Toolset needed...or something
#1
Posté 10 mars 2011 - 08:11
#2
Posté 16 mars 2011 - 01:16
#3
Posté 16 mars 2011 - 01:40
#4
Posté 16 mars 2011 - 01:41
Modifié par 3djake, 16 mars 2011 - 01:43 .
#5
Posté 16 mars 2011 - 07:34
#6
Posté 16 mars 2011 - 11:39
If the verdict falls and there'll be no toolset -- you will jsut confirm that you're not yourselves anymore.
#7
Posté 16 mars 2011 - 11:45
#8
Posté 16 mars 2011 - 12:55
Modifié par sorrowmd, 16 mars 2011 - 12:57 .
#9
Posté 16 mars 2011 - 01:40
sorrowmd wrote...
just a queston but if they did release a toolset for how would they release it would they make a patch for the dragon age orgins tooset as some people have been saying or as a new toolset alltogether.
It's "Dragon Age Toolset", not "Dragon Age Origins Toolset" and Bioware has been saying that it would likely be an update to the existing toolset to support both game (a patch, if you prefer).
#10
Posté 16 mars 2011 - 02:26
#11
Posté 16 mars 2011 - 04:10
#12
Posté 16 mars 2011 - 07:08
#13
Posté 16 mars 2011 - 07:16
I already have such large plans mapped out to perfection for a custom class I wish to implement alongside custom content to help it.
Just need the toolset right about now and its smooth sailing from there!
#14
Posté 17 mars 2011 - 12:13
#15
Posté 17 mars 2011 - 12:45
#16
Posté 17 mars 2011 - 12:57
mmmmmmPie wrote...
Even if they did release a toolset for DA2, wouldnt it only have art assets from DA2? IE Kirkwall, more Kirkwall, some more Kirkwall, yet more Kirkwall, and Kirkwall some more?
Releasing a toolset for DA2 would give us the means to create art assets that aren't Kirkwall; you don't have DAO (at least it's not registered here if you do), so perhaps you're not familiar with DAO mods like Dark Times: The Confederacy of Malkuth, which has quite a few unique levels in it.
#17
Posté 17 mars 2011 - 01:24
In their defense, it's entirely possible that their initial intention was that we all have a chance to play the entire game through and through before we got too deep into modifying it. The presence of an override folder all but guarantees that they'll hook us up eventually.
Modifié par Archontic, 17 mars 2011 - 01:26 .
#18
Posté 17 mars 2011 - 02:20
Archontic wrote...
It's not like they'd have to get a massive A-Team squad of hardcore veteran programmers flown in by helicopter to work round the clock for seven weeks while neglecting their families and health to provide us with a usable toolset.
It took them from mid-March of 2009 (assuming they started as soon as DAO went gold) to mid-October of that year to have something functional enough for us to install. They had to find a way to handle a local database, since that's what stores many of the resources used in DAO, Awakening, the DAO DLCs and DA2, they had to write a custom lightmapper in order for us to be able to create new levels (originally they were just going to have us reuse the levels they had created in new areas), and probably a few other things that I'm not aware of. With DA2, they will have to either rewrite the existing player toolset dialog editor to handle the new dialog system, while retaining the ability to create DAO-style dialogs or write a new editor for that, plus any other changes that we aren't aware of that they've made to their internal toolset. These things take time, so we need to be patient.





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