Alright, so I'm going to start off with Hawke (DW Rogue), Aveline (Tank), Anders (Healer), and Merill (Damage).
I've looked at a bunch of skills that are good to get for everyone but Hawke, so I know somewhat where I'm going to take them through their ability trees. Hawke however, is completely impossible to decide with.
I have the guide, and it doesn't give me anything solid, it just gives me a bunch of skills in each tree that I could get and COULD be good. I'm looking to make an assassin type of DPS rogue, you know, tons of dps and stealth.
Which abilities and trees should I go down? Other than the basics (Dual Wielding tree + Assassination Spec) I have no idea where to put my points. I'm a **** when it comes to organizing this stuff before I start the game, so if anyone could give me advise as to where to best put my ability points, that would be greatly appreciated. Cheers.
P.S If anyone wants to give me additional advise as to where to allocate ability points into all of my above part member builds and anything else, I would be eternally grateful. Thank you!
Hawke Dual-Wielding Abilities
Débuté par
deadpoet-
, mars 10 2011 07:33
#1
Posté 10 mars 2011 - 07:33
#2
Posté 11 mars 2011 - 11:00
I'm rolling with a similar build as well, and it seems like Bioware has simplified things as far as ability points go. With Dex determining damage, for example, I'm having a hard time seeing a benefit to putting points into anything but DEX and CUN. In DA:O, you would have to decide if you wanted to increase strength to do more damage at the expense of hitting more and defense by putting points into dexterity. You start with +3 DEX +2 CUN +1 WIL, so keeping these ratios throughout may also be desired, if you find that you run out of stamina. This hasn't been a problem for me, as I find that I'm usually waiting for the cooldown more than running out of stamina. I haven't even chugged a potion yet. If you look at all of the attributes, they benefit the rouge in the following ways (more * = better):
Strength increases fortitude
Dexterity increases attack and damage and chance for a critical hit ****
Magic increases magic resistance
Cunning increases defense and damage from a critical hit, lock picking and traps ***
Willpower increases stamina pool **
Constitution increases health *
I'm gong to pump DEX and CUN until I feel like I'm running out of stamina.
Like you said, the more important question to answer is what talents to pick, as it will have a huge impact on how your character plays. It's even more complicated considering the cross-class combos. This post does a good job of summarizing this complicated topic.
http://social.biowar...1/index/6116921
My rouge focuses on the Fatiguing Fog to induce the Disorient effect that can be exploited by a warrior and mage. I've taken both Lacerate and Merciless Strike to exploit Staggered enemies.
The rouge can decimate enemies when performing critical hits. So, finding ways put your rouge in this situation is another must. Things like Pinpoint Strikes under the Assassin specialization are ok. While not technically a cross-class combo, I'm looking forward to trying this approach. Use Varric to fire a Smoking Arrow, and follow up with my rouge's Disorienting Criticals and Predator abilities, both of which are passive. This means they don't cost any stamina, and will allow for 100% critical chance while flanking and 100% Disorient chance from a critical hit. I'm not sure it the Critical damage from Pinpoint Precision and Disorienting Criticals stacks, but if it does, that would be + 50%.
Strength increases fortitude
Dexterity increases attack and damage and chance for a critical hit ****
Magic increases magic resistance
Cunning increases defense and damage from a critical hit, lock picking and traps ***
Willpower increases stamina pool **
Constitution increases health *
I'm gong to pump DEX and CUN until I feel like I'm running out of stamina.
Like you said, the more important question to answer is what talents to pick, as it will have a huge impact on how your character plays. It's even more complicated considering the cross-class combos. This post does a good job of summarizing this complicated topic.
http://social.biowar...1/index/6116921
My rouge focuses on the Fatiguing Fog to induce the Disorient effect that can be exploited by a warrior and mage. I've taken both Lacerate and Merciless Strike to exploit Staggered enemies.
The rouge can decimate enemies when performing critical hits. So, finding ways put your rouge in this situation is another must. Things like Pinpoint Strikes under the Assassin specialization are ok. While not technically a cross-class combo, I'm looking forward to trying this approach. Use Varric to fire a Smoking Arrow, and follow up with my rouge's Disorienting Criticals and Predator abilities, both of which are passive. This means they don't cost any stamina, and will allow for 100% critical chance while flanking and 100% Disorient chance from a critical hit. I'm not sure it the Critical damage from Pinpoint Precision and Disorienting Criticals stacks, but if it does, that would be + 50%.
#3
Posté 11 mars 2011 - 11:16
You need dex and cunning in high amounts for armor and weapons so that's a bit of a no-brainer. It's also nice to have 40 cunning to open all locks. I personally just increase dex and cunning in equal amounts.
You already mentioned Assassin. Everything in that tree is pure win. But Bloodlust is the most important because it will keep you from running out of stamina. You have a lot of freedom after filling out that and your DW talents. If you find yourself autoattacking a lot (I play an archer and I don't know how it goes for DW exactly), then you might find Precision worth it. It's really quite a big buff, and the stamina loss isn't a big deal when you have Bloodlust.
You already mentioned Assassin. Everything in that tree is pure win. But Bloodlust is the most important because it will keep you from running out of stamina. You have a lot of freedom after filling out that and your DW talents. If you find yourself autoattacking a lot (I play an archer and I don't know how it goes for DW exactly), then you might find Precision worth it. It's really quite a big buff, and the stamina loss isn't a big deal when you have Bloodlust.
Modifié par termokanden, 11 mars 2011 - 11:17 .
#4
Posté 11 mars 2011 - 11:51
Just grab the lowered cooldown on Backstab, Twin Fangs, and (Assassinate?) the heavy hitter in the assassin tree. Grab Back-to-Back for defending your mages or gaining a positioning advantage to wipe out pesky mages. You will just warp around the field and literally one shot everything. After you have those, grab stealth at level 11. At 14 take the talents in the Shadow tree that boost crit damage and enable guaranteed crits from behind. You can ignore the upgrades in the dual wield tree that give guaranteed crits since you will get an activated ability in the assassinate tree and a passive in the shadow tree. Alternatively, you could just go 1 point into shadow for the crit damage boost and then go into scoundrel with a point in Specialist for the Power sustained. With the assassinate tree's passive 5% stam on kill you really never worry about running out.
I'm only level 10 right now and only playing on Hard, but this is what's working for me. The rest is just my thoughts for how I will continue to flesh out my build.
Edit: Don't take lacerate. If it's dead, a DoT won't apply to it. And it WILL be dead.
I'm only level 10 right now and only playing on Hard, but this is what's working for me. The rest is just my thoughts for how I will continue to flesh out my build.
Edit: Don't take lacerate. If it's dead, a DoT won't apply to it. And it WILL be dead.
Modifié par PantySausage, 11 mars 2011 - 11:53 .





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