So in Origins I played as a dual wielding warrior/berserker and had a lot of fun playing it but in Dragon Age 2 they took out dual wielding for warriors so I can't decide what to play. At first I started a warrior until I found out they couldn't dual wield anymore so I switched to rogue but I'm not sure if I like how it plays. I like my main character to be a DPS machine and go in with a lot of offensive skills which the rogue doesn't seem to have at least right now. So can you make a good DPS rogue with some great offensive skills or should I go back to a warrior for my offensive skills?
On my next playthrough I play to go mage so I'm having trouble deciding what class to play as. Any help would be appreciated as I really want to have my first playthrough with a class I have fun with.
What class should I play? Similar to DW warrior in origins
Débuté par
triple07
, mars 10 2011 04:34
#1
Posté 10 mars 2011 - 04:34
#2
Posté 10 mars 2011 - 04:38
Warriors are more of an "in your face" stab machine while rogues have more cute tricks and stuff.
If you liked warrior in DAO for getting in the thick of the fight and hacking away go warrior.
They both have plenty of damage abilities, but a 2h warrior to me feels more like the DAO DW warrior.
If you liked warrior in DAO for getting in the thick of the fight and hacking away go warrior.
They both have plenty of damage abilities, but a 2h warrior to me feels more like the DAO DW warrior.
#3
Posté 10 mars 2011 - 04:39
two-handed warrior. AOE damage with survivability. Also, you should give me your bank account detail and sell me your first born child, that's the full extend of my advice.
#4
Posté 10 mars 2011 - 05:24
What Naitaka said. 2handed warrior is the ultimate badass in DA2. You do good damage and also act as the aoe trash mob tank.
Modifié par Lolhaxx, 10 mars 2011 - 05:24 .
#5
Posté 10 mars 2011 - 09:36
Alright thanks. Ill switch over to my 2 handed warrior and see if thats more my style.
#6
Posté 10 mars 2011 - 02:00
DW War was my favorite spec to play in origins as well. I cannot dispute the advice given above. This sequel broke rogues as I enjoyed playing them as well. Well that is not entirely true; you can still build an untouchable rogue by stacking defense on all accessories and speccing all available defense abilities I suppose, but you are sacrificing killing power to a degree that I suspect that mathematically you may be better off eating more hits and killing things faster.
Since they have taken speed away as a viable strategy option, rogues need to pump crit% and crit damage into the stratosphere to draw near their formal greatness. Luckily, this is not hard. Without too much gold or hard work, you can get normal attack crit around 70%, get guaranteed crits whenever attaching from the flank or from stealth, and get crit damage above 125%.
Still though, while Origins-like rogue numbers are possible, they are not likely because you spend a significant potion of your time on your back due to the effective marginalization of available dexterity stacking, and its no longer contributing to defense.
Since they have taken speed away as a viable strategy option, rogues need to pump crit% and crit damage into the stratosphere to draw near their formal greatness. Luckily, this is not hard. Without too much gold or hard work, you can get normal attack crit around 70%, get guaranteed crits whenever attaching from the flank or from stealth, and get crit damage above 125%.
Still though, while Origins-like rogue numbers are possible, they are not likely because you spend a significant potion of your time on your back due to the effective marginalization of available dexterity stacking, and its no longer contributing to defense.
Modifié par Parrk, 10 mars 2011 - 02:18 .





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