First the module/campaign I am currently making is designed using the soz party creation GUI, so that players can either start with 3 player made characters...or multiplayer up to 3 players.
Anyway, I was thinking i'd like to implement an effect to take place on the first PC of the party...a curse.
I'd like to somehow 'wildshape' the first PC in the party into a panther (no matter what class the player chooses), but to do this, I think they might need the feat wildshape....i'm not sure, because I really can't script for s$#t.
My idea is that, if the PC chooses a certain node in a conversation, they transform into a panther for 1 hour. The change is permanent for that time. (1 hour in game time)
Any thoughts on how best to go with this one?
Look forward to hearing your thoughts...
Peace.





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