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Item Rebalance Beta 0.5 Released!


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#1
Wallets

Wallets
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I've been working hard at this mod since I finished playing the game. I felt the weakest part of the main campaign was the itemization, so I decided to fix it! We're looking for a couple team members and we definitely need some feedback from people who test it out. You do, unfortunately, need to start a new game for all the changes to properly take effect. Here's the description from our project page:

Since the vast majority of the content in Dragon Age is almost completely non-linear items need to be balanced based on parity rather than progression. A carrot on a stick technique can't be used; we can't give you a sword that slowly starts feeling weak and then replace it so you feel like a god for a few levels as most games do. To beat the commonly used metaphor into dust: we need to make five carrots, all different lengths and tastes and let you decide between them.

Since there are, for instance, five suits of massive armor that are all of roughly equivalent difficulty to acquire it would be arbitrary to decide that one is better than all the others. As much as we love making arbitrary judgements that just doesn't work from a game design perspective. For items to have any meaning past the first of any kind you get items (or sets of items) have to have a distinctive essence and purpose.

To use the massive armor example again: there's now a set that's based around staying power, one around elemental mitigation, one around physical mitigation, etc. While some players might want a pure tank and find that armor first, others are more likely to experiment with the new armor they pick up to see how it changes their characters. At least, that's the idea we're founding this on.

If you're interested please drop by http://social.bioware.com/project/565/ and check it out!

Modifié par Wallets, 15 novembre 2009 - 11:25 .


#2
Wallets

Wallets
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Bump so more people can see this! I've started my own play-through so I can personally test how the mod is working out before we move on to more versions with new features added (and find bugs) and I'm having even more fun than I had the first time (Which is pretty impressive, since I loved it the first time). Check it out, you're doing yourself a disservice if you don't.