Nightmare Difficulty
#1
Posté 10 mars 2011 - 09:46
#2
Posté 10 mars 2011 - 09:57
#3
Posté 10 mars 2011 - 10:14
#4
Posté 10 mars 2011 - 10:19
Psychoeva02 wrote...
Simple explanation, DA2 is a console port, DA1 is not.
not really an explanation for anything that guy was asking about.
#5
Posté 10 mars 2011 - 10:26
"Oh! I should've done that! Or why didn't I think to do this?"
The same thing occurs in DA2. "Oh! I should have fallen back when they sent another wave at me. There's some stairs back there with a chokepoint and a nice view of the poor saps below."
Re-enforcements are a reality in games and in real combat, so when they come, you'd better have a backup plan. =P
Modifié par Cyocide, 10 mars 2011 - 10:28 .
#6
Posté 10 mars 2011 - 10:30
Cyocide wrote...
"Oh! I should've done that! Or why didn't I think to do this?"
The same thing occurs in DA2. "Oh! I should have fallen back when they sent another wave at me. There's some stairs back there with a chokepoint and a nice view of the poor saps below."
Re-enforcements are a reality in games and in real combat, so when they come, you'd better have a backup plan. =P
This is true but at a certain point it's like [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie] really? Like you're fighting a group of 10 or so, next thing you know a group of 10 or so Stronger enemies pop out of nowhere quite literally.
Modifié par Kuro_Fenikkusu, 10 mars 2011 - 10:32 .
#7
Posté 10 mars 2011 - 10:32
This is true but at a certain point it's like /images/forum/emoticons/angry.png really? Like you're fighting a group of 10 or so, next thing you know a group of 10 or so Stronger enemies pop out of nowhere quite literally.
You got me there. I really hate how they phase into existence. Real immersion breaker
#8
Posté 10 mars 2011 - 10:34
This is true but at a certain point it's like really? Like you're fighting a group of 10 or so, next thing you know a group of 10 or so Stronger enemies pop out of nowhere quite literally.
Its harder than DA:O's Nightmare, that's for sure. Making me quite happy.
Perhaps you should try Hard, instead?
#9
Posté 10 mars 2011 - 10:34
#10
Posté 10 mars 2011 - 10:37
Can't say there's many things that have bothered me yet. Haven't tried nightmare mode yet, looking forward to it though on my second playthrough. ^.^
#11
Posté 10 mars 2011 - 10:37
The reinforcements are about as well handled as in Call of Duty
It makes me cringe but I have to agree there. Near Sundermount, my mage and archer were basically spawned on, Reavers and all. It reminded me of a NWN Server, where the whole area repops after X minutes.
#12
Posté 11 mars 2011 - 05:52
Its a joke.
#13
Posté 11 mars 2011 - 06:27
Logikal1 wrote...
The wave after wave of endless combat that appears out of nowhere is really ruining the game for me on nightmare. At least give me the option of preparing for a fight without having to factor in 2 or 3 waves of enemies from ANY direction.
Its a joke.
This.
I recently stopped playing on nightmare not because it was too hard it's just ridiculous. Sheer numbers isn''t the way to go for difficulty it's just annoying. Each room takes like 20-30 mins to clear, take 3 steps another mob rushes at you. Clear that mob and suddenly you're surrounded by more enemies on all sides. I don't find Dragon Age 2's nightmare difficulty to be hard. It's just annoying as #$%!
#14
Posté 11 mars 2011 - 06:31
#15
Posté 11 mars 2011 - 06:34
mythkandar wrote...
I've never seen so much bellyaching regarding Nightmare difficulty. I believe Bioware has got it right time! =)
Not really.
Bioware made Nightmare not "enjoablly difficult" but simply frustrating with their Call of Duty mob spawns.
Nightmare does not force you to play more effectively as tactics in DA2 are nearly nonexistant, they just throw more enemies with higher attributes at you and you are forced to find one cheap tactic to deal with that and repeat it wave after wave after wave after wave.
#16
Posté 11 mars 2011 - 06:39
The reinforcements took time to get used to, for me. Cooldowns are pretty long so you have to save something in reserve, like tempest. And crowd control spells too. And keep everyone mobile. I've found that I have to play many battles a couple of times to plan better.
Having said all of that, those neverending Sharps Highwaymen make me want to punch the monitor. (But I'll crack them if it kills me.)
#17
Posté 11 mars 2011 - 06:40
#18
Posté 11 mars 2011 - 06:40
mythkandar wrote...
I've never seen so much bellyaching regarding Nightmare difficulty. I believe Bioware has got it right time! =)
This.
New game. New tactics.
I like this change. It forces you to adapt DURING the battle, and not only after you whiped out. I've never used the surroundings to my advantage so much as I do now. It's nice to have some new challange.
#19
Posté 11 mars 2011 - 06:42
Bondkakan wrote...
mythkandar wrote...
I've never seen so much bellyaching regarding Nightmare difficulty. I believe Bioware has got it right time! =)
This.
New game. New tactics.
I like this change. It forces you to adapt DURING the battle, and not only after you whiped out. I've never used the surroundings to my advantage so much as I do now. It's nice to have some new challange.
What surroundings? Finding a bottleneck on the very narrow map doesn't really afll under "use your surroundings".
#20
Posté 11 mars 2011 - 06:49
#21
Posté 11 mars 2011 - 02:17
#22
Posté 11 mars 2011 - 02:41
Tons of completely overpowered random mobs suddenly "appearing" out of nowhere is NOT making things more tactical or harder in any way shape or form...it's just..cheesy. So, to win, you got the be cheesy as well.
Hard is the ideal difficulty
No real friendly fire in hard mode so you can just do as you do in normal and AE the **** down of everything, then cheese the rest.
#23
Posté 11 mars 2011 - 03:12
Firky wrote...
Having said all of that, those neverending Sharps Highwaymen make me want to punch the monitor. (But I'll crack them if it kills me.)
#24
Posté 11 mars 2011 - 03:18
For some reason, I have tried changing every tactic and aggressive/defensive mode for Varric, but no matter what I change this idiot runs into packs of enemies like a moron. *sigh*
#25
Posté 11 mars 2011 - 03:19





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