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Toolset needed...or something


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17 réponses à ce sujet

#1
cljqnsnyc

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Bioware is a company that prides itself on listening to it's fanbase. Well, it would be impossible to ignore the storm of negativity that's growing towards this game.  I admit, it's a grower. DOA hooked me right away. This one feels more like a ton of sidequests and I'm not really sure where it's all leading...after 18 hrs. Maybe once I finish and play again, I'll feel more at home in this new land...but I'm really missing Fereldan. Anyway, my point is we really need more customization to make this game more interesting. Mods can keep a game alive long after the hype. DA2 needs all the help it can get. So, if you're STILL thinking about releasing a toolset or some sort of update for the existing one.......look no further than all the hits you're taking about this game to help you make up your mind faster.  At least it will sure up the pc crowd.

#2
Jwiz

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Yeah, I agree. The fact that Bioware is doing this to its PC fanbase is just sad. They already almost ruined Dragon Age 2 by trying to make it fit consoles better and now they arnt even releasing a toolset for it?! I wouldnt be surprised if all their dedicated fan moders stop completely. ( including me)

#3
3djake

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they used the same toolkit for DA2 as DA one, they will release a patch for the toolkit at some stage so we can mod DA2 I am sure of it.

#4
3djake

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sorry double post and I cannot fine the remove button lol

Modifié par 3djake, 16 mars 2011 - 01:43 .


#5
cljqnsnyc

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I hope so. For now though, many of the locked files are being cracked on a daily basis. We have a way to edit and swap faces, and there's a working save game editor. Still, creation on a major scale isn't possible without access to the toolset. The pc crowd would be happy at least. I'm also hoping they keep their promise of releasing QUALITY dlc because as I said, this game needs all the help it can get. It would go a long way to soften the blow many felt this game delivered.

#6
0x30A88

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The new engine has so much potential for stand-alone mods. Bioware could indeed redeem some approval lost with DA2's changed -- though far from all. And push some of those woh are sitting on the fence about buying it.

If the verdict falls and there'll be no toolset -- you will jsut confirm that you're not yourselves anymore.

#7
translucentwolf

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As was posted in the other thread, the DA:O toolset didn't release at the same time as the game. It was a few months before the toolset was released. Give it a little time, and enjoy what is available now.

#8
sorrowmd

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just a queston but if they did release a toolset for how would they release it would they make a patch for the dragon age orgins tooset as some people have been saying or as a new toolset alltogether.

Modifié par sorrowmd, 16 mars 2011 - 12:57 .


#9
daywalker03

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sorrowmd wrote...

just a queston but if they did release a toolset for how would they release it would they make a patch for the dragon age orgins tooset as some people have been saying or as a new toolset alltogether.


It's "Dragon Age Toolset", not "Dragon Age Origins Toolset" and Bioware has been saying that it would likely be an update to the existing toolset to support both game (a patch, if you prefer).

#10
Kendaric Varkellen

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I've posted a thread asking for info in the "game owners only general forum". Let's see if we can get at least some answers later on.

#11
0x30A88

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I am fine with waiting -- the uncertianity is making me nervous though.

#12
Azuraft

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It's not so much getting the toolset to natively work with DA2 resources that I am worried about. I'm worried that we won't be getting the OC resources along with it. They never gave us the Awakening resources after all.

#13
AegisSir

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I am rather nervous about this all. I can wait for it if it is coming... but if it isn't coming then that really... would be upsetting :S

I already have such large plans mapped out to perfection for a custom class I wish to implement alongside custom content to help it.

Just need the toolset right about now and its smooth sailing from there!

#14
cljqnsnyc

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There are ways to add resources without them being formally released. They may never have released the DAA resources but there are mods and methods to add them to the toolset. Perhaps those same methods will work with DA2? We'll see as time goes on.

#15
mmmmmmPie

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Even if they did release a toolset for DA2, wouldnt it only have art assets from DA2? IE Kirkwall, more Kirkwall, some more Kirkwall, yet more Kirkwall, and Kirkwall some more?

#16
daywalker03

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mmmmmmPie wrote...

Even if they did release a toolset for DA2, wouldnt it only have art assets from DA2? IE Kirkwall, more Kirkwall, some more Kirkwall, yet more Kirkwall, and Kirkwall some more?


Releasing a toolset for DA2 would give us the means to create art assets that aren't Kirkwall; you don't have DAO (at least it's not registered here if you do), so perhaps you're not familiar with DAO mods like Dark Times: The Confederacy of Malkuth, which has quite a few unique levels in it.

#17
Archontic

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It's not like they'd have to get a massive A-Team squad of hardcore veteran programmers flown in by helicopter to work round the clock for seven weeks while neglecting their families and health to provide us with a usable toolset.

In their defense, it's entirely possible that their initial intention was that we all have a chance to play the entire game through and through before we got too deep into modifying it. The presence of an override folder all but guarantees that they'll hook us up eventually.

Modifié par Archontic, 17 mars 2011 - 01:26 .


#18
daywalker03

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Archontic wrote...

It's not like they'd have to get a massive A-Team squad of hardcore veteran programmers flown in by helicopter to work round the clock for seven weeks while neglecting their families and health to provide us with a usable toolset.


It took them from mid-March of 2009 (assuming they started as soon as DAO went gold) to mid-October of that year to have something functional enough for us to install. They had to find a way to handle a local database, since that's what stores many of the resources used in DAO, Awakening, the DAO DLCs and DA2, they had to write a custom lightmapper in order for us to be able to create new levels (originally they were just going to have us reuse the levels they had created in new areas), and probably a few other things that I'm not aware of. With DA2, they will have to either rewrite the existing player toolset dialog editor to handle the new dialog system, while retaining the ability to create DAO-style dialogs or write a new editor for that, plus any other changes that we aren't aware of that they've made to their internal toolset. These things take time, so we need to be patient.