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Nightmare Difficulty


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#126
snackrat

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You get endlessly mobbed by spawns not matter what difficultly you get. The main thing I noticed between them is how much health they gave the enemies. It doesn't make the fight harder... just way more tedious. It reach the point that I just play on Normal (or sometimes even Easy) because the only difference is the amount of time I waste endlessly spamming AoE on mobs. >:U

#127
Arebell

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As for now i am like halfway through the act 3 on nightmare and i would like to share some of my thoughts about it:

First of all i agree that waves of enemies appearing from nowhere is the most stupid idea ever, but hey, here they are and u cant do anything about it so u just have to adjust your play-style to manage them :]

I am playing as a mage and i must say i have a lot of satisfaction from this difficulty. Yes, it is irritating sometimes, yes, it is frustrating sometimes, yes, it requires a lot of effort, but when u finally make it out alive from a particulary difficult encounter it makes it up for all the effort u put into it. You say its less tactical and is luck based, i say, u are wrong. In most of the fights u need to carefully plan, who do u need to take out first, who to disable, whom to concentrate fire on, where to place your party to get some tactical advantage. Of course, it requires some running away, luring, kiting, but its part of the tactics. And what if u dont have a place to run, when u are inside a small building or in a room where all exits are shut until u deal with the boss? No running, no hiding, only your skill matters. Let me just mention the fight with Hybris, so far the most difficult one in my opinion (i killed Ancient Rock in the first attempt, no idea why do u ppl find it so difficult... duel with arishok was much more challenging for me). It took me like 90 mins to made through it with multiple deaths and reloads, each time adjusting the tactics. And u know what, i was rly satisfied when i finally killed him.

Some ppl complain that mages suck due to immunities, making them useless in some fights, not true again. Just need to build your mage good, try to make it as versatile as possible and i assure u that u will have plenty of work in each fight ^^. And first of all, carry 1 staff for each element with u :) It is not that some enemies are only immune to some kind of damage but they are also usually more vulnerable to a particular one. For example if u fight a dragon u cant use fire staff as u will do no dmg, but if u use cold one u will deal more dmg than with nature one for example.

So to sum things up, i rly enjoy the level of challenge that da 2 nightmare presents.

And please do not say that origins was more tactical - my arcane warrior with no deffensive buffs on was tanking everything, killing everything and the only problem was when one of the dragons was making u its chewing gum, which was easily disabled by single force field from the other mage... and now u are supposed to mention harvester. Yes, good example. And do u know what did it take for me to beat it? Activate my 3 defensive buffs i didnt use for entire game ^^ Tactical !!

Ok, i am exaggerating a bit but still, DA:O nightmare didnt put up too much challenge, even before becoming an arcane warrior and i must say i was only using spells u can cast with your sword drawn from the beginning :D
And for all the da 1 worshipers i only add that overall i liked the first game more but nightmare difficulty in da 2 kicks ass :D And yes, i dont mind if u call me sick ;)

Modifié par Arebell, 15 juillet 2011 - 11:43 .


#128
Morroian

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I've got a play through on nightmare at the moment and the biggest issue for me is the immunities which are just not logical.

#129
Arebell

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i had a little issue with qunari being immune to lightning as chain lightning is my main offensive spell ^^ But i made it anyway, as my mage is mostly focused on disable spells :D

#130
In Exile

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The trick to DA2 (you can essentially handle anything after) is to realize that it's build around cross-class combo's using the whole party.

The qunari are beaten by using brittle from the elemental line, either punishing lance or the 2H special attacks, or disorient from the rogue line + S&S & rock fist. Stagger combos don't work for qunari.

#131
Charons Regale

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Yes, that is one of the tedious aspects of playing on Nightmare mode. The two main problems with NM mode were the waves and waves, that made battles seem near endless when I want to RP my experience and not do incessant battling of foes. The other aspect was that the AoE spells would wipe out my companions. While it took time, the tactics can be set up to function really well, but that isn't until you acquire at least another mage in the game. But up until that happens, the tedium is pretty bad.

#132
K1llua

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I realy love nightmare on DA2, i don't cheese up the fights, and i feel Crowd control rewarding at last. DAO/DAO awakening nightmare is just too easy. I agree that there is no logic for the respawns but i like to have to adjust the tatic and not be the same thing from start to finish.

#133
MDGrimangel

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To all players that enjoy nightmare - get the new DC ( Legacy ) - there are many very good battles and the last boss is really something.

Back to the main topic - the biggest issues in the nightmare diff for DA2 are the crazy assassins - mainly when your characters are low level - the chance on instantly killing a party member is a pain, but as time passes most players shouldn't have much of an issues with them later on.

#134
Regan Cousland

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I just neet to vent my frustration! This seems like a good place to do it. I've been playing through the Legacy DLC on Nightmare, and I was thoroughly enjoying exploring somewhere new and exciting -- when I ran into a stupid dwarf called Gerat (something like that) -- who's absolutely impossible to kill on this difficulty setting because he's immune to ALL kinds of attacks except ordinary melee strikes. The problem is, even with Aveline and Isabella stabbing him repeatedly in his podgy belly and butt, Archer Hawke throwing potions to lower his damage resistance and Bethany rendering him immobile with horror and freeze spells (not to mention Good Doggy Maximus making a chew-toy of the Dwarf's unmentionables) he just WOULD NOT DIE. I was hammering away at him for forty full minutes and he kept restoring his health with potions faster than I could wear him down. So! Goddamn! Annoying!

So peeved off that I've wasted a whole hour of my life on something that's impossible, I give in and switch to normal difficulty, and the dwarf demi-god who'd been causing me so much trouble bites the dirt in less than fifteen seconds. Unbelievable.

Modifié par Regan Cousland, 28 juillet 2011 - 02:07 .


#135
Eudaemonium

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This is odd. I played it through on Nightmare with a party of Carver, Aveline, Varric and a Spirit Healer Hawke and this fight went down in under 10 minutes. I didn't even have to re-load, unlike some other fights. I have had the problem before though with enemies getting to really-low health and then just refusing to die for minutes at a time. Is this what happened or could you just not damage him fast enough?

#136
In Exile

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MDGrimangel wrote...

To all players that enjoy nightmare - get the new DC ( Legacy ) - there are many very good battles and the last boss is really something.


If by something, you mean something bad, sure. It's all a gimmick fight and in a bad way. You're really struggling with the controls and real-time reactions more than anything. 

Back to the main topic - the biggest issues in the nightmare diff for DA2 are the crazy assassins - mainly when your characters are low level - the chance on instantly killing a party member is a pain, but as time passes most players shouldn't have much of an issues with them later on.


Instant kill isn't bad, IMO. That's tactical. What's bad is that they have 342342 million HP and take forever to kill. It would be one thing if they were glass cannons. 

DA2's problem is that HP/DMG for the player vs. enemies is all messed up.

#137
In Exile

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Regan Cousland wrote...
So peeved off that I've wasted a whole hour of my life on something that's impossible, I give in and switch to normal difficulty, and the dwarf demi-god who'd been causing me so much trouble bites the dirt in less than fifteen seconds. Unbelievable.


?

He's really easy. Just brittle or disorient him and then CCC him to death.

I used Gravity to lock him in pace, then winter's blast to brittle, then punishing lance from Varric for half his health, then petrify (failed) then cone of cold (brittle) and finished him off with bursting arrow. 

Modifié par In Exile, 28 juillet 2011 - 05:33 .


#138
Luke Barrett

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I suggest the secret boss fight if you're looking for something a bit more challenging on Nightmare. Corypheus is more of a mechanical fight than a difficulty fight.

#139
In Exile

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Luke Barrett wrote...

I suggest the secret boss fight if you're looking for something a bit more challenging on Nightmare. Corypheus is more of a mechanical fight than a difficulty fight.


Secret boss? I only had one run through the DLC but I missed it. If there's a greater challenge to be had, I now have to go back and comb the DLC. 

#140
Luke Barrett

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There are a few threads in spoiler sections about it.

#141
Eudaemonium

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Luke Barrett wrote...

I suggest the secret boss fight if you're looking for something a bit more challenging on Nightmare. Corypheus is more of a mechanical fight than a difficulty fight.


Haha. That was atually what I liked about the Corypheus fight. The secret boss was the one thing I missed, though ='(. Oh well, future playthroughs!

Still haven't come across anything that beats the Ancient Rock Wraith on my initial blind playthrough on Nightmare. But that was largely due to my party setup and horrendous builds. I think it took me an hour of straight fighting to finally beat it.

#142
Regan Cousland

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Corypheus won't die! I micro-managed my way to a comprehensive victory on the Nightmare difficulty setting, I knocked his health down to nearly nothing -- and now he's invincible. I've been hacking away at him for fifteen minutes and he just won't die. Is this is glitch?! It's so damn annoying when you've put all that effort into it for a glitch to drag you out of the experience. I mean, it's a great DLC, and I was all set to give it five stars on PSN Store, but now I can't even complete the thing. *sulks*

Help, please?!!

Modifié par Regan Cousland, 28 juillet 2011 - 10:25 .


#143
Regan Cousland

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In Exile wrote...

Regan Cousland wrote...
So peeved off that I've wasted a whole hour of my life on something that's impossible, I give in and switch to normal difficulty, and the dwarf demi-god who'd been causing me so much trouble bites the dirt in less than fifteen seconds. Unbelievable.


?

He's really easy. Just brittle or disorient him and then CCC him to death.

I used Gravity to lock him in pace, then winter's blast to brittle, then punishing lance from Varric for half his health, then petrify (failed) then cone of cold (brittle) and finished him off with bursting arrow. 



My Hawke has maxed out assassin skills and even "assassinate" wasn't chopping him down. Plus I did the brittle, bursting arrow advanced combo many, many times.  I've encountered what I think is a glitch that makes the last boss invincible, so I'm guessing that was some sort of glitch too because I didn't run into any other problems throughout the rest of the DLC (except the boss, I mean) on Nightmare. Thanks anyway!

Modifié par Regan Cousland, 28 juillet 2011 - 10:31 .


#144
Morroian

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Regan Cousland wrote...

My Hawke has maxed out assassin skills and even "assassinate" wasn't chopping him down. Plus I did the brittle, bursting arrow advanced combo many, many times.  

I had the same issue with Gerav, luckily his attacks weren't great so I whittled him down to nothing once I figured out he had immunity to every single element.

#145
Nerevar-as

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In Exile wrote...

Instant kill isn't bad, IMO. That's tactical. What's bad is that they have 342342 million HP and take forever to kill. It would be one thing if they were glass cannons. 

DA2's problem is that HP/DMG for the player vs. enemies is all messed up.


DA2´s problem is that the party and the enemies fight following two more or less completely different rulesets. All enemies hit really low considering their HP and all the party consists of glass cannons of one kind or another compared to them. Even after learning the attack patterns it gets boring taking 30 min to kill a end Act boss.

Fights in Legacy so far don´t last too long, so at least there´s been some improvement.

Modifié par Nerevar-as, 28 juillet 2011 - 10:57 .


#146
Regan Cousland

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*sigh* I had to repeat the final boss on normal to beat the glitch. I could have tried again on Nightmare, but it'd would've been too frustrating if I'd encountered the same problem. It was definitely a glitch, too, because this time he died right away (which is supposed to happen when your health reaches zero; you're not supposed to become infiniately more powerful, lol). It's a little disappointing, because after finishing the rest of the DLC on Nightmare it feels as though I cheated right at the end, even though it wasn't my fault, but ... the family-centric ending was very touching. It served as a nice little epilogue to the main campaign. Bioware, you're lucky you make such good story-driven games, because I wouldn't put up with these kinds of technical glitches from anyone else. ;p

Modifié par Regan Cousland, 28 juillet 2011 - 11:10 .


#147
Gallimatia

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Regan Cousland wrote...

My Hawke has maxed out assassin skills and even "assassinate" wasn't chopping him down. Plus I did the brittle, bursting arrow advanced combo many, many times.  I've encountered what I think is a glitch that makes the last boss invincible, so I'm guessing that was some sort of glitch too because I didn't run into any other problems throughout the rest of the DLC (except the boss, I mean) on Nightmare. Thanks anyway!


Nature daggers (or some such)? He's immune to them. With physical damage daggers assassinate should bring him down pretty quick.

As for the end boss he is invincible until he has done his spin thing three times. If you bring him down to what would have been no health before that and say stun lock him he will indeed take infinite damage. At that point you need to back off and give him time to initiate his scripted sequence.

#148
Regan Cousland

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Gallimatia wrote...

Regan Cousland wrote...

My Hawke has maxed out assassin skills and even "assassinate" wasn't chopping him down. Plus I did the brittle, bursting arrow advanced combo many, many times.  I've encountered what I think is a glitch that makes the last boss invincible, so I'm guessing that was some sort of glitch too because I didn't run into any other problems throughout the rest of the DLC (except the boss, I mean) on Nightmare. Thanks anyway!


Nature daggers (or some such)? He's immune to them. With physical damage daggers assassinate should bring him down pretty quick.

As for the end boss he is invincible until he has done his spin thing three times. If you bring him down to what would have been no health before that and say stun lock him he will indeed take infinite damage. At that point you need to back off and give him time to initiate his scripted sequence.


Hey. Everything you said makes a lot of sense, but for me that bloody dwarf resisted everything I threw at him. I even switched the weapons of Aveline and Isabella for non-elemental replacements, which did do damage, because the little shield symbol stopped appearing when they struck, but it STILL didn't do nearly enough damage to wear him down.  My Hawke is an archer, not a duel-wielder, and I was using the bow you get after beating the High Dragon at the Bone Pit in the third act of the game, because it's even stronger than the Hooded Messenger to the King, the DLC bow.

You may well be right about the final boss. But -- Bioware! -- how am I supposed to know the freaky magister has to do three aerial pirouettes before he can be harmed? I'm already on edge playing Nightmare difficulty, and I'm desperately trying to finish everything off before it does worse to me! LOL

Thanks for the advice Gallimatia!

P.S.

Well done, Bioware, for taking the fans' views on board, including an auto-attack feature (absolutely improves the game on harder difficulties 100 per cent -- please don't EVER get rid of it again),  adding all-new environments, and doing away with enemy waves that magically drop out of the sky. Those were the only three issues I had with the main campaign. If you bear these problems in mind when making Dragon Age 3, you'll have some happy fans.

Modifié par Regan Cousland, 29 juillet 2011 - 01:29 .


#149
Morroian

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Regan Cousland wrote...

Hey. Everything you said makes a lot of sense, but for me that bloody dwarf resisted everything I threw at him. I even switched the weapons of Aveline and Isabella for non-elemental replacements, which did do damage, because the little shield symbol stopped appearing when they struck, but it STILL didn't do nearly enough damage to wear him down.  My Hawke is an archer, not a duel-wielder, and I was using the bow you get after beating the High Dragon at the Bone Pit in the third act of the game, because it's even stronger than the Hooded Messenger to the King, the DLC bow.
 


The most effective weaponi I found against him was a physical damage mage staff.

#150
In Exile

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Regan Cousland wrote...
My Hawke has maxed out assassin skills and even "assassinate" wasn't chopping him down. Plus I did the brittle, bursting arrow advanced combo many, many times.  I've encountered what I think is a glitch that makes the last boss invincible, so I'm guessing that was some sort of glitch too because I didn't run into any other problems throughout the rest of the DLC (except the boss, I mean) on Nightmare. Thanks anyway!


Wow, yeah, it has to be a glitch. Assasin + mark of death + assasinate + twing fangs should totally be enough. 

Nerevar-as wrote..

DA2´s problem is that the party and the enemies fight following two more or less completely different rulesets. All enemies hit really low considering their HP and all the party consists of glass cannons of one kind or another compared to them. Even after learning the attack patterns it gets boring taking 30 min to kill a end Act boss. 

Fights in Legacy so far don´t last too long, so at least there´s been some improvement.


Essentially, yeah. I agree. We need equal power curves. 

Regan Cousland wrote...
Hey. Everything you said makes a lot of sense, but for me that bloody dwarf resisted everything I threw at him. I even switched the weapons of Aveline and Isabella for non-elemental replacements, which did do damage, because the little shield symbol stopped appearing when they struck, but it STILL didn't do nearly enough damage to wear him down.  My Hawke is an archer, not a duel-wielder, and I was using the bow you get after beating the High Dragon at the Bone Pit in the third act of the game, because it's even stronger than the Hooded Messenger to the King, the DLC bow. 


I think that bow has fire emental damage. I have to figure up DA2 to double check.

 

Regan Cousland wrote...
Well done, Bioware, for taking the fans' views on board, including an auto-attack feature (absolutely improves the game on harder difficulties 100 per cent -- please don't EVER get rid of it again),  adding all-new environments, and doing away with enemy waves that magically drop out of the sky. Those were the only three issues I had with the main campaign. If you bear these problems in mind when making Dragon Age 3, you'll have some happy fans.


Yeah, it's important for me to point out that gameplay wise Bioware really addressed the concerns as much as they could.