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Nightmare Difficulty


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#1
Kuro_Fenikkusu

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First off this isn't one of those whining threads about how things are different from origins.  I've come to grips with the fact that this is not Origins 2.  It's Dragon Age 2.  That being said while I've come to like most of the changes (although Origins is still better IMO) I played Nightmare difficulty in Origins and at first it thoroughly trounced me, as I expected, but after a time my tactics improved to the point where nightmare was easy.  Dragon Age 2 I'm starting on nightmare and I've been playing for about 18 hours total, and I'm noticing something a bit frustrating and disappointing.  It seems that instead of improving the AI, tactics and just the enemies themselves Bioware decided the best way to make it harder was to supplmenet lackluster foes with sheer numbers.  In Origins, I'd die and go "Oh! I should've done that! Or why didn't I think to do this?"  In Dragon Age 2 its just overwhelming waves of enemies and after many hours of this it gets frustrating.  I'm wondering if it's just me?  I'd prefer to fight a few good challenging enemies rather than a ton of crappy ones who defeat me simply because they outlast me.

#2
Psychoeva02

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Simple explanation, DA2 is a console port, DA1 is not.

#3
Kuro_Fenikkusu

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I didn't quite want to resort to the whole "dumbed down" complaint but it certainly does seem that way.

#4
Tekman9

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Psychoeva02 wrote...

Simple explanation, DA2 is a console port, DA1 is not.


not really an explanation for anything that guy was asking about.

#5
Cyocide

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"Oh! I should've done that! Or why didn't I think to do this?"


The same thing occurs in DA2. "Oh! I should have fallen back when they sent another wave at me. There's some stairs back there with a chokepoint and a nice view of the poor saps below."

Re-enforcements are a reality in games and in real combat, so when they come, you'd better have a backup plan. =P

Modifié par Cyocide, 10 mars 2011 - 10:28 .


#6
Kuro_Fenikkusu

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Cyocide wrote...

"Oh! I should've done that! Or why didn't I think to do this?"


The same thing occurs in DA2. "Oh! I should have fallen back when they sent another wave at me. There's some stairs back there with a chokepoint and a nice view of the poor saps below."



Re-enforcements are a reality in games and in real combat, so when they come, you'd better have a backup plan. =P


This is true but at a certain point it's like [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie] really?  Like you're fighting a group of 10 or so, next thing you know a group of 10 or so Stronger enemies pop out of nowhere quite literally.

Modifié par Kuro_Fenikkusu, 10 mars 2011 - 10:32 .


#7
Cyocide

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This is true but at a certain point it's like /images/forum/emoticons/angry.png really? Like you're fighting a group of 10 or so, next thing you know a group of 10 or so Stronger enemies pop out of nowhere quite literally.


You got me there. I really hate how they phase into existence. Real immersion breaker ;) The rogues I can understand but I shoulda heard all that platemail clankin around. =P

#8
Melness

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This is true but at a certain point it's like really? Like you're fighting a group of 10 or so, next thing you know a group of 10 or so Stronger enemies pop out of nowhere quite literally.


Its harder than DA:O's Nightmare, that's for sure. Making me quite happy.

Perhaps you should try Hard, instead?

#9
Ixalmaris

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The reinforcements are about as well handled as in Call of Duty (which seems to have been the inspiration for DA2). They warp in from nowhere and there will always be several waves coming from all directions.

#10
Supreme-Jim

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Yeah that whole canon fodder popping into existence from thin air thing is a serious flaw in the game.

Can't say there's many things that have bothered me yet. Haven't tried nightmare mode yet, looking forward to it though on my second playthrough. ^.^

#11
Cyocide

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The reinforcements are about as well handled as in Call of Duty


It makes me cringe but I have to agree there. Near Sundermount, my mage and archer were basically spawned on, Reavers and all. It reminded me of a NWN Server, where the whole area repops after X minutes.

#12
Logikal1

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The wave after wave of endless combat that appears out of nowhere is really ruining the game for me on nightmare. At least give me the option of preparing for a fight without having to factor in 2 or 3 waves of enemies from ANY direction.

Its a joke.

#13
Kuro_Fenikkusu

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Logikal1 wrote...

The wave after wave of endless combat that appears out of nowhere is really ruining the game for me on nightmare. At least give me the option of preparing for a fight without having to factor in 2 or 3 waves of enemies from ANY direction.

Its a joke.


This.
I recently stopped playing on nightmare not because it was too hard it's just ridiculous.  Sheer numbers isn''t the way to go for difficulty it's just annoying.  Each room takes like 20-30 mins to clear, take 3 steps another mob rushes at you.  Clear that mob and suddenly you're surrounded by more enemies on all sides.  I don't find Dragon Age 2's nightmare difficulty to be hard.  It's just annoying as #$%!

#14
cyph

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I've never seen so much bellyaching regarding Nightmare difficulty. I believe Bioware has got it right time! =)

#15
Ixalmaris

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mythkandar wrote...

I've never seen so much bellyaching regarding Nightmare difficulty. I believe Bioware has got it right time! =)


Not really.
Bioware made Nightmare not "enjoablly difficult" but simply frustrating with their Call of Duty mob spawns.
Nightmare does not force you to play more effectively as tactics in DA2 are nearly nonexistant, they just throw more enemies with higher attributes at you and you are forced to find one cheap tactic to deal with that and repeat it wave after wave after wave after wave.

#16
Firky

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I love nightmare. It's kicking my ass.

The reinforcements took time to get used to, for me. Cooldowns are pretty long so you have to save something in reserve, like tempest. And crowd control spells too. And keep everyone mobile. I've found that I have to play many battles a couple of times to plan better.

Having said all of that, those neverending Sharps Highwaymen make me want to punch the monitor. (But I'll crack them if it kills me.)

#17
Solistus1

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The worst thing is that it imbalances the game in favor of AoE to a ridiculous extent. Rogues are fun and all, but single target DPS is useless when even 'trash mob' encounters average like 20 enemies apiece.

#18
Bondkakan

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mythkandar wrote...

I've never seen so much bellyaching regarding Nightmare difficulty. I believe Bioware has got it right time! =)


This.
New game. New tactics.

I like this change. It forces you to adapt DURING the battle, and not only after you whiped out. I've never used the surroundings to my advantage so much as I do now. It's nice to have some new challange.

#19
Ixalmaris

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Bondkakan wrote...

mythkandar wrote...

I've never seen so much bellyaching regarding Nightmare difficulty. I believe Bioware has got it right time! =)


This.
New game. New tactics.

I like this change. It forces you to adapt DURING the battle, and not only after you whiped out. I've never used the surroundings to my advantage so much as I do now. It's nice to have some new challange.


What surroundings? Finding a bottleneck on the very narrow map doesn't really afll under "use your surroundings".

#20
Naitaka

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Frustrating != Difficult. The game should not function badly on a mechanic level just to make it "difficult". There's no excuse for the camera, stunlock, lack of planning and honestly there IS no strategy. I've just hit Act 3 in nightmare and I've been using the same strategy all game. The boss battles so far are the only high point of the game for me in DA2.

#21
cyph

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Sounds like everyone has their definition of nightmare difficulty. Why not wait for a mod? Ninja gaiden also had the same vitriol when it came out and that was on normal! Nightmare is absolutely optional. The waves are precisely why it's difficult. When something gets so difficult it then becomes frustrating. Same thing with ninja gained. People are too used to dao nightmare. Nightmare is for masochists like me. Hard is the ideal difficulty.

#22
Kemor

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The funny part with the nightmare setting is that you could actually equip an ENTIRE army with weapons and armors within the first 30minutes, or potentially make thousands of gold just selling the junk of the hundreds of goons jumping you from every single roof in Kirkwall.

Tons of completely overpowered random mobs suddenly "appearing" out of nowhere is NOT making things more tactical or harder in any way shape or form...it's just..cheesy. So, to win, you got the be cheesy as well.

Hard is the ideal difficulty


No real friendly fire in hard mode so you can just do as you do in normal and AE the **** down of everything, then cheese the rest.

#23
Kuro_Fenikkusu

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Firky wrote...


Having said all of that, those neverending Sharps Highwaymen make me want to punch the monitor. (But I'll crack them if it kills me.)


:devil: I almost chucked my laptop out a window last night.  Just trying to walk about lowtown at night.  Every 20 paces I had to fight 20-30 irritating random highway men.

#24
Zeii

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I'm about halfway through NM act 1, this crap is getting a little grating. Get mobbed by 10 guys, kite them back quite a way, kill them. Run back up for more to spawn, run them back to kill them. Don't get me started on these Sharps Highwaymen either. Your mage drops a little threat on them and if you dont have a corner two steps away to line of sight them, they will spam pinning shot on him and guess what? Dead mage.

For some reason, I have tried changing every tactic and aggressive/defensive mode for Varric, but no matter what I change this idiot runs into packs of enemies like a moron. *sigh*

#25
soteria

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Everyone's different. I enjoyed hunting them down.