You've got to be tactical, son...
The whole concept was to make game more responsive and action packed without loosing its tactical aspect. It didnt work in my opinion. Watching the encounters unfold I've seen a struggle to force the tactics approach through chaos onscreen. Wave after wave the enemies come, spawning from walls or thin air (best case being the door ina corridor). No matter how much thought you put into your party positions and well thought out plan - its useless, enemies spawn behind your line causing chaos of tacticless slaughter. Beam me up, Scotty!
Another thing are artificially extended encounters and battles. The whole formula is a succesive progress through a map with waves of enemies for you to dispatch. Too many waves. Its boring. The fact that you cant talk yourself out of the fights doesnt help.
Only bosses are required to use your more elaborate thinking and usage of powers, that is the time when you can test most of them, cross class abilities too.
You're off the edge of the map, mate. Here there be monsters!
Oh, the maps. Recycled ad infinitum during most sidequests. They only differ in the blocked passages. Lost for words.
Maps in the city are filled with life...or unlife? Dunno, there are some mechanical zombies that struggle to look casual no the street, little upgrade from Denirim I guess.
Le textures...le sigh. Might be better in 2011.. I think? The lighting is nice though.
I will take the Ring to Mordor, though I do not know the way
I thught that finding and returning some items will unfold a nice sidequest, as cliche as it may be but still. But that was that. You return said quest item and all you get is some short comment a little gold and XP - goodbye. Unnecessary fillers that distract/detract from really good dialogues/missions/decisions from other/main quests. It might be a better idea to work on them, lenghten them, tie with the main quest and ditch the fetch item ones entirely.
Won't comment on the main story coz I havent seen through the whole game, and due to spoilers. It's good so far.
Invisible companions.
There are onther really annoying bugs here and there.
Look at this!
Boobs. OMG, Kirkwall is a home to some cray, cheap surgeon. Every lady can afford implants. But non can match Isabellas I guess
I'm not the kind to look for the T&A in a game, but in this case those things can knock an eye out! Heh.
NPCS models are bad again, some so bad that I shook my head with dissapoinement. But maybe my expectations too high? I dunno...
Play it again Sam.
Acting is great, as always with Bioware. No need to comment as I dont have objective take on this one. My personal preferences and quirks colour my reception of the story, characters and the like. But its all good. I may not like it but its good.
On a side note I must say that I dont have any incentive to follow a romance/LI...its wierd, it happened first time for me (in BW game)...I feel...wierd...
Maybe if I'll come across other aspect that I feel like posting about I'll update.
Thanks for reading...if you did.





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