[New Site Announcement] Dragon Age Nexus
#26
Posté 16 novembre 2009 - 10:39
#27
Posté 16 novembre 2009 - 10:43
E.C.Patterson wrote...
the rating/feedback system seems a little flimsy at first glance
Having frequented the Nexus sites since the Morrowind days, I can say with some conviction that the endorsement system works in practice(and causes less moaning) far better than the 1-10 system did. Prior to the switch people would vote low if it wasn't the sort of mod they used regardless of the quality of the work and others would vote high as long as the mod didn't break the game. This could make it difficult to find which mods are actually good. Now it's much easier to find popular/quality mods because people generally only endorse mods they really like and the negative endorsements don't detract from the positive ones.
#28
Posté 16 novembre 2009 - 02:11
Scars Unseen wrote...
E.C.Patterson wrote...
the rating/feedback system seems a little flimsy at first glance
Having frequented the Nexus sites since the Morrowind days, I can say with some conviction that the endorsement system works in practice(and causes less moaning) far better than the 1-10 system did.
One of the problems I see is that # of endorsements is directly related to the number of dowloads. So ranking by number of endorsements is more or less like ranking by number of downloads, which for one is not always an indication of quality. Files that have been around the longest will also more easily remain near the top, and newer files will have trouble distinguishing themselves in the overall rankings.
It might be better to derive some sort of normalized score from the current rating system that ranks files independently of number of downloads (perhaps a ratio of endorsements to downloads, with some accounting of negative feedback: this way at least newer and niche files have a better chance of standing out).
I'm also disappointed by what looks like an EXTREMELY low ratings vs downloads ratio (judging from the TES archives). There should be incentives or reminders for users to provide feedback. On NWVault, creators can expect feedback ratios of about 1% (which is still not great...)
Modifié par E.C.Patterson, 16 novembre 2009 - 02:41 .
#29
Posté 16 novembre 2009 - 05:13
And you do get reminded to rate mods you've downloaded. About once a week a popup will tell you to rate. You're alost not allowed to rate mods if you've downloaded them in the past three hours, to force you to actually play it first.
Clarification: Weighted ratings are only used on the top 100 list. When just browsing you see the unweigted ratings.
Modifié par Trigonous, 16 novembre 2009 - 05:14 .
#30
Posté 16 novembre 2009 - 05:37
Modifié par wolfen420, 16 novembre 2009 - 05:37 .
#31
Posté 16 novembre 2009 - 05:39
Wintermist wrote...
Someone already nicked my usename there
Mine too. I guess I'll be FalloutBoy1.
#32
Posté 16 novembre 2009 - 05:48
#33
Posté 16 novembre 2009 - 05:50
Scars Unseen wrote...
E.C.Patterson wrote...
the rating/feedback system seems a little flimsy at first glance
Having frequented the Nexus sites since the Morrowind days, I can say with some conviction that the endorsement system works in practice(and causes less moaning) far better than the 1-10 system did. Prior to the switch people would vote low if it wasn't the sort of mod they used regardless of the quality of the work and others would vote high as long as the mod didn't break the game. This could make it difficult to find which mods are actually good. Now it's much easier to find popular/quality mods because people generally only endorse mods they really like and the negative endorsements don't detract from the positive ones.
We didn't have those problems on NWVault. A few people did that, but their votes weren't enough to make much of a difference. That endorsement system is just as lacking as the popularity +'s on this site. The oldest mods are always going to be the highest rated. 10 point rating scale please. Some of us actually welcome low ratings if our work needs improvement.
The categories are kind of all over the place too. It looks like they took the categories from some other game.
Modifié par FalloutBoy, 16 novembre 2009 - 05:50 .
#34
Posté 16 novembre 2009 - 06:18
Can't say I agree. Especially concerning NWN1 - mods. Ok mods hosted at the vault easily display 9+ ratings and are hard to distinguish from the truly great mods.FalloutBoy wrote...
We didn't have those problems on NWVault. A few people did that, but their votes weren't enough to make much of a difference. That endorsement system is just as lacking as the popularity +'s on this site. The oldest mods are always going to be the highest rated. 10 point rating scale please. Some of us actually welcome low ratings if our work needs improvement.
The categories are kind of all over the place too. It looks like they took the categories from some other game.
I agree that some kind of rating nuances would be nice to have, but in practice this just doesn't work. The (granted simple) endorsment system works just as well as a rating scale system.
Modifié par GreenSoda, 16 novembre 2009 - 06:19 .
#35
Posté 16 novembre 2009 - 06:25
#36
Posté 16 novembre 2009 - 06:26
#37
Posté 16 novembre 2009 - 06:29
#38
Posté 16 novembre 2009 - 06:32
My one and only suggestion is to whittle down the huge number of categories presented.
My recommendation: (brings the current list of 35 categories to a much less intimidating 14)
- Textures & Models
- Armor & Weapons
- Audio
- Characters/NPCs
- Quests & Adventures
- Races/classes
- Saved Games
- Skills/Talents
- Items & Objects
- Dungeons/Cities
- Gameplay Tweaks
- User Interface
- Modding Utilities
- Modder's Resources
#39
Posté 16 novembre 2009 - 06:43
GreenSoda wrote...
Can't say I agree. Especially concerning NWN1 - mods. Ok mods hosted at the vault easily display 9+ ratings and are hard to distinguish from the truly great mods.FalloutBoy wrote...
We didn't have those problems on NWVault. A few people did that, but their votes weren't enough to make much of a difference. That endorsement system is just as lacking as the popularity +'s on this site. The oldest mods are always going to be the highest rated. 10 point rating scale please. Some of us actually welcome low ratings if our work needs improvement.
The categories are kind of all over the place too. It looks like they took the categories from some other game.
I agree that some kind of rating nuances would be nice to have, but in practice this just doesn't work. The (granted simple) endorsment system works just as well as a rating scale system.
Can't say I agree
As I stated in another discussion like this, I don't neccessarily need a numeric rating system. I have been convinced of the merits of a star system, like the one used at Amazon. But a yay/nay system? I don't like that.
Modifié par Challseus, 16 novembre 2009 - 06:44 .
#40
Posté 16 novembre 2009 - 06:43
Yet for something like changing textures where the author uploaded tons of examples you don't know what the file is like? Huh?
Frankly it just feels like nexus is the deviantart of the modding community, in that if my comment or post isn't jerking the mod creator off, "gtfo troll don't flame, you're stupid, shut up, etc"
If your mod sucks, and trust me, lots of them do, you can bet I'm rating your project what I think it's worth to me, or how much effort I feel you put into it. If I want to say "your mod is awful" and continue with why i think it's awful then that's my perogative. Don't get all high and mighty because someone disagrees with you (which seems to be the case from lots of people i've talked to and based on the terms of use you have in place)
"If you disagree with the content of a file on the site then do
not post. Simply ignore the file..."
^ is what I have the problem with. Bad or unnessessary mods (if the community truly thinks they're bad) should be downrated as such.
Modifié par GvazElite, 16 novembre 2009 - 07:03 .
#41
Posté 16 novembre 2009 - 07:12
GvazElite wrote...
You have not downloaded this file so you may not rate it.
Yet for something like changing textures where the author uploaded tons of examples you don't know what the file is like? Huh?
Frankly it just feels like nexus is the deviantart of the modding community, in that if my comment or post isn't jerking the mod creator off, "gtfo troll don't flame, you're stupid, shut up, etc"
If your mod sucks, and trust me, lots of them do, you can bet I'm rating your project what I think it's worth to me, or how much effort I feel you put into it. If I want to say "your mod is awful" and continue with why i think it's awful then that's my perogative. Don't get all high and mighty because someone disagrees with you (which seems to be the case from lots of people i've talked to and based on the terms of use you have in place)
"If you disagree with the content of a file on the site then do
not post. Simply ignore the file..."
^ is what I have the problem with. Bad or unnessessary mods (if the community truly thinks they're bad) should be downrated as such.
So you'd give a mod a bad rating simply because you judge it to be "unnecessary" or "bad", without actually downloading and trying it?
Modifié par Arkenor Oakshadow, 16 novembre 2009 - 07:12 .
#42
Posté 16 novembre 2009 - 07:21
Sure, there could be other issues, such as improperly exporting the files, maybe corrupted a few saves..stuff like that you could downrate it for. But when you've got plenty of examples of what it looks like, its quite easy to see that at least, the mod is or isn't for you. From this, you should be able to vote what you think it deserves, good or bad.
I understand the "well force him to download and play it for like 15 minutes to see what it's like" as most mods aren't able to judge based on images alone, but you think that stops anyone from downloading, deleting the file then going "i gave this file a 1: **** suxx"?
It's a silly 2 foot wall that does nothing and can easily be climbed over.
#43
Posté 16 novembre 2009 - 08:46
If we abandon Bioware's site now it does nothing to show them that we support them and will endorse and build on their work. That isn't the direction I want to go.
Happily, both sites can co-exist. Diversity is good and does nothing but increase the pool of resources available.
#44
Posté 16 novembre 2009 - 08:52
#45
Posté 16 novembre 2009 - 09:10
They will know people support the game. If Bioware really gave a s*** about supporting the mod community this site would have some amount of polish to it's "Project" section. It's utter crap.Talonius wrote...
If we abandon Bioware's site now it does nothing to show them that we support them and will endorse and build on their work. That isn't the direction I want to go.
When it comes to modding the bottom line is it's up to the community to maintain it. Too much red tape and corporate bulls*** when the developer or publisher try to handle it.
I actually had high hopes for the Social site - sounded like a great idea on paper.
#46
Posté 16 novembre 2009 - 09:42
#47
Posté 16 novembre 2009 - 10:22
the nexus sites are the bestest mod sites EVER!!!!! im so happy!!!! is it the same kid doing it? that kid from the uk or whereever that looks like my friend brandon?????
Modifié par KirbySkywalker, 16 novembre 2009 - 10:24 .
#48
Posté 16 novembre 2009 - 10:22
#49
Posté 16 novembre 2009 - 10:25
Direbrute wrote...
They will know people support the game. If Bioware really gave a s*** about supporting the mod community this site would have some amount of polish to it's "Project" section. It's utter crap.Talonius wrote...
If we abandon Bioware's site now it does nothing to show them that we support them and will endorse and build on their work. That isn't the direction I want to go.
Other than some misclassified files (which can happen on any site), what is so hard to figure out about the way the Projects section is laid out ? Builder files should obviously not apply to someone looking for things that can alter the game for an end user; NWN files don't apply to DA either, so DA Addins is where the end user should go for "mods" for Dragon Age. I really don't think it needs to be any more complicated than that as far as layout goes; it would be nice to be able to sort things by type of addin (weapons and weapon modifications, classes and origins, etc.) but beyond that I don't see a whole lot that needs done to it.
#50
Posté 16 novembre 2009 - 10:27





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