Cyocide wrote...
"Oh! I should've done that! Or why didn't I think to do this?"
The same thing occurs in DA2. "Oh! I should have fallen back when they sent another wave at me. There's some stairs back there with a chokepoint and a nice view of the poor saps below."
Re-enforcements are a reality in games and in real combat, so when they come, you'd better have a backup plan. =P
It's not very fun though when the only way to succeed is an hour worth of trial and error.
I could deal with it though if the only issue with Nightmare was that you had to look back and take proper advantage of area design and positioning and bladdy blah, but it's more than that. Nightmare difficulty adds a challenge in the same way the putting an anvil on top of a stack of boards adds to the challenge of breaking them with your hand.
Every enemy attack is a knockdown, stagger or disorient, except against your tank, which would be ok if threat actually worked in this game. Taunts and misdirects are broken and if you walk up behind a mob, no matter how long your tank has been beating on it, the second you get in range it turns around and hits you with a massive knockback, and since these knockbacks/downs last so long the enemy can run right back over to you and knock you down again before you can recover. I've had many deaths where I just sat and watched one ass hole with a shield and mace knock back my last character over and over until it was dead. Those escape mechanisms that the loading screen tips talk about can't even be used because you can't recover fast enough to actually cast them. All you can do is pray that your tank can run over to your mage (or worse, to the archers that just appeared out of thin air 100 meters away) and pull threat before one of your ranged gets knocked back across the ocean to Ferelden. I also love how if you cast an ability and are struck before it can connect with it's target, then it gets interupted and puts the spell on cooldown, but of course enemy's who are struck in the middle of a cast don't get interrupted, particularly when it comes to potion drinking and vanishing, these always work for them.
Then there's friendly fire. I don't necessarily disagree with FF, but when things like Winter's Grasp cast by Bethany kills your main character in one hit because of FF then that's broken because that's not even supposed to be an AoE spell. You can't even bring along certain characters, like Fenris, because his two-hander attacks will also kill any of your other melee characters in one hit.
Assassins are the real unbelievable part of the game though. I can't imagine everyone at Bioware sitting down with the final product and seeing how assassins work and saying "Yep, that's a fun challenge that everyone will like!" They're not actually assassins though, so I guess there's a lot of guys named "Assassin" in Kirkwall. I don't know what you'd call a tank that vanishes every 5 seconds and one shots a random party memeber. Actually I do, but that would just come out as a peculiarly long string of symbols to the rest of you. I know you're supposed to use class combos to take them out, but Assassins appear in the game before it's even possible to open up class combos. Once you do it's still tricky because they vanish before you get a chance to set one up.
All of these things alone could be managed, but when you've got an assassin warping around killing your mages who can't stun or otherwise control it because all your characters are getting flung around by archers and random melee enemies that decided they're too hip and cool for threat tables, it becomes a game that you'd think was designed for an arcade, where every time a character dies you have to insert a $10 bill to ressurect them. Nightmare is extremely poorly designed. It's not fun at all. And it should have a disclaimer that says "Don't bring melee characters, and no, having Anders in the party won't help"
The only reason I made it to the Deep Roads on Nightmare was because of how often an encounter or enemy AI would bug out.
And I don't blame you if you didn't read my post.