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Siding with the Templars --wtf?


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#1
Morwen Eledhwen

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My HNM has the Templar specialization and is very much a straight-arrow kind of a character. In fact I've deliberately made him sort of annoying in that way since I haven't had any Chantry-sympathetic characters so far and I wanted to see how that worked in terms of changing the game at all. So anyway, he made it to Redcliffe Castle and was presented with The Connor Dilemma. Naturally being a HNM he doesn't want to kill an Arl's son, but also being a straight-arrow Chantry-follower, he doesn't want to use blood magic to save him either. So off they go to the Circle of Magi. In the course of the Broken Circle quest he sides with the Templars, as you might expect. Irving hands himself and the few remaining Mages over to Gregoir for judgment and the Codex now says that Irving and all of the Circle Mages are dead (except Wynne, of course, who was allowed to leave with the Wardens). So Ser Tight-**** Cousland traipses back to Redcliffe Castle to tell Isolde "Sorry, there will be no Mages from the Circle, I shall now go upstairs and kill your child." Because he now has even less desire to use Blood Magic after what he's seen in the Tower. It's very tragic, and a good character-development crisis point for him as he has to decide which of his principles is more important, but still not easy to play through.

AND THEN. . .

He goes back to camp and gets predictably reamed by Alistair, after which he picks himself up off the dirt and spots good old Emissary Mac Tir Pether by the Allied Supply Crates! At which point he pokes him and says "Uh --wait. The templars are still working with Mages?" And Pether answers, "Oh yes, there are still quite a few Mages at the Tower."

Huh???

Does that mean that, if I'd gone back to camp before Redcliffe Castle, I could have gotten hold of some Mages to send to the Fade after Connor's demon? Or is it all just a big tease?

:o:huh::huh::?:pinched:

#2
Skadi_the_Evil_Elf

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No, just a big tease. It is likely that the few mages left mentioned by Pether were neither high ranking nor particularly powerful. The lyrium ritual seems to be powerful and complex enough that the First Enchanter himself feels the need to accompany you to supervise the ritual.

So that would be my guess, that even if there are a handful of mages left, they are probably neither properly trained nor equipped to perform such a ritual or combat the demon.

#3
Morwen Eledhwen

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Skadi_the_Evil_Elf wrote...

No, just a big tease. It is likely that the few mages left mentioned by Pether were neither high ranking nor particularly powerful. The lyrium ritual seems to be powerful and complex enough that the First Enchanter himself feels the need to accompany you to supervise the ritual.

So that would be my guess, that even if there are a handful of mages left, they are probably neither properly trained nor equipped to perform such a ritual or combat the demon.


Sigh. . .I figured either that, or just a continuity bug. Thanks.

#4
Arthur Cousland

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During one playthrough, I did Redcliffe first and the Circle second, while siding with the templars. That was my only playthrough getting the "bad" outcomes for each, as my warden killed Connor and let Irving die during the Uldred fight. This was my "evil" playthrough, mostly for achievement purposes and to see the alternate scenarios.

Ideally, Broken Circle is done before Arl of Redcliffe, (siding with mages) if you don't want demons popping up all over Ferelden, and then being forced to either have Connor or Isolde die in order to resolve the Redcliffe conflict. If you side with the templars, then the mages won't be available to do the ritual to save Connor. It is required that you side with the mages for the "happy" ending.

#5
Skadi_the_Evil_Elf

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Yeah, I know, it sucks that you can't save Connor after all that work. Like had the option to tell Gregoir:

"Psst, before you go tranquiling and skewering all the mages, do you mind if I borrow Irving and a few Senior enchanters for a bit? I need to save a very wealthy kid in Redcliffe from demon posession, and the only other alternative is to let your favorite maleficar on the run, Jowan, perform human sacrifice as part of a blood magic ritual. As added incentive, as soon as I'm done, I'll bring them all back, Jowan included, shackled and ready to be lobotomized."

#6
Morwen Eledhwen

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Arthur Cousland wrote...

During one playthrough, I did Redcliffe first and the Circle second, while siding with the templars. That was my only playthrough getting the "bad" outcomes for each, as my warden killed Connor and let Irving die during the Uldred fight. This was my "evil" playthrough, mostly for achievement purposes and to see the alternate scenarios.

Ideally, Broken Circle is done before Arl of Redcliffe, (siding with mages) if you don't want demons popping up all over Ferelden, and then being forced to either have Connor or Isolde die in order to resolve the Redcliffe conflict. If you side with the templars, then the mages won't be available to do the ritual to save Connor. It is required that you side with the mages for the "happy" ending.


Yeah, I've done the "happy" ending a couple of times already and have now killed Connor 3 times. As annoying as I find Isolde, my characters can never really think of a good reason to let her die instead of the kid, especially if blood magic is involved. But I specifically conceived of my Cousland as this type of personality so as to access some game options that none of my other characters would have been caught dead doing, such as siding with the Templars, getting a Chantry built in Orzammar, taking the Templar specialization etc. Maybe my future DN will be ok with blood magic and kill Isolde instead.

#7
Morwen Eledhwen

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Skadi_the_Evil_Elf wrote...

Yeah, I know, it sucks that you can't save Connor after all that work. Like had the option to tell Gregoir:

"Psst, before you go tranquiling and skewering all the mages, do you mind if I borrow Irving and a few Senior enchanters for a bit? I need to save a very wealthy kid in Redcliffe from demon posession, and the only other alternative is to let your favorite maleficar on the run, Jowan, perform human sacrifice as part of a blood magic ritual. As added incentive, as soon as I'm done, I'll bring them all back, Jowan included, shackled and ready to be lobotomized."


:happy: Right? "From one Templar to another --bro."

#8
Zetsu_Himoze

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I have no problem killing Isolde. It is her fault the arl was poisoned, the city almost destroyed, and many innocents killed so her son wouldn't go to the circle. My blood mage especially liked that choice though Irving survived in my game i was still able to side with the templars. I only had connor die once and i forced Isolde to kill him with the murder knife. Felt she deserved it.