No one here is asking them to make nightmare easier for replay value. If you want an easier game lower the difficulty. If you think it's too easy or not tactical enough (at those easier levels) you should give feedback on it. People here want more of a challenge without throwing 20 mobs at you, or mobs appearing out of thin air. Don't screw it up for everyone who wants a challenge just because you don't want to lower the difficulty.TcheQ wrote...
It's not just you, I played nightmare mage in DAO and DA2. DAO game took me 59 hrs of total playtime to finish. Getting out of kirkwall in DA2 took 35hours alone. I take advantage of enemy attack patterns, and my entire team would die to a single assassin. I do find it a bit tedious to kill a dragon for 40 minutes - I simply will not play DA2 a second time, whereas DAO had enough intrigue and was easy enough on Nightmare to want to play through 3 times. I don't respec and I have denied myself all advantages of DLC. I also rarely heal and my party is constantly 20% of their health from injuries. I'm not a fan of loading from a previous save if i discover an enemy is unkillable. Rock Wraith completely --cked me going in blind. I conceded it was impossible (my team had no protection from it's attacks, and were all injured) and just continued.
I finished Batman on hardest setting and it only took me 20hrs (I almost quit that in some parts it was so difficult). Now I'm barely even through my second Kirkwall year and it's 44hrs in. That's what I paid for though. The solution to stopping Assassin's stealing healing potions is simple - don't carry any
If you're having trouble with assassins, all you have to do is have your warrior taunt them to keep aggro when they backstab. I actually think you may not even need to taunt, but not sure. I think they just backstab the closest person or when someone comes into melee range of them.
Modifié par Shirosaki17, 15 mars 2011 - 04:13 .





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