Aller au contenu

Photo

Please no more hacking in ME3


  • Veuillez vous connecter pour répondre
97 réponses à ce sujet

#26
Jaesun999

Jaesun999
  • Members
  • 30 messages
I honestly didn't mind the Mini-games in ME2 (I have played MUCH worse ones).

Perhaps bringing the Omni-Gel bypass option (or some similar mechanic) would be a nice addition for those that don't like them.

#27
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I didn't mind ME's Simon says hack system but ME2's scroll and timed hack was really annoying for some reason, it wasn't fun, I hated having to quick match the pics and for some reason it just became tedious after my first playthough and I discovered no prize other then creds could be had I just skipped hacking everything possible for my second playthrough.

Maybe its the fact nothing larger then creds can be obtained. I Iiked getting money from ME hacks but what I enjoyed more was weapons and info useful info like hidden bad guys to hunt down.

Maybe that's the real problem for me I would put up with the scroll hunt game if I could get a variety of things then just creds I won't spend.

I would like for 3 to not have to hack every safe, file, and computer known to man maybe only curtain ones, like I break into exogeni and find their bosses computer so a hack is required but say I'm in the same building and find joe's computer he's just an employee so no hack is required but he gives me info and I can unlock his locked desk drawer to get things like his money, and clues to track down his secret weapons stash hidden in the building. Yes joe is a gun smuggler PT.

Over all I'd like the hacking to be minimized and used in situations that would require it collector base doors fine hacking terminals on Illium for info that shouldn't even be found on them not.

Maybe varying hacks like they did in FO3 mostly it was play guess the word hacks combining words together but there were also voice verification hacks.

I'd like a rewiring hack in ME3 though like we can jump cars and force computers to overload if we rewire them or something.

#28
Khemical

Khemical
  • Members
  • 84 messages
The Hack and Bypass systems in ME2 were a great improvement over the Simon system of ME1. Keep them.

#29
Rekkampum

Rekkampum
  • Members
  • 2 048 messages

Aradace wrote...

Actually, Im ashamed to admit this but, I actually enjoy the hacking minigames. ME1s "hacking" was flat out horrible so to me it was an "upgrade" in ME2. Now you want to talk about something that used to annoy me about me2? Mining. Doesnt so much now that it's been "upgraded" but before that patch....Holy maker lol.


Loves hacking. It does get repetitive, but it was fun. I'm glad the patch makes mining faster.

#30
Tamcia

Tamcia
  • Members
  • 766 messages
I liked them actually. Although I'd prefer something new added.

#31
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages
I didn’t mind the hacking or bypassing minigame. Hope there is a different one for ME3 tho as it does get repetitive. Perhaps something a little harder and more complicated tho. The difficulty never seemed to increase and you wouldn’t fail it unless you weren’t paying attention. They do need to break up the pew pew with some things that require you to use a different part of your brain.

Modifié par Manic Sheep, 10 mars 2011 - 09:48 .


#32
Tarek

Tarek
  • Members
  • 1 746 messages
lol

you got a point though after my 12th play through it got pretty boring :P

#33
rubyreader

rubyreader
  • Members
  • 117 messages

CannotCompute wrote...

BassChamber wrote...

 I am on my fourth run and just needed to vent.

PLEASE, no more time wasting hacking in ME3. It is irritating after the first playthrough. It is also nonsense, why force players to waste time with boring and repetitive mini games just to get a few credits over and over again????


Then what do you suggest? 

A Hacking/Bypass skill to open locked doors and vaults?

or

A different kind of mini-game?


I wouldn't mind a skill, but make it mean more like actually being able to stealth your way through a section.

#34
Hunter-Wolf

Hunter-Wolf
  • Members
  • 144 messages

Captain Crash wrote...

The hacking system in ME was quick and had pretty much the same difficulty level. You have too remember though you were using it on a very regular basis. For ME2 it was less often so I am inclined to think that Bioware wanted to make it a little more inventive and time consuming. However because of said difficulty it has just become a exercise in time consumption. You always win unless your not paying any attention so its just a chore.


I have to say maybe Bioware should take note of Bioshock 2 system where you can hack in real time. That actually worked really effectively and was a lot more enjoyable.


I think you got it the other way around .. ME hacking had multiple diffuclties (explictly mentioned in-game) and some hacking cases were extrmely diffcult to do with the imposed time limit if you don't have loads of omin-gel to bypass it (specially the nuclear bomb defusal side-mission) .. it was an awsome mini-game that i'd like to see in ME3 .. it required some thought and good reflexes on the most diffcult ones.

In ME2 it is just a plain chore and never has any diffuclty to it .. neither from the hacking it self nor from the time limit .. i never failed any or felt it was even the slighting bit diffcult .. i can't imagine how can anyone find it challeging (that includes the hacking and bypassing).

#35
InvincibleHero

InvincibleHero
  • Members
  • 2 676 messages
I didn't mind hacking in either ME or ME2. However, if they just did an automatic hack with your system's software I wouldn't lament the loss overmuch. Could be neat little holdout scenarios while someone holds off enemies while the hack is in place in real time.

#36
Bluko

Bluko
  • Members
  • 1 737 messages
Good idea: Complaining about the planet scanning minigame.

Bad idea: Complaining about the hacking and bypass minigames.

Mass Effect is a video game, and most games get boring after you play them more then twice. Which is why Bioware tends to namely listen to feedback only after release on what to really fix. It's very easy to become over-analytical  of certain things if you've played the game several times. That's why I try to keep any criticisms I have, based more so on what bothered me my first playthrough.

#37
wizardryforever

wizardryforever
  • Members
  • 2 826 messages
Nah, I like the mini-games.  And they do kinda make sense, as in they actually look kinda like hacking or bypassing.  Huge improvement over the Simon game in ME1.  Granted, they do get repetitive sometimes, and I ignore all containers of credits after a certain point in the game.  It minimizes the tedium by making me bypass only doors, and hack only research terminals. 

I'd say no to real-time hacking.  That annoyed the crap outta me in Bioshock 2.  Loved the mini-game, hated it being in real-time.

#38
Lieutenant Flashlight

Lieutenant Flashlight
  • Members
  • 260 messages

Ty2011 wrote...

 Bring back Omni Gel :(


Agreed.  I miss it.  Posted Image


I get irritated with them after a while too.  They occur way too often for my taste.  I miss rumaging through crates and occasionally having to hack them.

#39
Lumikki

Lumikki
  • Members
  • 4 239 messages
I'm my self fine to both, hacking and bypass, AS LONG there is reason to do it. Meaning don't spawn those mini games in places where they aren't really needed. If there is reason to use them, use them, but not just make game last longer as player doing them over and over.

Point, if there is secure safe, I could try bypass it's security. If there is some secret files found in computers, I could try to hack it. How ever, that doesn't mean every place where is box, door or computer should have allways mini-game or same mini game.

Omni-gel did not make it any better. Use you mini-games more wisely, not as time delay to get useless loot.

Modifié par Lumikki, 11 mars 2011 - 11:16 .


#40
Tarek

Tarek
  • Members
  • 1 746 messages
yah lumikki has a point if they just make the hacking/bypass more meaningful, as in better loot (like research projects) then yes, but no more hacking for 900 credits :(

#41
BassChamber

BassChamber
  • Members
  • 26 messages
Oh, sorry people, I was in fact talking about Bypassing. Hacking is also annoying, but at least it is not so boring than Bypassing; and it usually can be completed faster.

Still, both ninigames have a BIG problem: They are overused during the campaing, a lot.

Im fine with some minigames here and there (the pyjacks one is horrible though, but whatever...). The problem is when you have to complete the same minigame over and over and over to just get a pathetic few credits; or to open a mandatory door to continue with the game.

Im my opinion, in ME3 hacking could stay, but less frequently used. Scrap bypass out completely.

Also, take into account ME series are supposed to be replayed several times. It is just nonsense to saturate the game with a repetitive minigame.

As I said, I have just started my fourth run but thinking about the lot of bypassing I have to complete again makes me want to quit and play another different game.

#42
rabidsmurf

rabidsmurf
  • Members
  • 116 messages
I didn't mind the minigames the first few times I played ME2. But, honestly, now that I'm on my seventh playthrough... I could do without them, and often I find myself skipping minigames with no value to them.

My suggestion would be that, perhaps, once you get the "Long Service" trophy it unlocks all the hacking games in future playthroughs. I mean, you've played the game multiple times, you know what's there, you've earned it -- just give it to us already. ;)

#43
ShepardOsiris

ShepardOsiris
  • Members
  • 492 messages
I don't mind if they want to play around with the formula a bit, but I liked the minigames, it adds another layer of depth to the game, and that's always good. It's too simplified as it is. Every little thing they can add to throw in some more layers of gameplay and involvement into the story, I'm all for.

That said, I'm all for giving people options, especially if someone is handicapped in some way. Maybe they could incorporate something where if your a tech class like engineer, or you have a tech savy squadmate, there could be an option of a quick bypass. Alternatively, maybe they could bring back the omni gel bypass system in a new way, so you could buy something at a shop that allowed you instant bypass or hack for x number of uses.

#44
Hunter-Wolf

Hunter-Wolf
  • Members
  • 144 messages

wizardryforever wrote...

Nah, I like the mini-games.  And they do kinda make sense, as in they actually look kinda like hacking or bypassing.  Huge improvement over the Simon game in ME1.  Granted, they do get repetitive sometimes, and I ignore all containers of credits after a certain point in the game.  It minimizes the tedium by making me bypass only doors, and hack only research terminals.


I guess it has been established that when we talk aobut hacking we are talking about hacking and bypassing ... and while hacking was like Simon in ME1 .. bypassing was very well done and for good reasons .. that said .. the simon hacking in ME1 at least required some memorization skills .. the hacking in ME2 plain sucks as it requires "zero" skill at anything.

As for bypassing in ME1 and why i find i way better than any mini game in ME2

-It had multiple diffuclties (valuble targets a a lot harder to hack (feels RPGish and makes sense).

-It can be bypassed if you have a lot of Omni-gel .. again .. if the target is improtant it could cost hundreds of Omni-gel to bypass .. but for the typical ones you can easily bypass to save your effort and time (or save the omni-gel for the big ones) ..  fair enough IMO .. have to admit Omni-gel brought a very nice element of managment to ME .. wish to see it back in ME3 (in upgraded form of course).

-It worked with the RPG side of the game .. if your squad wasin't savvy enough you can't crack hi-level hacking targets .. like an RPG should be like.

wizardryforever wrote...
I'd say no to real-time hacking.  That annoyed the crap outta me in Bioshock 2.  Loved the mini-game, hated it being in real-time.


I have to agree and disagre at the same time .. agre that hacking doesn't need to in real time all the way .. but also disagree about it being annoying .. when used in moderation and in the right time hacking in real-time and under pressure is a very intense experiance .. check the (the thief AI that threats to detonate itself with you .. and the nuclear bomb trap from ME1 .. very intense .. specially the first time).

#45
Massively Accelerated

Massively Accelerated
  • Members
  • 71 messages
Didn't like the button pushing in ME1 and the new hacking mini-games in ME2 got old quick. If Bioware includes these in ME3 at least do it from the perspective of Shepard looking down on his/her omni tool and manipulating the tool to open a lock or hack an interface. That would seem to be a little more realistic within the scope of the ME universe. I'm thinking back to games like the original Splinter Cell's where we manipulated the analog sticks to pick locks or the lock picking mechanisms in Oblivion. Turning the circular holographic interface of the omni-tool like a tumbler lock could be fun and fresh but wouldn't this get old too? I think mini-games add more depth to an RPG like ME but the downside is repetitive monotony. What to do? Do away with them altogether or sprinkle them in here and there for a little added depth and break in the action?

#46
DoctorCuddles

DoctorCuddles
  • Members
  • 99 messages
I have no problem with the mini games in ME2, I have played the game so many times it has got to the stage where I can complete a bypass without even looking at the symbols on the nodes, as a result it only takes a few seconds.

#47
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages
I liked those mini games on ME2, they were just too much frequent on the game, it's said they fixed on PS3 version though so we can hope for the best on ME3. One more kind of mini game like that would be nice too.

Keep them.

#48
Kasper Finknottle

Kasper Finknottle
  • Members
  • 96 messages

AdmiralCheez wrote...

I didn't mind the hacking minigame. It was simple and quick, but still required you to pay attention. Same with bypass.

(PC, here.)


Indeed, and you could buy upgrades to make it easier.

At least they weren't like the hacking in Alpha Protocol, gods that was a pain in the engines :0(

#49
BassChamber

BassChamber
  • Members
  • 26 messages

Kasper Finknottle wrote...

AdmiralCheez wrote...

I didn't mind the hacking minigame. It was simple and quick, but still required you to pay attention. Same with bypass.

(PC, here.)


Indeed, and you could buy upgrades to make it easier.

At least they weren't like the hacking in Alpha Protocol, gods that was a pain in the engines :0(


In Xbox360 the pointer moves painfully slow. And the minigame is so easy that feels completely a time waste.

Also upgrades just make the timer to go slower, they dont help you to finish the minigames faster.

I really hope minigames are not so overused in ME3...

#50
Alamar2078

Alamar2078
  • Members
  • 2 618 messages
In terms of minigames [hacking, bypass, planet scanning for resources, etc.] I think they can ALL go the way of the dodo. If you or a party member has the skill [or background] to do such a task just let us be automatically successful so we can get on with the real action.

I.E. in ME2 if you have Kasumi in your party you shouldn't have to do any of the minigames to have full & instant success.

If you nor anyone in the party has the skills to hack / bypass / etc. then I don't mind having to go through a [hard] minigame to try to get the goodies.

******************************************

Edit:  I would actually request the Bioware expand on the original proposal of the OP.   They should work diligently to take out anything that takes us away from the action, the story, the quest, etc.   Minigames like hacking, bypassing, planet scanning for resources, etc. are all obvious examples of things that take us away from the real action.

In a NG+ for example the player should start off with any left over money, resources, etc. from the last playthrough.  They should have all their skills, weapons, weapon upgrades, upgraded ship, etc.   This way the player can concentrate solely on the new playthrough without having to be bothered to do all the fluff that pulls them away from the action or progressing the story.

If planet scanning [for resources, places of interest like ME1, etc.] is deemed necessary then at least have EDI scan the whole planet and give you some quick options of what probes you want to launch or issues you want to follow up on.

Modifié par Alamar2078, 11 mars 2011 - 10:36 .