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Please no more hacking in ME3


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#76
Icinix

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I like hacking, just not necessarily as part of the main game. You should't NEED it to pass through a door in the main line of the quest or anything.

Also, if you have Legion or Tali, WHY does Shep need to do the hacking??

WHY??!!??

#77
MACharlie1

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I didn't mind hacking. I didn't like bypassing since I had to switch to the mouse when I'd much rather use a keyboard. Petty and lazy, I know.

#78
Kileyan

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If Bioware insists on keeping hacking style mini games, how about they at least give you infinite retries rather than locking them at one failure. I didn't mind the games at all, I rarely failed and on pc I could quick save and quick load in .5 seconds if I cared to retry. However watching my completionist friends on Xbox play was painful. Saving took going to a couple sub menus, took more time, and reloading took more time. I know they didn't have to do it, but they always did, I assume many/most console players did the same thing and got a little frustrated with repeated saving for "just in case".

#79
CajNatalie

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Icinix wrote...

I like hacking, just not necessarily as part of the main game. You should't NEED it to pass through a door in the main line of the quest or anything.

Also, if you have Legion or Tali, WHY does Shep need to do the hacking??

WHY??!!??

Y'know this bold part is a good thing...
To bring back the tech thing of opening stuff, as a way to make things easier, without bringing back the restriction that you 'had' to have a techy.

Bring a techy (or be a techy), and you get to auto-win all decrypt/bypass/hack mini-games

Modifié par CajNatalie, 03 juin 2011 - 12:14 .


#80
100k

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Icinix wrote...

I like hacking, just not necessarily as part of the main game. You should't NEED it to pass through a door in the main line of the quest or anything.

Also, if you have Legion or Tali, WHY does Shep need to do the hacking??

WHY??!!??


Exactly. Kasumi, Legion, and Tali should be able to do the hacking for the player.

#81
The Spamming Troll

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Geth_Prime wrote...

By the way, if anyone cares, there's a sort of cheat in ME2 for hacking to get extra creds. When you finish bypassing or hacking, mash A as the window closes. Often, the window reopens and you get to hack again, so you get twice the creds. The downside - more boring hacking minigames.


oh snap! please tell me its possible to cheat to rescan all the planets too!

not!

#82
Vena_86

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Mini games are a good distraction from otherwise too repetative gameplay. They need improvements to stay interesting over time but simply taking stuff out completely again just because it's not perfect is not the solution. I liked the little mind trainings, atleast until they became laughably easy. The are some games with good minigames out there. Inspiration is not hard to find.

Modifié par Vena_86, 03 juin 2011 - 07:40 .


#83
HighMoon

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Remind me, is hacking the one where you connect the dot things together? Or the one where you match up the codes?

#84
Nashiktal

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Hacking would be the code mini-game, but the op is referring to both mini games as horrible.

#85
onelifecrisis

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BassChamber wrote...

PLEASE, no more time wasting hacking in ME3. It is irritating after the first playthrough. It is also nonsense, why force players to waste time with boring and repetitive mini games just to get a few credits over and over again????


This.

Machines Are Us wrote...

My issue with hacking is where and when you do it:

"OhTali, I am so sorry about your father... Oooh some dead quarians wall safe!"


And that.

morrie23 wrote...

Shep: I hate looters. *immediately starts looting*


And that.

And so on.

Please, BW, get rid of these immersion-breaking time sinks. There's absolutely no benefit to them. Just give me a bunch of credits at the end of the mission. Or, if you absolutely must have looting in your game to appease the OCD players then at least randomise the loot.

#86
Lunatic LK47

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Parah_Salin wrote...

Hacking needs to go. This is one thing I'd like to see be purely stat based. Basically check how manny tech-using squadmates you have and add it up, 1 point for infiltraitor/sentinals, 2 for engineers. Check number against the thing your hacking. Meets requirement, your through. If not, then your not.

This way we don't have to sit through the minigame, but you would have to plan and have a tech specialist if you want to hack things. Which makes sense. Or more sense then ANY class having the same difficulty hacking and overriding systems...


Uh, the reason why we had hacking and bypassing the way we did in ME2 was so that we would have the freedom of picking our squaddies the way we want. Last time I checked, everyone *****ed about being forced to bring Tali/Garrus/Kaidan to unlock safes and containers or having to be a certain class if they wanted an Ash/Wrex squad.

#87
JediMB

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Hacking minigames need to both be better and have better implementation in the games.

Also, it'd be neat if it was class/skill-dependent again. So an Engineer could, for example, hack a machine that brings up an extra line of cover on the battlefield, while Soldiers will have to make do with what's already there, unless maybe Tali is on the team and is sent to do the hacking.

So less hacking as a looting mechanic, and more (and more fun) hacking for purposes that make sense.

#88
AlexRmF

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they should award some XP for hacking or bypassing locks... like ME1 had.
that would also add more of those highly asked for RPG elements

#89
KnifeForkAndSpoon

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Golden-Rose wrote...

Remind me, is hacking the one where you connect the dot things together? Or the one where you match up the codes?


Hacking is the code matching game, bypassing is the symbol matching game.

#90
Kronner

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I would not mind removing all these stupid minigames altogether. Either make them rare, more challenging, and with greater rewards or remove them completly.
I can't be bothered to bypass a crate for 850 credits when I already have 150k extra credits with all shops empty.

#91
Fidget6

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 I actually quite enjoyed hacking. It was quite relaxing in a way. Like fishing.

#92
Parah_Salin

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Lunatic LK47 wrote...

Parah_Salin wrote...

Hacking needs to go. This is one thing I'd like to see be purely stat based. Basically check how manny tech-using squadmates you have and add it up, 1 point for infiltraitor/sentinals, 2 for engineers. Check number against the thing your hacking. Meets requirement, your through. If not, then your not.

This way we don't have to sit through the minigame, but you would have to plan and have a tech specialist if you want to hack things. Which makes sense. Or more sense then ANY class having the same difficulty hacking and overriding systems...


Uh, the reason why we had hacking and bypassing the way we did in ME2 was so that we would have the freedom of picking our squaddies the way we want. Last time I checked, everyone *****ed about being forced to bring Tali/Garrus/Kaidan to unlock safes and containers or having to be a certain class if they wanted an Ash/Wrex squad.


One, your not forced to, you just need to to get extra credits. It wouldn't like there wouldn't be credits and recources to be had without hacking, it's just that you get more with. It's a direct way of improving the idea of planning your squad for a mission beyond combat abilities.

I'm not thinking there would be too much variation between hacking levels either, like there wouldn't be any that would require you to be an engineer and throw both tali and garrus in. It would mostly be like "one hacking level gets you %80 of the loot, 2 %90, and 3 %100. Maybe like one up from that on a geth base or something like that. In general areas with more things to hack are going to be areas where you'd want a tech specialist anyway.

And yes, this would make tech more powerful and combat/biotics would need to be balanced, but thats fine. There re-looking at that anyways. Personally I just say let biotics partially effect protected enemies and bring back combat powers.

#93
Gabey5

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i enjoy hacking minigames

#94
Bearcut

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How about no more hacking in real life? Amirite?

#95
MDT1

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I'd like an achivement after lets say 30 successful hacks in a row, that alows you to tick an option box named autohack.

#96
BubbleSauce

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I actually kinda like the hacking mini-game, it's simple and really easy but it always makes me feel slightly more talented than I actually am.

It's like when you just come out of a cinema after watching a Bourne movie, and then for like half an hour or so, you feel like you're Jason Bourne? Anyone else know the feeling?... no, just me then?...

Well it's like that...

#97
Cancer Puppet

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Shepard isn't looting, he's stealing. Big difference people.

#98
sonsonthebia07

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The mini-game is alright. I guess it could use more innovation. It was so damned easy in ME2, but I could see people with sight disabilities having some issues.

At least it isn't the pipes from Bioshock. Actually, I think I liked the pipes better. :)

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