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Ancient Rock Wraith on Nightmare


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#1
Selectric

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Anyone else able to beat the Ancient Rock Wraith on Nightmare?  He was a PITA but I got him after the 10th or so try once I had my process down.  And I originally thought both dragon fights up to that point were somewhat challenging >.>

Note I haven't used any DLC items (it "cheapens" the NM challenge, imo) and I haven't had a party member knocked out yet, even during the ARW fight.

If anyone is interested I will expand on how I beat it on Nightmare with my team...

Modifié par Selectric, 10 mars 2011 - 04:24 .


#2
shaneho78

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deleted

Modifié par shaneho78, 10 mars 2011 - 06:34 .


#3
SpartanFry

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I would be interested.

#4
What Is This I Dont Even

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I would be greatly interested as I cannot, for the life of me, kill this thing.

#5
sevenplusone

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Copypasta from the other thread

This fight is so ****ing boring because it's so long and so easy. Yes yes I play on Nightmare, wouldn't have it any other way.

Party was Aveline, Merrill, Varric, Me(Mage). Support/heal mage, so he was doing nothing pretty much all fight long.

For phase 1 I just made my tank chase him around the area, moving my party of 3 ranged just far enough after each teleport so they don't die to AoE.

As soon as I see him TP in the middle for phase 1.5, I move everyone, no matter where they are on the map, to the pillar with the crates next to it. We'll call it the crate pillar. Once his red beam of death is over, I flip on my hold position hotkey, press my group select hotkey, and focus all the adds down 1 at a time. They die within 2 seconds when everyone focuses on them. I keep my group of 3 ranged as close to behind that pillar as possible during this.

Phase 2 is the extremely tedious snooze fest. I have my 3 ranged start at the top of the area, 1 person by the crate pillar, 1 person in between the 2 pillars, and my healer on the non-crate pillar. Reason being is it's easier for your healer to hit anyone on the map and avoid danger if he sits there. As the boss does his roll thing, I have my tank chase him all fight, and I move all 3 of my ranged to the other side of the area even if the roll would miss 1 or 2 of them. Mirroring the same exact position they were in before.

Phase 2.5 is the same thing as 1.5.

For the rest of the fight the positioning is the same as phase 2, keep moving the 3 ranged as a group. If done right, since you have 3 ranged, your tank will be the only one taking damage all fight long. Eventually he starts teleporting while being in a ball(unless that was just a graphical error), then he uses an ability that sucks in everyone in the room. If you stay behind a pillar you don't get sucked in, and if you don't just keep having your ranged run but make sure they're staying at max range.

So he's easy on Nightmare if:

You move your 3 ranged as a group in phase 1.

Focus fire adds.

Ranged at max range at all time after phase 1.

Split up your ranged evenly on 1 side of the map in phases 2+, moving them separately, but at the same time to the other side of the map when 1 is the target of a ball roll - mirroring their original position.

Your ranged should be taking 0 damage, or close to it. If they do take damage, the infrequent use or group heal will fix them, or they can just chug a healing pot since your tank doesn't need them for this fight.

He's really easy, he just takes forever to kill. This fight would have been a lot easier had I had the option to bring my 2h warrior along over Varric. Oh well.

You have so much time to get away from his ball roll, if you're getting hit by it then you're most likely not at your computer. If your ranged are getting hit by his other AoE, then your positioning is terrible and you need to fix it. If your ranged are getting hit by his ball, then you have the reaction time of a slug and on top of that, your positioning is terrible. Fix that as well.

#6
What Is This I Dont Even

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Delicious copypasta. Thanks for that!

#7
Stetzer13

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To sevenplusone/whoever wrote that, what happens if you want to play with more than one melee character? Say I rolled a warrior hawke, and I really like Isabella and Fenris. Now this fight seems nigh impossible without extreme micromanagement. How fun is that? It seems like every strategy vs the rock wraith is one of two things 1) 1 tank micro'd to run around avoiding damage, 2 ranged dps, and 1 healbot OR 2) Turn down the difficulty.

Sigh, I want to love the game, but when I'm forced to use certain characters that I don't like at all, it really makes it hard.

Modifié par Stetzer13, 12 mars 2011 - 04:56 .


#8
sevenplusone

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Stetzer13 wrote...

To sevenplusone/whoever wrote that, what happens if you want to play with more than one melee character? Say I rolled a warrior hawke, and I really like Isabella and Fenris. Now this fight seems nigh impossible without extreme micromanagement. How fun is that? It seems like every strategy vs the rock wraith is one of two things 1) 1 tank micro'd to run around avoiding damage, 2 ranged dps, and 1 healbot OR 2) Turn down the difficulty.

Sigh, I want to love the game, but when I'm forced to use certain characters that I don't like at all, it really makes it hard.


I never micro my tank to run around avoiding damage. Well, that's a lie. In the .5 phases, I make my tank run behind a pillar as described. You completely ignore your tank and just have him/her run around auto attacking the Wraith.

If you're running with multiple melee, then you have to micro them just as much as you would ranged. It's not different really. The Rock Wraiths AoE is predictable. In phase 1, have your melee chase the wraith around, then in phase 2, keep them on the Wraith but position them behind the wraith so they don't get hit by the frontal AoE(which can also hit you if you're on his side). Have them chase the wraith while in ball form, then as the wraith is about to reach his destination, have your melee(except for the tank) back off to avoid AoE, then get back on him. When he starts sucking people in, make your melee, except for the tank, run out. You have enough time to get out on your melee after the suck in thing, but you have to be quick. You want to keep your tank in range even during dangerous AoE for the extra damage, it'll make the fight a few minutes shorter. Your tank shouldn't be taking a whole lot of damage.

As for predicting his rolling direction with melee, he turns before he goes into a ball. Pay attention. If he's targetting a melee DPS then have the people in the way, move. Always have your 1 ranged, which is most likely a healer, at max range so you have more DPS time if the wraith targets him.

This fight isn't even fun with 3 ranged, so don't worry about that. It just happened to be the party I chose for the first kill. You'll be doing a lot of micro no matter what party you choose, so make sure you have the patience before doing it.

Modifié par sevenplusone, 12 mars 2011 - 05:13 .


#9
What Is This I Dont Even

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oh god I FINALLY finished the battle after about a straight 30 min on one spawn to kill him...

#10
Hexanon

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Some nice hints there.

I just took 68 minutes to get him down (after 4 unsuccessful attempts - the 3rd of which I failed after 40 minutes... ) . I had hassles initially with keeping my ranged out of his ball so I kited him around the pillars at one end while the ranged pew-pew from the other. This meant that the ranged only had to move around a pillar if he barrelled towards them. Another hint is do not get complacent. Micro-manage every skill and attack for the duration and you'll succeeed.

Of course my Main (mage) being lightning focussed , the tank being a pure tank and Anders being ONLY healing and buffs it took like forever. All I can say is thanks Bianca !!