Aller au contenu

Photo

Confusion about high-res texture pack and the high/very high details setting / extreme performance loss


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Ieldra

Ieldra
  • Members
  • 25 188 messages
I have installed the high-res texture pack.

The description for the "very high details" setting says that this activates the high-res textures, but the texture quality doesn't look any different from the "high" setting. Nonetheless, "very high" eats up fps like crazy, I get 25 fps on "very high" and 45 on "high", and if I use the "very high" setting during the walk from Lothering, I get extremely poor performance and black polygons all over the place. That effect vanishes when I reach Kirkwall.

Here two sets of screenshots. I challenge anyone to tell me which one is the "high" setting and which the "very high" setting:

Set 1:
Image IPB
Image IPB

Set 2:
Image IPB
Image IPB

Well...in fact I can tell the difference, but it has nothing to do with the texture quality and shouldn't be worth 20fps. Can anyone explain this to me?

These screenshots were made in 1920x1200, Antialiasing off, Anisotropic filtering x2, "Screen space ambient occlusion" activated and "Diffusion depth of field" deactivated. I'm running this on a Phenom II X6 system @3GHz with 4GB RAM, and I'm using a Geforce 560 Ti. OS is Windows 7 64bit.

Edit:
Phew....BSN is slow today.

Edit2:
I did install new drivers for sound and graphics before installing the game. I do have antivirus software running, but that shouldn't have any influence on this problem.

Modifié par Ieldra2, 10 mars 2011 - 08:31 .


#2
Ieldra

Ieldra
  • Members
  • 25 188 messages
So...I can now say with confidence that there is no difference at all in texture quality between the "high" and the "very high" settings if you have the high-res texture pack installed, even in extreme close-up scenes.

The only difference I can see are those layered dynamic shadows which are less defined and thus more realistic on the "very high" setting. Also, pushing anisotropic filtering to 16x has no effect on performance, and setting AA from off to 4x loses only 2-3 fps. Setting AA from 4x to 8x drops fps from 40 to 15.

So I'll play on the "high" details setting and 16x anisotropic filtering and 4xAA for now, at a comfortable 40-45 fps, until that problem with the very high setting is resolved. I've read they're working on it.

Modifié par Ieldra2, 10 mars 2011 - 09:19 .


#3
tylerman29

tylerman29
  • Members
  • 7 messages
Nice post man..this is pretty much what im getting also.
GTX480
I7-930
6GB

#4
Geridien

Geridien
  • Members
  • 6 messages
Good summary m8, i think alot of us (myself included) are in the same boat as you.
I'm trying to limit myself playing too much as i want to make sure i get the full visual experience for my first play through :) So hard to restrain myself!

#5
Ieldra

Ieldra
  • Members
  • 25 188 messages
I should mention that I'm somewhat unsure of the textures. The character textures and many of the decoration textures are definitely high-res in both the high and the very high settings, so I don't expect any difference after the DX11 fix, but the wall textures are poor in both the high and the very high setting. I don't know if there weren't any in the pack.

But all in all, I like how things look. If only the performance didn't drop off so sharply. Layered dynamic shadows alone - which is the only difference I can see between the settings - shouldn't result in a 20 fps drop.

Modifié par Ieldra2, 10 mars 2011 - 10:08 .


#6
Valaskjalf

Valaskjalf
  • Members
  • 283 messages

Ieldra2 wrote...

But all in all, I like how things look. If only the performance didn't drop off so sharply. Layered dynamic shadows alone - which is the only difference I can see between the settings - shouldn't result in a 20 fps drop.


Realistic shadows are one of the most taxing things you can do to a video renderer. Also I suspect DA2 uses SSAO or HBAO when that mode is enabled which is very taxing.

#7
DarkRAM

DarkRAM
  • Members
  • 32 messages
I cant seem to run it in Very High settings either. I get about 10-20fps in a fight, but with High settings I get over 30+ FPS. Also using the high res texture pack addon.

CPU: i7-950 3.06GHz
RAM: 12GB
VIDEO: GeForce GTX 460 (x2 SLI) (Resolution 1680x1050)
OS: Win7 64bit

#8
Conduit0

Conduit0
  • Members
  • 1 903 messages
I'm wondering if the reason that there appears to be no difference, is because there is no difference.

Forums: Didn't we just say that?!

Kind of, but not really. What I mean is, I'm thinking the hi-res texture pack applies on the high setting as well as very high, so once the texture pack is installed the only difference is the improved shadows. An easy way to test would be to take a screen shot on high preinstall and then post install on the same setting and see if theres a difference. A good place to do it would be dark town where the walls are kind of low res to being with.

#9
ChandlerL

ChandlerL
  • Members
  • 463 messages
That is because the folks in the thread are modifying the wrong option. You are speaking of the "Graphics Detail" setting which when set to Low, Medium, High and Very High settings determines the amount of graphical effects being applied (lighting, shadowing, tessellation, depth of field, particle effects, etc) as well as the baseline textures only.

When you install the High Resolution Texture Pack, you get a new option in graphics, called "High Resolution Textures" This is a checkbox. Check the box if you want to turn on high resolution textures.

Cheers

Modifié par ChandlerL, 11 mars 2011 - 12:17 .


#10
DarkRAM

DarkRAM
  • Members
  • 32 messages
Well my concern isnt really the textures, as I had the option checked under video settings. My issue is more of the reduction of frame rates when going from high to very high.

#11
JironGhrad

JironGhrad
  • Members
  • 1 657 messages

DarkRAM wrote...

Well my concern isnt really the textures, as I had the option checked under video settings. My issue is more of the reduction of frame rates when going from high to very high.


The issue you're having is primarily that the 460s (even in SLI) are only midline GPUs. It's neither unexpected or unreasonable to expect them to suffer a severe performance hit when pushed too hard.

#12
Ieldra

Ieldra
  • Members
  • 25 188 messages
@ChandlerL:
You may be right, but the tooltip for the "very high" details setting says that this setting enables the high-res textures. Which appears to apply to the "high" setting as well if you have installed and enabled the high-res textures pack.

One addendum:
Installing the latest nvidia beta driver removes the black polygons in the "outside of Lothering" area and pushes the framerate there from <10 to 25-30 on the "very high" setting. No discernable change in Kirkwall though - still 25-30 overall with everything maxed but AA which is 4x instead of 8x. I wish someone would tell me what the exact differences between "high" and "very high" details are supposed to be....

Modifié par Ieldra2, 11 mars 2011 - 08:33 .