Please no more hacking in ME3
#1
Posté 10 mars 2011 - 07:38
PLEASE, no more time wasting hacking in ME3. It is irritating after the first playthrough. It is also nonsense, why force players to waste time with boring and repetitive mini games just to get a few credits over and over again????
#2
Posté 10 mars 2011 - 09:40
#3
Posté 10 mars 2011 - 09:45
#4
Posté 10 mars 2011 - 09:46
BassChamber wrote...
I am on my fourth run and just needed to vent.
PLEASE, no more time wasting hacking in ME3. It is irritating after the first playthrough. It is also nonsense, why force players to waste time with boring and repetitive mini games just to get a few credits over and over again????
Then what do you suggest?
A Hacking/Bypass skill to open locked doors and vaults?
or
A different kind of mini-game?
#5
Posté 10 mars 2011 - 09:50
#6
Posté 10 mars 2011 - 11:28
I have to say maybe Bioware should take note of Bioshock 2 system where you can hack in real time. That actually worked really effectively and was a lot more enjoyable.
Modifié par Captain Crash, 10 mars 2011 - 11:29 .
#7
Posté 10 mars 2011 - 12:14
I agree. I have the PC versions so the minigame I got in ME1 was that 360 degrees frogger game. Hacking is fine because it had simple keyboard controls but I didn't like the bypass game because I had to move my mouse around. I'm lazy like that.Babli wrote...
I like hacking in ME 2 but HATE bypassing. Its boring. That minigame from ME 1 was fun, I would like to see it return instead of bypassing.
#8
Posté 10 mars 2011 - 12:44
"OhTali, I am so sorry about your father... Oooh some dead quarians wall safe!"
Modifié par Machines Are Us, 10 mars 2011 - 12:53 .
#9
Posté 10 mars 2011 - 12:51
Machines Are Us wrote...
My issue with hacking is where and when you do it:
"Oh,Tali, I am so sorry about your father... Oooh some dead quarians wall safe!"
Yeah, just seeing that safe before the cutscene put it in the front of my mind a little. Or the fact when your on Omega being disgusted about all the looting. Then you go loot some families life savings after you tell them to "go to safety"
<_<
Of course thats not directly related to hacking, just poor placement of loot and the concepts behind it.
Modifié par Captain Crash, 10 mars 2011 - 12:52 .
#10
Posté 10 mars 2011 - 12:52
Modifié par morrie23, 10 mars 2011 - 12:56 .
#11
Posté 10 mars 2011 - 12:52
Machines Are Us wrote...
My issue with hacking is where and when you do it:
"Oh,Tali, I am so sorry about your father... Oooh some dead quarians wall safe!"
Or being mad at looters after looting some couples wall safe right under their noses.
Edit: Aaand Captain Crash beat me to it.
I just save edit a crapload of resources and credits at the start of a new playthrough. I did more than enough of scanning, hacking and bypassing on my first few playthroughs.
Modifié par Influ, 10 mars 2011 - 12:57 .
#12
Posté 10 mars 2011 - 12:54
Influ wrote...
Or being mad at looters after looting some couples wall safe right under their noses.
Shep: I hate looters. *immediately starts looting*
Modifié par morrie23, 10 mars 2011 - 12:54 .
#13
Posté 10 mars 2011 - 01:02
But back to the subject I dont think the mini-game should be removed. Even if tedious I still feel its important and part of Mass Effect. Just like acquiring minerals is. But just like Resource Collection the system needs to be tweaked some more. Make it a skill game and not a time consumption project!
Modifié par Captain Crash, 10 mars 2011 - 01:02 .
#14
Posté 10 mars 2011 - 01:11
#15
Posté 10 mars 2011 - 01:21
#16
Posté 10 mars 2011 - 02:48
Seriously though, it becomes old rather quickly, so how about something like in the original splinter cell? The minigame was based on rotating the right stick to the correct position which was indicated by a feedback from the rumble pack.
Another possibility could be the Fallout 3 minigame.
That one is dangerously close to making you think so it may not be what
Bioware has in mind with the new audiance they try to appeal to...
Oh and yes, I am aware that Mass Effect has no mechanical locks, but that doesn't mean the principle cannot be translated to the ME universe.
Another good idea might be to have less but therfor more meaningful hackable things. The big problem is repetition here. Hacking a vault just to get some more money once is ok. Doing it 10 times on each mission is tedious (why do you do that only during missions anyway? Is there nothing to hack in elsewhere?). Those could easily be kicked if the costs of items in the stores were adjusted. Some of the items in the stores could therefor be found through hacking stuff. Less need to spend money + You find les smoney = balced again, right?
#17
Posté 10 mars 2011 - 02:56
If they were dependent on character skill like ME1 they would make more sense.
#18
Posté 10 mars 2011 - 03:18
(PC, here.)
#19
Posté 10 mars 2011 - 03:22
Modifié par The_Illusive, 10 mars 2011 - 03:22 .
#20
Posté 10 mars 2011 - 03:23
#21
Posté 10 mars 2011 - 03:26
#22
Posté 10 mars 2011 - 03:31
#23
Posté 10 mars 2011 - 04:36
raza31 wrote...
My friend who is color blind hated hacking.
Ouch!
#24
Posté 10 mars 2011 - 05:36
Hah Yes Reapers wrote...
raza31 wrote...
My friend who is color blind hated hacking.
Ouch!
And my older brother is colour blind as well. Can you imagine how annoying this makes ME2's hacking mini game.
#25
Posté 10 mars 2011 - 07:46
i did like the variety tho, but come on, whats the point in those types of things in a game anyways?
TIM can blow his wad on remaking a human being, but he cant get me a frickin crow bar to open crates?





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