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My first playthrough, some minor glitches (not game breaking) *some possible spoilers inside for DA2 and DAO*


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#1
sylvanaerie

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Just finished the game, and I have to say it was everything I had hoped for and then some.  Thank you development team at Bioware!  The characters were engrossing and some conclusions to quests made me cry as I had grown quite attached to some of the characters.  You made some choices have logical consequences *sometimes years later in chronology* and my first unspoiled playthrough was absolutely fantastic!  The cameos were well thought out and the characters were within character and felt familiar and were thoroughly enjoyable.
I of course didn't get ALL the content in one playthrough as it really isn't possible but what I did notice was two things in the game that marred immersion.

There is a kidnapping quest (of a nobleman's daughter) in Act 3 in the coastal area.  Running all around that place I killed some Qunari and found only a lone bandit standing near a camp.  There was an arrow over his head (like a quest giver/recipient) but when I tried to interact with him, it wasn't possible and after clicking him, the arrow disappeared and he just stood there.  Thus, I was unable to finish that quest.

In the quest to find Nathaniel, the encounter was great, and a lot of fun, but whatever plot flag was supposed to tell him that my Warden killed the Architect, didn't fire.  He was under the mistaken impression the Architect lived (a real immersion breaker esp since he was WITH me).  Guess it was wishful thinking on his part since I don't think he wanted me to kill the Architect in the first place...Poor Nate and his delusional state, I guess can be understandable.  The years have not been kind to him....

Well, those were the only two things that marred my first playthrough, just thought I would bring them up for whatever powers that be in charge of that kind of thing.

One thing of note, Spirit Healer Mage...seriously overpowered, like GOD mode overpowered.  Stuff was pounding my Hawke and barely denting her with that healing aura, she was able to tank stuff right alongside Aveline!  As long as she stayed beside Aveline the two of them were able to cut a swath through most everything they encountered.  Not that I am complaining, mind you.Image IPB

A thoroughly enjoyable game, with face paced action, engrossing characters and fun quests.  I can't wait for the next installment but in the meantime, it's back to another playthrough Image IPB

Has anyone else found any glitches minor or game breaking in your games? I was able to finish with mine (as I am not that into completism esp on a first unspoiled runthrough).

#2
Andros_Hanarak

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I also found the Nathaniel "bug" if that's what it is irritating. Specially since when I imported the save the plot about killing the architect was in the list shown. Perhaps it's an audio file trigger that didn't trigger or is a default. Found that annoying for a few minutes. Otherwise I found this game is great and me taking two days off work to just play DA2 was an excellent choice :-)

#3
sylvanaerie

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Oh and I forgot earlier and this was potentially lethal, had I been anything but an SH. Encountering the blood mage on the docks, that turns into a pride demon (mind you this was late so not sure if she turned into it or just summoned it) during the The Last Straw quest line (I sided with the mages).
Varric and Sebastian died, I used my revive spell (SH) and when they came back they wandered aimlessly like ambient NPC's. The creatures would occasionally attack them if I manually hopped on them to attack, but they just kept stopping and weren't taking any damage but weren't fighting either.
Aveline also just stood there, her sword in the Pride demon (she managed to hold aggro despite she was immobile or something) and I picked off the creature with my Mage. Peck peck peck with her staff since an SH can't cast damage spells while she has her aura up. If I had dropped that she would have dropped quickly.
Once everything was down, everyone was back to normal but that was a long fight that didn't need to be that long *whew*

Modifié par sylvanaerie, 10 mars 2011 - 05:20 .


#4
sylvanaerie

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Double post...quoted something...I need sleep, not more game time Image IPB

Modifié par sylvanaerie, 10 mars 2011 - 05:20 .