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Bethany's outcome in the game. (SPOILERS)


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#26
SmokePants

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Giving a way out would run completely counter to the purpose of taking her away. They did it so they wouldn't have to produce Act 2 and 3 content for her. She and Carver were never meant to be full companions. They were clever and convenient solutions for balancing the early-game party.

It's similar to wanting a "way out" for Leandra -- her purpose was fulfilled by being gruesomely murdered by a mage. Without that, I doubt they would have had that character in the game.

#27
jfp2004

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I still think that in that case, they should have been NPC's and taken away regardless, just like the mother. The fate of the mother seemed to evoke a big response from people and she wasn't in the party.

#28
Adhin

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Yeah I think that's what bugs me the most. I like how a lot of stuff plays out over the course of the game. But a good bit of its very static in its outcome regardless of how you do things. Which is something I was hoping wouldn't happen considering how they where doing the story this time. There seems to be little variation when it comes to family and companions.

#29
Naitaka

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SDNcN wrote...
I got a mail from Bethany from the circle and Mother Hawke visits her. I think it would be fair to assume the two could have communicated over the years, just like the game assumes Hawke spent time with the other companions off-screen.


Which is why it's so weird they haven't done anytthing with Bethany/Carver even when they're not in your party. They could have your sibling walking the ground of the Gallow and give you a quest or two instead of all the random NPC we meet that we don't even really care about. Instead of Moira informing us Emeric is missing, use Carver if he's a Templar instead! Instead of some random Tranquil as Meredith's secretary, use Bethany if she's availible, I'm sure she'd want to use the Champion's sister as a hostage. Have a grey Warden expedition into the Deep Road where you'd meet your sibling if they become GW. Even without tons of extra contents, they could have integrated your sibling into the story much better with what they already have. Even having the option to write back to your sibling (using the conversation wheel) would have been interesting.

#30
Vertrucio

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I definitely agree it's a missed opportunity, especially in light of the whole story about mages rights and all that.

Having a sibling (and useful party member) taken away, but not compounding on that with some sort of contact to remind players about what they really lost is a waste of that situation. Instead of feeling some bit of empathy for mage families, you just feel miffed about losing a party member.

#31
brazen_nl

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Naitaka wrote...

Does Beth not make an appearance as a Circle Mage later on in the game?


If you don't take her and Anders with you to the Deep Roads, the Cirlce claims her. Then, right before the end game, if you side with the Templars she comes back as a circle mage and can be a part of your group again after you've beaten Orsini. Made me very happy as I killed Anders for what he did to the Chantry, and had access to a healer again.

#32
Parrk

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I do not think that a "save bethany" option would have represented an augmentation of available choice, because whatever that path entailed would become the default path traveled by virtually everyone with the exception of power-gaming NM-solo runs

Now a 'save my mom" choice...yeah, I  could get behind that.

On second thought, that would end the same.  No matter what you gained from choosing other paths, virtually zero people would choose to allow their mom to be beheaded and made a zombie.

.

Modifié par Parrk, 18 mars 2011 - 02:06 .


#33
TobiTobsen

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The only thing that annoyed me was the fact that everybody can visit Carver and Bethany (Mama Hawke and Gamlen do it) but I can't? Not even after our mother was brutally slaughtered? Why? Did the bouncer not like Hawkes shoes or what?

Modifié par TobiTobsen, 18 mars 2011 - 02:22 .


#34
pingupower

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I was only surprised we didn't get her back after the hostage quest. Why would she go back to be annoyed by templars? I'm champion of Kirkwall, templars better not mess with me.

#35
ElvaliaRavenHart

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I had problems with the quest over Bethany, I don't know if it was a bug or what. I did take Bethany to the deep roads and took Anders with me. The cut scene happened so fast and no option came up to save her. The game just killed her off. The walkthrough does say you can save her making her a Grey Warden. It didn't happen in my game. I'd rather she be a Grey Warden than dead. Did anyone else have this problem?

#36
BlackDevil06

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During the cutscene where she collapses, Anders says there are Wardens nearby. In that scene you have to choose the option to look for them, then you'll fight against a group of Darkspawn. Once you've killed them, a scene starts where Stroud comes and Anders asks him to make Beth a Grey Warden. Stroud says that it's not charity but accepts. The final choice is yours. You can accept or kill Bethany.

Modifié par BlackDevil06, 18 mars 2011 - 05:35 .


#37
Shadowrun1177

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Naitaka wrote...

SDNcN wrote...
I got a mail from Bethany from the circle and Mother Hawke visits her. I think it would be fair to assume the two could have communicated over the years, just like the game assumes Hawke spent time with the other companions off-screen.


Which is why it's so weird they haven't done anytthing with Bethany/Carver even when they're not in your party. They could have your sibling walking the ground of the Gallow and give you a quest or two instead of all the random NPC we meet that we don't even really care about. Instead of Moira informing us Emeric is missing, use Carver if he's a Templar instead! Instead of some random Tranquil as Meredith's secretary, use Bethany if she's availible, I'm sure she'd want to use the Champion's sister as a hostage. Have a grey Warden expedition into the Deep Road where you'd meet your sibling if they become GW. Even without tons of extra contents, they could have integrated your sibling into the story much better with what they already have. Even having the option to write back to your sibling (using the conversation wheel) would have been interesting.


I'm just gonna point out that your sibling will show up in the Finding Nathaniel quest if you make them a Grey Warden. Though I don't see myself ever taking Bethany into the Deep Roads again cause she seemed so sad and distant as a Grey Warden everytime she showed up for a cameo. As for the other stuff I kind of agree with what other have said I think DA 2's family dynamic was sorely wasted with the death or removal for most of the game of Hawke's sibling, and the unstoppable death of Hawke's mother. I was personally fully detached from Hawke by the end of Act 2 cause I didn't feel like a hero or champion and that's never happened with a Bioware game before. Hawke was never "my" Hawke cause Bioware took away all the stuff that to would of made me feel like it was "my" Hawke. DA 2's all about the story Bioware wants to tell and not about player choice like it should of been.  

Modifié par Shadowrun1177, 18 mars 2011 - 05:53 .


#38
dreman9999

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Sillyfish wrote...

Psh, I play a Mage. For me she was killed by the ogre even before we decided to go to Kirkwall.

....A Carver almost died in thedeep roads if it wern't for Anders. That made me not want to kill Anders in the end.....But Sabaston.....

#39
Naitaka

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Shadowrun1177 wrote...

Naitaka wrote...

SDNcN wrote...
I got a mail from Bethany from the circle and Mother Hawke visits her. I think it would be fair to assume the two could have communicated over the years, just like the game assumes Hawke spent time with the other companions off-screen.


Which is why it's so weird they haven't done anytthing with Bethany/Carver even when they're not in your party. They could have your sibling walking the ground of the Gallow and give you a quest or two instead of all the random NPC we meet that we don't even really care about. Instead of Moira informing us Emeric is missing, use Carver if he's a Templar instead! Instead of some random Tranquil as Meredith's secretary, use Bethany if she's availible, I'm sure she'd want to use the Champion's sister as a hostage. Have a grey Warden expedition into the Deep Road where you'd meet your sibling if they become GW. Even without tons of extra contents, they could have integrated your sibling into the story much better with what they already have. Even having the option to write back to your sibling (using the conversation wheel) would have been interesting.


I'm just gonna point out that your sibling will show up in the Finding Nathaniel quest if you make them a Grey Warden. Though I don't see myself ever taking Bethany into the Deep Roads again cause she seemed so sad and distant as a Grey Warden everytime she showed up for a cameo. As for the other stuff I kind of agree with what other have said I think DA 2's family dynamic was sorely wasted with the death or removal for most of the game of Hawke's sibling, and the unstoppable death of Hawke's mother. I was personally fully detached from Hawke by the end of Act 2 cause I didn't feel like a hero or champion and that's never happened with a Bioware game before. Hawke was never "my" Hawke cause Bioware took away all the stuff that to would of made me feel like it was "my" Hawke. DA 2's all about the story Bioware wants to tell and not about player choice like it should of been.  


Ah that's cool, too bad my Nathaniel plot flag bugged out on my first run. Fixed it this time with save edting so I just might let Beth become a grey warden this round.

#40
TobiTobsen

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Naitaka wrote...

Ah that's cool, too bad my Nathaniel plot flag bugged out on my first run. Fixed it this time with save edting so I just might let Beth become a grey warden this round.


My tip: Don't do it. I found it extremly depressing how cold and distant Bethany was after becoming a warden. Even after all the anger I felt when the templars came for her, the circle is better for her. She seems to be happy there and if you kill Alrik, side with the mages or rebell against Meredith if she wants to kill her she is way better off than with the wardens.

#41
ElvaliaRavenHart

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BlackDevil06 wrote...

During the cutscene where she collapses, Anders says there are Wardens nearby. In that scene you have to choose the option to look for them, then you'll fight against a group of Darkspawn. Once you've killed them, a scene starts where Stroud comes and Anders asks him to make Beth a Grey Warden. Stroud says that it's not charity but accepts. The final choice is yours. You can accept or kill Bethany.



 I understood what to do, since I have the walkthrough, what I'm saying is that the conversation options never came up.  She said she was sick and she died.  I never got the option.  The transition happened so fast from her saying she was sick and then it went into Varric's narrative and jumped me immediatetly back to my home when the map popped up after Varric's narrative.  I know you have to have Anders to save her.

#42
Kekkis

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I didn´t even care about whole Templar/Mage thing anymore when I was at the end. And sometimes it seemed, that there is more bandits than normal people in whole town. So it all was just keeping my sister safe. After that I just failed to care what they do to eachothers.

I hope that what I said ingame matters and Isabela took me and rest of the gang to her new boat and gave us a ride to Fereldan and my Hawke is now a sergeant in Alistairs army. And that good old Warric will not tell it to Chantry or anyone else.

#43
Taura-Tierno

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I was really shocked when Bethany died in the Deep Roads, but in hindsight, I liked it. I was a bit annoyed that I had to make do with another mage, but still ... I felt attached to her, and it's no worse than a tv-series killing of a character in a good way. Or the same thing happening in a book. You hate it, but you can love it at the same time because it's done in a good way.

Another one of those "fixed points in time", and it doesn't bother me. I was equally touched when Hawke's mother died. Those deaths made the game better for me, not worse.

#44
Emzamination

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I teared up when I had to execute bethany in the deep roads on my first playthrough :crying: 

Shes such a sweet little sister  :crying:

#45
rcollins1701

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LtAdams2247 wrote...

No pain, no gain. I like how tragidy was the only option. A happy ending is nothing but a story that isn't finished yet. That would be Bethany surviving the Darkspawn horde. But the story continued and in a very hostile place at that. Bad things were going to happen, there was just no way around it. I also loved that our hero just can't save the day every single time like in Origins.

Yeah, it's funny how all of this talk about how our choices don't matter really boils down to people hating that there isn't a way to win every outcome. Choices matter significantly in this game. You choose to take Bethany with you or not, and you have to live with the consequences of either choice. You have to choose what to do with Anders, and that makes a difference—likewise with a plethora of minor and major choices throughout the game. Just because you cannot choose to live happily ever after doesn't mean the choices are inconsequential.

#46
Mr Plow

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Emzamination wrote...

I teared up when I had to execute bethany in the deep roads on my first playthrough :crying: 

Shes such a sweet little sister  :crying:



When that happened I googled the alternative reloaded and took Anders instead.

I loathed that moment losing Bethany, I couldn't keep that.

#47
Emzamination

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Mr Plow wrote...





Emzamination wrote...

I teared up when I had to execute bethany in the deep roads on my first playthrough :crying: 

Shes such a sweet little sister  :crying:



When that happened I googled the alternative reloaded and took Anders instead.

I loathed that moment losing Bethany, I couldn't keep that.


I wish I hadn't saved in the deeproads <_<

Bioware really pulled at the emotions in this game ^_^

#48
stewie1974

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My bethany survived and was happy too. Even had some nice dialouge pre final battle.

Key to keeping sis alive

Leave her at home during deep roads.
Side with mages.
Rostar into party in final battle..
Kill merideth as quick as you can.

Modifié par stewie1974, 21 mars 2011 - 10:32 .


#49
Guest_iOnlySignIn_*

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Huh. I never bring my sibling into the Deep Roads even before I knew the plot - what if you both die? Then the Amell/Hawke families are done. It makes no sense to bring your sibling.

#50
TobiTobsen

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Just played the scene again where she is taken to the circle. I'm missing an option to punch Cullen in the face.

"Over my dead body" ... yeah Hawke... pretty convincing if you just step back and let them go. Cullen is taking my sister away to the most dangerous circle of them all against the will of the family and threatening me for "harbouring" an apostate and all I can do is watch? Sure.

Just give me an alternate game over where i can go down against the templars while I defend my sister. "Over my dead body" indeed.