But most importantly, DAO NM was satisfying because fights were controlled. Alistair would head in and establish initial aggro, while the rest of the team stayed back or CCed the rest. Then, when my rogue opened up, it was against targets that were already well under control. As a result, a wipe would only ever occur if:
1) I mismanaged my cooldowns
2) My DPS pulled too much aggro
3) I got target priorities wrong
4) My DPS focus was inadequate
5) My gear sucked
6) Alistair tanked too many mobs
7) I did not know the tactics
All of the above are something the player can easily influence and control - combat in DAO was actually pretty slow-paced. There was simply no way your ranged team would get in trouble unless it was a scripted event or Alistair failed at tanking.
DA2 NM? Waves spawn, ranged die, mobs running loose all over the place, tank is standing like an idiot with taunt and cooldown and no way to get snap aggro.
Fun - not.
Modifié par SendarkCh, 14 mars 2011 - 09:07 .





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