editor
#1
Posté 10 mars 2011 - 04:27
#2
Posté 12 mai 2011 - 09:15
Modifié par Darkmage187, 12 mai 2011 - 09:17 .
#3
Posté 12 mai 2011 - 10:36
#4
Posté 12 mai 2011 - 11:50
Also, there may be some issue regarding rights for some of the tools the devs used. As in, they paid for some of the tools they used, and therefore give them away.
This is a shame, as the additional mods for Origins kept that game alive, for me, for months.
#5
Posté 12 mai 2011 - 11:56
translucentwolf wrote...
As has been stated in several other threads, release of a toolset would ( ok, might ) cut into DLC sales.
False. The devs have always said that fan mods help DLC sales, not the opposite.
But this is a fair point.Also, there may be some issue regarding rights for some of the tools the devs used. As in, they paid for some of the tools they used, and therefore give them away.
They're still looking into it. If they can do it, they will do it.
Modifié par ishmaeltheforsaken, 12 mai 2011 - 11:56 .
#6
Posté 13 mai 2011 - 12:11
That's actually something that'd be good to know one way or the other -- we don't know whether it's indeed something that's being actively looked into, or if the Toolset update is something that's now just on the long list of "things that'd be nice to do if there's ever some free manpower to assign to it"ishmaeltheforsaken wrote...
They're still looking into it. If they can do it, they will do it.
#7
Posté 13 mai 2011 - 12:29
tmp7704 wrote...
That's actually something that'd be good to know one way or the other -- we don't know whether it's indeed something that's being actively looked into, or if the Toolset update is something that's now just on the long list of "things that'd be nice to do if there's ever some free manpower to assign to it"
Mr. Epler and Mr. Gaider have mentioned within the past week or two that there some issues regarding third-party tools and the associated licenses, but also that if it's possible, it will be done.
Mr. Epler also provided a breakdown of the various things the community wants (DLC, patches, and a toolset) and what groups of people work on each. He talked about how DLC isn't being made instead of a toolset update, because completely separate people work on them.
Neither of them actually came out and said "We have top men working as we speak." It's possible that they didn't say that because it's just not true. But I hope that they just didn't want to give anything that anyone could take as a promise.
Ex: we've been told that they are indeed working on an update to the high-res tex pack to accomodate the DLC items. I interpret that as a promise. If I heard the same about a toolset, I'd likely also interpret it as a promise. They don't want to make promises about it
#8
Posté 13 mai 2011 - 01:01
Ahh, that's cool. This forum is so wretched when it comes to tracking dev posts, i didn't see these.ishmaeltheforsaken wrote...
Mr. Epler and Mr. Gaider have mentioned within the past week or two that there some issues regarding third-party tools and the associated licenses, but also that if it's possible, it will be done.
#9
Posté 13 mai 2011 - 01:09
David Gaider wrote...
With regards to any kind of potential toolset update there are many issues with regards to third-party software and programming hurdles that would need to be solved in order to provide the community with anything that was remotely useful. I'm sure that, if it can be done, it will.
Modifié par ishmaeltheforsaken, 13 mai 2011 - 01:10 .
#10
Posté 13 mai 2011 - 01:51
"looking into it" is always still better than " No." I'll take it. =)
#11
Posté 13 mai 2011 - 02:53
ishmaeltheforsaken wrote...
Ex: we've been told that they are indeed working on an update to the high-res tex pack to accomodate the DLC items.
^ This was my only beef with the DLC pack, personally. Very glad to see this.
#12
Posté 13 mai 2011 - 07:45
#13
Posté 15 mai 2011 - 07:22
Bioware is going to look at sales of a game with the editor available ( DA:O ) and sales of a games with no editor available ( DA II ) and make the decision.
It's just business. If there's significant money to be made with a toolset release there will be one. We should have a poll or something, to see if people are willing to *pay* for a toolset.
#14
Posté 15 mai 2011 - 07:27
#15
Posté 15 mai 2011 - 08:09
translucentwolf wrote...
People keep saying that the lack of toolset isn't fiscally motivated. I will continue to point to Mass Effect as an example of where Bioware is going for future games.
Bioware is going to look at sales of a game with the editor available ( DA:O ) and sales of a games with no editor available ( DA II ) and make the decision.
It's just business. If there's significant money to be made with a toolset release there will be one. We should have a poll or something, to see if people are willing to *pay* for a toolset.
Agreed. If it's simply a matter of covering the obvious time, costs, 3rd-party software licensing issues, etc., associated with putting together a viable toolset for the community, then perhaps Bioware should treat the toolset like other DLC, and charge a nominal fee for it.
Modifié par Darkmage187, 16 mai 2011 - 07:23 .
#16
Posté 15 mai 2011 - 08:15
They could charge for it, if and when it turns up, but I expect that would do more harm than good in the long run.
Modifié par bleetman, 15 mai 2011 - 08:17 .
#17
Posté 15 mai 2011 - 08:27
bleetman wrote...
I wish people would stop underestimating the effect of snubbing your customer base on economic performance, or how much an active mod community can boost ongoing dlc sales. Expecting to need to charge for everything in order to turn an overall profit is horrifically simplistic.
Ok. Item pack 1 has been released, and it is a set of armors, weapons, and items. Similar to what Mass Effect II DLC packs, actually....
Now, they charge us a few bucks for that. And, presumably, we pay.
At lease some of that money gets back to Bioware. How much do you think Bioware is making off the mods being offered up on DragonAgeNexus?
Let's assume that Bioware begins to offer up new adventures, as they did with ME II. They'll charge for them, certainly. If a toolset were released, which allowed fans to create adventures ( and I *loved* a ton of the fan adventures for DA:0 ), how much do you suppose Bioware will make off of those?
The problem here is that Bioware/EA has noticed that large profit margins that exist in the PC market.
www.bit-tech.net/news/gaming/2011/03/09/ea-pc-could-be-our-biggest-platform/1
DLC is a cash cow ( or horse armor, as case may be ).
#18
Posté 15 mai 2011 - 08:48
The idea that fan made content serves to reduce the sales of developer made content is a fallacy.
Modifié par bleetman, 15 mai 2011 - 08:49 .
#19
Posté 15 mai 2011 - 11:32
You can only play DA2 to the same exact conclusion so many times before it becomes boring, and I have reached that point and am playing other games again. Sad, because it has been just 2 months since the game released and a lot of folks are bored/done with it.





Retour en haut






