The description for the "very high details" setting says that this activates the high-res textures, but the texture quality doesn't look any different from the "high" setting. Nonetheless, "very high" eats up fps like crazy, I get 25 fps on "very high" and 45 on "high", and if I use the "very high" setting during the walk from Lothering, I get extremely poor performance and black polygons all over the place. That effect vanishes when I reach Kirkwall.
Here two sets of screenshots. I challenge anyone to tell me which one is the "high" setting and which the "very high" setting:
Set 1:


Set 2:


Well...in fact I can tell the difference, but it has nothing to do with the texture quality and shouldn't be worth 20fps. Can anyone explain this to me?
These screenshots were made in 1920x1200, Antialiasing off, Anisotropic filtering x2, "Screen space ambient occlusion" activated and "Diffusion depth of field" deactivated. I'm running this on a Phenom II X6 system @3GHz with 4GB RAM, and I'm using a Geforce 560 Ti. OS is Windows 7 64bit.
Edit:
Phew....BSN is slow today.
Edit2:
I did install new drivers for sound and graphics before installing the game. I do have antivirus software running, but that shouldn't have any influence on this problem.
Modifié par Ieldra2, 10 mars 2011 - 08:31 .





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