The graphics are great, the sound design is much improved (people actually sound like they are talking in a cave now!), the music is good, and the gameplay is absolutely wonderful. I also love the voiced protagonist and the dialogue wheel. Origins was a bit clunky here and there, but the redesigned skill trees and the faster, more visceral gameplay receives much applause from me. All of these are immense improvements and whoever was behind these specific improvements should be patted on the back.
Yet, my satisfaction from the game is limited so far. My primary concern, is, well, the poor quality of the writing. I am shocked that the writing team was responsible for all of this. After all, I found the writing to the strongest element in BioWare's games, surpassing that of many other games. All of the BioWare games I have played in the last ten years or so - Knights of the Old Republic, Jade Empire, Mass Effect, Dragon Age: Origins, and Mass Effect 2 - had excellent writing. Why doesn't DA2 continue that tradition?
Firstly, the narrative lacks focus, and I am finding it difficult to understand why Hawke does so many random "favors" for people. Plus, how do they even relate back to the main plot (if there is one?) Why is Hawke motivated to do all of these favors? For money? This feels like Scarface or Goodfellas all over again. Seriously, money is one of the cheapest ways to motivate people, and as a result, I often find Hawke's motivation to be less than relatable.
Of course, if you select the dialogue options to make it seem as though you are in it to help people, then what motivates Hawke to help all of these random people? Oh, the fact that he wants to "help." Right.
Additionally, dialogue with your companions has been seriously stripped down, even when compared another BioWare game which has received some criticism over limited companion dialogue, Mass Effect 2. Most of the conversations with my companions last less than two minutes each. From these conversations, it is difficult to even gauge why some of these people (like Isabela and Merrill) even follow you at all. These conversations are nowhere near as deep, engaging or revealing as the conversations in Origins. They feel more like the dialogue you might hear between friends in a pub. In Origins, I cared for everyone in my party, and it is thanks to the lengthy in-game conversations that I was able to find out what motivated everyone to stay in my party, despite many hardships and setbacks.
I would say that the only three-dimensional character I have met so far is your Uncle Gamlen. He is guy who fell into a gambling habit and if you decide to sympathize with him, he personally admits that is he was wrong and is even a little sorry over the debacle. Now, that was seriously deep. I wished that sort of writing extended to my companions instead.
Additionally, besides the completely one-dimensional characters, the dialogue itself is cringe-worthy. Like for example:
Merrill: Why do they call this a brothel? Does it have something to do with broth?
Isabela: Oh, I want to touch your chest hair, Varric.
These lines are so juvenile that it couldn't have been BioWare's writers who wrote these cringe-worthy lines. But they did. These lines only serve to reinforce how one-dimensional and un-dynamic the characters are - Merrill is a complete ****** and Isabela is all about sexual innuendo and little else. Hell, even Oghren, for all of the nasty comments he made, was never so succinct about sex when he talked about it - he kept it subtle. And plus, he had other personal issues that helped flesh out his character - the issue with his wife Branka, and later, Felsi.
In comparison, Isabela is completely one-dimensional and serves only as a pair of big breasts for male players to oggle at. There are few redeeming qualities - what motivates her to stay with Hawke? To have fun? That is such a weak reason. It's never really explained.
Sorry for the long, big rant, but I just needed to get this off my chest. Any rebuttals are welcome. But, I believe many of you will agree with me - the writing in DA2 simply does not constitute BioWare's best effort. In fact, it is one of their poorest efforts in nearly a decade. It is still a level above other video games, sure, but it is still disappointing compared to even BioWare's most recent effort - Mass Effect 2.
Instead of calling it "Dragon Age 2," BioWare should have called it "Random Adventures with Hawke and Friends!" and it still would have served the game well for what it is: a dungeon crawler with repetitious levels and little narrative and a bunch of one-dimensional characters whose sole purpose is to offer little nuggets of cheap laughter for those who would laugh at any two-bit humor offered.
Modifié par XX55XX, 10 mars 2011 - 02:09 .





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