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DA2 Toolset Editor


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#1
Skylarrion

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is there going to be a toolset editor for DA2?

Modifié par Skylarrion, 11 mars 2011 - 04:00 .


#2
Darkmage187

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No toolset planned. There was some discussion initially about the possibility of a toolset update, but since there has NO official word on the topic in months, it's starting to look rather dubious.

Modifié par Darkmage187, 12 mai 2011 - 09:17 .


#3
Villedge

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necromancy is bad mmmmk

#4
translucentwolf

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As has been stated in several other threads, release of a toolset would ( ok, might ) cut into DLC sales.

Also, there may be some issue regarding rights for some of the tools the devs used. As in, they paid for some of the tools they used, and therefore give them away.

This is a shame, as the additional mods for Origins kept that game alive, for me, for months.

#5
mesmerizedish

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translucentwolf wrote...

As has been stated in several other threads, release of a toolset would ( ok, might ) cut into DLC sales.


False. The devs have always said that fan mods help DLC sales, not the opposite.


Also, there may be some issue regarding rights for some of the tools the devs used. As in, they paid for some of the tools they used, and therefore give them away.

But this is a fair point.

They're still looking into it. If they can do it, they will do it.

Modifié par ishmaeltheforsaken, 12 mai 2011 - 11:56 .


#6
tmp7704

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ishmaeltheforsaken wrote...

They're still looking into it. If they can do it, they will do it.

That's actually something that'd be good to know one way or the other -- we don't know whether it's indeed something that's being actively looked into, or if the Toolset update is something that's now just on the long list of "things that'd be nice to do if there's ever some free manpower to assign to it"

#7
mesmerizedish

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tmp7704 wrote...

That's actually something that'd be good to know one way or the other -- we don't know whether it's indeed something that's being actively looked into, or if the Toolset update is something that's now just on the long list of "things that'd be nice to do if there's ever some free manpower to assign to it"


Mr. Epler and Mr. Gaider have mentioned within the past week or two that there some issues regarding third-party tools and the associated licenses, but also that if it's possible, it will be done.

Mr. Epler also provided a breakdown of the various things the community wants (DLC, patches, and a toolset) and what groups of people work on each. He talked about how DLC isn't being made instead of a toolset update, because completely separate people work on them.

Neither of them actually came out and said "We have top men working as we speak." It's possible that they didn't say that because it's just not true. But I hope that they just didn't want to give anything that anyone could take as a promise.

Ex: we've been told that they are indeed working on an update to the high-res tex pack to accomodate the DLC items. I interpret that as a promise. If I heard the same about a toolset, I'd likely also interpret it as a promise. They don't want to make promises about it :P

#8
tmp7704

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ishmaeltheforsaken wrote...

Mr. Epler and Mr. Gaider have mentioned within the past week or two that there some issues regarding third-party tools and the associated licenses, but also that if it's possible, it will be done.

Ahh, that's cool. This forum is so wretched when it comes to tracking dev posts, i didn't see these.

#9
mesmerizedish

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Found the thread and quote:

David Gaider wrote...

With regards to any kind of potential toolset update there are many issues with regards to third-party software and programming hurdles that would need to be solved in order to provide the community with anything that was remotely useful. I'm sure that, if it can be done, it will.


Modifié par ishmaeltheforsaken, 13 mai 2011 - 01:10 .


#10
_Aine_

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Bad enough having to deal with third wheels let alone those third parties! If I recall, it was always the third party that had people waking in the morning wondering why their knickers were in the fireplace, without them in them :P

"looking into it" is always still better than " No." I'll take it. =)

#11
Noctaris

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Ish, thanks for taking the time to post that explanation. That's really helpful and clarifying information. I obviously need to read up on some of the other forums...

ishmaeltheforsaken wrote...
Ex: we've been told that they are indeed working on an update to the high-res tex pack to accomodate the DLC items.


^ This was my only beef with the DLC pack, personally. Very glad to see this.

#12
Whailor

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The "smart" thing would have been to consider the toolset update, or new toolset itself, already for the game release. You know, like some other companies do (*cough*Bethesda*cough*). But as it seems, this was not being seriously considered and now all what is being said is that "if it can be done, then it will be done". You know, like world hunger will be eliminated, if it can be done. Not holding my breath at the moment. With the current speed of things, by the time it may be out most people may not play this game anymore, or play other games instead. The ones which already came out with the toolset.

#13
translucentwolf

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People keep saying that the lack of toolset isn't fiscally motivated. I will continue to point to Mass Effect as an example of where Bioware is going for future games.

Bioware is going to look at sales of a game with the editor available ( DA:O ) and sales of a games with no editor available ( DA II ) and make the decision.

It's just business. If there's significant money to be made with a toolset release there will be one. We should have a poll or something, to see if people are willing to *pay* for a toolset.

#14
mesmerizedish

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Origins sold better than ME2.

#15
Darkmage187

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translucentwolf wrote...

People keep saying that the lack of toolset isn't fiscally motivated. I will continue to point to Mass Effect as an example of where Bioware is going for future games.

Bioware is going to look at sales of a game with the editor available ( DA:O ) and sales of a games with no editor available ( DA II ) and make the decision.

It's just business. If there's significant money to be made with a toolset release there will be one. We should have a poll or something, to see if people are willing to *pay* for a toolset.


Agreed.  If it's simply a matter of covering the obvious time, costs, 3rd-party software licensing issues, etc., associated with putting together a viable toolset for the community, then perhaps Bioware should treat the toolset like other DLC, and charge a nominal fee for it.

Modifié par Darkmage187, 16 mai 2011 - 07:23 .


#16
bleetman

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I wish people would stop underestimating the effect of snubbing your customer base on economic performance, or how much an active mod community can boost ongoing dlc sales. Expecting to need to charge for everything in order to turn an overall profit is horrifically simplistic.

They could charge for it, if and when it turns up, but I expect that would do more harm than good in the long run.

Modifié par bleetman, 15 mai 2011 - 08:17 .


#17
translucentwolf

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bleetman wrote...

I wish people would stop underestimating the effect of snubbing your customer base on economic performance, or how much an active mod community can boost ongoing dlc sales. Expecting to need to charge for everything in order to turn an overall profit is horrifically simplistic.


Ok.  Item pack 1 has been released, and it is a set of armors, weapons, and items.  Similar to what Mass Effect II DLC packs, actually....

Now, they charge us a few bucks for that.  And, presumably, we pay.

At lease some of that money gets back to Bioware.  How much do you think Bioware is making off the mods being offered up on DragonAgeNexus?

Let's assume that Bioware begins to offer up new adventures, as they did with ME II.  They'll charge for them, certainly.  If a toolset were released, which allowed fans to create adventures ( and I *loved* a ton of the fan adventures for DA:0 ), how much do you suppose Bioware will make off of those?

The problem here is that Bioware/EA has noticed that large profit margins that exist in the PC market.

www.bit-tech.net/news/gaming/2011/03/09/ea-pc-could-be-our-biggest-platform/1

DLC is a cash cow ( or horse armor, as case may be ).

#18
bleetman

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...and people are far more likely to buy dlc for games they maintain a continued interest in, rather than ones they played and exhausted long ago. Appearance and armour packs even more so than more substantial content dlc, I'd wager. I can't see anyone enthusiastically booting up DA2 for the first time in months some time from now in order to try out Item Pack #Whatever. Active mod communities keeps people interested. Interested people buy more. They might not directly profit from mods on DA Nexus, no, but that doesn't mean they don't make money off it.

The idea that fan made content serves to reduce the sales of developer made content is a fallacy.

Modifié par bleetman, 15 mai 2011 - 08:49 .


#19
Sunnie

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Toolset support actually increases DLC revenue for games. Don't believe it? Just ask Bethesda, who releases the toolset with their RPGs, and will continue to do so. Mod communities extend the life of a game by 100-3000%.
You can only play DA2 to the same exact conclusion so many times before it becomes boring, and I have reached that point and am playing other games again. Sad, because it has been just 2 months since the game released and a lot of folks are bored/done with it.