I of course didn't get ALL the content in one playthrough as it really isn't possible but what I did notice was two things in the game that marred immersion.
There is a kidnapping quest (of a nobleman's daughter) in Act 3 in the coastal area. Running all around that place I killed some Qunari and found only a lone bandit standing near a camp. There was an arrow over his head (like a quest giver/recipient) but when I tried to interact with him, it wasn't possible and after clicking him, the arrow disappeared and he just stood there. Thus, I was unable to finish that quest.
In the quest to find Nathaniel, the encounter was great, and a lot of fun, but whatever plot flag was supposed to tell him that my Warden killed the Architect, didn't fire. He was under the mistaken impression the Architect lived (a real immersion breaker esp since he was WITH me). Guess it was wishful thinking on his part since I don't think he wanted me to kill the Architect in the first place...Poor Nate and his delusional state, I guess can be understandable. The years have not been kind to him....
Well, those were the only two things that marred my first playthrough, just thought I would bring them up for whatever powers that be in charge of that kind of thing.
One thing of note, Spirit Healer Mage...seriously overpowered, like GOD mode overpowered. Stuff was pounding my Hawke and barely denting her with that healing aura, she was able to tank stuff right alongside Aveline! As long as she stayed beside Aveline the two of them were able to cut a swath through most everything they encountered. Not that I am complaining, mind you.
A thoroughly enjoyable game, with face paced action, engrossing characters and fun quests. I can't wait for the next installment but in the meantime, it's back to another playthrough
Has anyone else found any glitches minor or game breaking in your games? I was able to finish with mine (as I am not that into completism esp on a first unspoiled runthrough).





Retour en haut






