Zulu_DFA wrote...
marshalleck wrote...
Blatant reuse of areas in DA2 without even touching up minor details to differentiate the environments is corner-cutting.
Out of curiousity: aside from the main plot levels, ME1 had basically 4 "dungeons" reused with different "furniture" arrangement, plus seemingly random-generated but vastly desolate planetary landscapes. Is it better or worse in DA2?
I didn't really like the reused warehouses and bunkers in ME1, but I did like the planetary exploration. I thought the uncharted worlds had a sort of unique charm of their own, despite all of them being barren terrain. The skyboxes in particular for all of them were quite stunning, and I often felt like Shepard and his team really were on some distant moon on the far side of our galaxy. All through ME2 I couldn't shake the feeling that Shepard was walking through a Hollywood action movie set. The conveniently placed waist-high barricades, boxes, walls, etc. just made the effect worse. It felt like a shooting gallery, as opposed to the very well-designed and sprawling locales in ME1 which seemed like places where people would live or work.
Oh holy crap. I just realized I thought you asked something else. Well, I'd say it's worse in DA2. If my Hawke were visiting the same cave every few years, I would not expect it to change. Not in the slightest. The problem is that each cave/mine/tunnel Hawke encounters is always the same level, but with a few chests and lootables in differing arrangements and maybe some doors are open whereas in the other cave they're closed, etc. Even the lighting is totally static. At least the warehouses in ME1 had varied lighting. <_<
Modifié par marshalleck, 15 mars 2011 - 05:43 .





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