What is the Dragon Age 2 Level Cap?
#51
Geschrieben 13 März 2011 - 09:27
#52
Geschrieben 15 März 2011 - 01:37
#53
Geschrieben 15 März 2011 - 05:45
#54
Geschrieben 15 März 2011 - 08:42
#55
Geschrieben 15 März 2011 - 09:05
#56
Geschrieben 16 März 2011 - 05:20
#57
Geschrieben 31 März 2011 - 06:01
#58
Geschrieben 31 März 2011 - 06:21
Bearbeitet von Soilborn88, 31 März 2011 - 06:22 .
#59
Geschrieben 31 März 2011 - 06:24
katyna wrote...
Maybe you could grind in the night to get more xp.
I'm not 100% but once you clear out enemy mobs and destroy their base don't enemies disappear until the next act?
#60
Geschrieben 31 März 2011 - 07:11
Bearbeitet von astrallite, 31 März 2011 - 07:12 .
#61
Geschrieben 02 April 2011 - 08:59
astrallite wrote...
What is the point of speed leveling anyway? Your defense and armor scale negatively by level. If you are level 50 with level 20 gear you will get smashed by weak mobs, Oblivion style, because your evade and armor are both 0%.
I don't think this is true-- the percentages shown for defense and armor are for an enemy of equal level to you.
#62
Geschrieben 06 April 2011 - 01:36
#63
Geschrieben 06 April 2011 - 02:10
Hell there weren't alot more spells I really wanted on my mage hawke anyways.
#64
Geschrieben 06 April 2011 - 02:26
I wanted to get some specialist talents for him,sad
#65
Geschrieben 07 April 2011 - 02:21
The level cap is 50 to prepare for future DLC.
If you do all possible quests available this includes Emporium DLC & Exiled Prince you will be able to reach level 25 to near 26. Of course this is without using the exp glitch.
Using the exp glitch will allow you to hit level 50 in Act 1 in a few min. Warning, this totally makes the game boring unless you've already beat it once around and just want to goof around.
#66
Geschrieben 07 April 2011 - 03:46
quetzal8788 wrote...
astrallite wrote...
What is the point of speed leveling anyway? Your defense and armor scale negatively by level. If you are level 50 with level 20 gear you will get smashed by weak mobs, Oblivion style, because your evade and armor are both 0%.
I don't think this is true-- the percentages shown for defense and armor are for an enemy of equal level to you.
I'm sorry but it is true.
#67
Geschrieben 07 April 2011 - 04:34
#68
Geschrieben 10 April 2011 - 10:49
This has me comparing the maximum points you might expect in total at that level for a characters attributes, with some of the "end game" attributes and stats distribution for an NPC others have posted when discussing character builds.
For example this thread here has an image of Merril's final stats. The sum total for her points being 183. Her current level is not indicated though.
http://social.biowar...index/6533432/2
Now currently my Merril is at level 20 and her points currently add up to 126, well into Act 3.
So just how is it possible for Merril to gain another 60 points with only possibly 5 more levels to go till game end ? ( a possible maximum of 15 more attribute points for me vs the 60 more shown there ) Not even bonus items and tomes could push Merril to that sum total.
Are some people just cheating and adding attribute points via console etc to their favourite characters I'm left thinking ? ) Or am I missing something
#69
Geschrieben 10 April 2011 - 10:59
#70
Geschrieben 11 April 2011 - 10:46
This does, however, make the named gear worse than the mob-dropped gear in terms of armor, but the mob gear doesn't usually have the bonuses or rune slots scripted drops do. What this means is that it is better to simply go with the regular leveling that an ordinary playthrough would give you. If you want extra abilities that badly, I would point you to the Maker's Sigh Save Glitch.
#71
Geschrieben 11 April 2011 - 11:36
#72
Geschrieben 13 April 2011 - 04:03
#73
Geschrieben 13 April 2011 - 07:31
my rogue finished the game at level 24 i think and was still at 80% defense against bosses, which is the cap.
i doubt most people really bother with defense though unless they play a rogue, as its nearly impossible to get it that high without the duelist specialization.
#74
Geschrieben 15 April 2011 - 06:50
#75
Geschrieben 16 April 2011 - 07:59
Theagg wrote...
Interesting, it seems most people level out around the 23-25 at games end.
This has me comparing the maximum points you might expect in total at that level for a characters attributes, with some of the "end game" attributes and stats distribution for an NPC others have posted when discussing character builds.
For example this thread here has an image of Merril's final stats. The sum total for her points being 183. Her current level is not indicated though.
http://social.biowar...index/6533432/2
Now currently my Merril is at level 20 and her points currently add up to 126, well into Act 3.
So just how is it possible for Merril to gain another 60 points with only possibly 5 more levels to go till game end ? ( a possible maximum of 15 more attribute points for me vs the 60 more shown there ) Not even bonus items and tomes could push Merril to that sum total.
Are some people just cheating and adding attribute points via console etc to their favourite characters I'm left thinking ? ) Or am I missing something
Several Tomes (At least 10) 20 points.
Special Rings, + Amulets, + Belt that gives you +1 to all attributes, 24 points.
44 points, and the rest can probably come from levels..
(There are a total of 6 tomes, + Valiance that i forgot about, + Heroism.. You should be able to hit 183 without glitching.)





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