Angmir wrote...
Neighter for me - ME series got their revolution in ME2 when they changed most of the machanics and for good mostly. I cant see ME3 beeing vastly difrent from what we have in ME2. And I like it this way, of coruse we still know nothing about it.
And I wouldnt dispair too much about DA2 failing fans expectations, as aparently there is whole difrent team working on DA, and ME series. Brief look on the DLC avaliable for both series would give you the answer whitch team is better, and respects theirs fans greatly.
So far ME BIOWARE Team was awesome in standind up to fans expectations, putting a great deal of effort on listening to their comunity, liike with LotSB DLC which stood up to all my wildest expectations - with all the fun content references, character dialogs, gameplay, and emotions included (blasto Advertisment, Liara asking about giving Miss vas Normandy a homeworld, and many more !!)
So I am not conserned a bit, I belive in BIOWARE MASS EFFECT TEAM - they love this game no less than we do.
Agree, there was criticism of ME2's direction too, but the change was done very well, resulting in a more action orientated game to be sure, with RPG elements only, okay they might have stripped out the inventory system a little too much for my tastes and the minning thing meh, but this was more a minor irritation which i quickly forgot after the first couple of hours
I loved ME1 and was worried about certain things, but ME2 really exceeded my expectations and I really like RPGs even though I still play shooters. The difference between ME2/ME1/DAO and DA2? The latter is half ar*ed, half finished, ill thought out badly implemented game. It crams in ridiculously fast combat and overdone, oversimplified hacking with a loose story, hammy romances repetative gameplay to pad out the time compounded by tedious, frustrating game mechanics compared to DAO's which required some reworking to improve not butchering DAO and throwing in random ideas with no concept or foresight of how they mesh together and if it will actually work.
I think the statement
"push a button and something awsome happens" which was bandied around sums up the amount of thought and time that went into the game. But I digress, (i also apologies for the brief outburst)
The fact that ME2 chose a direction away from RPG genre, was a risk, but the obvious effort put into it shows in the game and the DLC, the characters dialogue and immersion in the whole universe eg: saving someone on novaria or feros was really transfered over well rather
I actually cared about the crew eg: Tali...ahh Tali

Seriously though, I wouldn't be too worried provided they don't rush the development cycle, which I believe they have had nearly 3 years by the time it comes out and providing they don't do anything completely insane! I think it will be okay. fingers crossed!
Modifié par billy the squid, 15 mars 2011 - 12:53 .