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#26
morrisonjdm

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I downloaded the pacage Thought Process put up, I just have no clue what to do with it? Do I just tae the text file copy and paste it somewhere if so Where?? and if not wtf do I do with it!!! Please help lol, 

#27
Thought Process

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Adding how? via new tint files?

#28
morrisonjdm

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ughh can you just tell me what to do with your file I dl'd Im stupid when it comes to this stuff so maybe message me toddler instructions :P Pls

#29
morrisonjdm

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By any chance is anyone clear on the possibility of finding the Badass armor that you start with / have on the cover of the game??? if so when and where can it be found or purchased!?!

#30
Wyldsong

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morrisonjdm wrote...

ughh can you just tell me what to do with your file I dl'd Im stupid when it comes to this stuff so maybe message me toddler instructions :P Pls


Alright, just download his stuff from this link:

http://mod.gib.me/dr...genmorphcfg.zip

Then, go to your desktop and go to:  My Documents>Bioware>Dragon Age 2

Unzip his file, and drop it into the Dragon Age 2 folder.  Say yes to the overwriting bit, and then start the game.  You should have additional options in the character creator after adding this.

Modifié par Wyldsong, 13 mars 2011 - 02:04 .


#31
Midnight Voyager

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I attempted to add a new hair tint file into the listing in the XML, but it shows as solid white. I attempted to name it the same as the default black tint. It replaced, but it's solid white. It's an obvious error, but adding new tints apparently works fine if you hex edit it into your character. I am not sure what is going wrong. I have seen this as a problem before, but I haven't found anyone who has any ideas on how to fix this problem.

Because of all of this mess, I am not sure if your problem is actually the DDS format. It may be the weird, mysterious problem I have been having with tints.

EDIT: I take that back, the lovely Daywalker03 may soon be posting a solution to all our woes here: http://social.biowar...index/6422183/1

Modifié par Midnight Voyager, 13 mars 2011 - 06:27 .


#32
Razhathael

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I know I've said this a few times in other topics now...But this got me thinking.

I suck with this kind of stuff, but in theory, wouldn't it be possible to take Ander's/final boss' eye glowing texture and give it to chargen? Some glitch pretty much confirmed it's a texture. (not 100% sure about that)

Ah, either way, thanks a lot for that chargenmorphcfg file. It gives a lot more to the character creation.

#33
Wyldsong

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Midnight Voyager wrote...
EDIT: I take that back, the lovely Daywalker03 may soon be posting a solution to all our woes here: http://social.biowar...index/6422183/1


So, if I am reading the post correctly, texture files need to be in an erf file to work in the override folder? Well, just need to figure out how to take custom tats and package them in an erf file.  Guess I know what I will be working on with my next set of days off.

#34
Wyldsong

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Razhathael wrote...

I suck with this kind of stuff, but in theory, wouldn't it be possible to take Ander's/final boss' eye glowing texture and give it to chargen? Some glitch pretty much confirmed it's a texture. (not 100% sure about that)


I would assume it would be possible, but that is beyond my area of expertise:D

#35
Wyldsong

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 Alright, I now know how to make an erf, thanks to Thoughts program, and I have at least figured out how to look in erf files.

So, a few questions...

Where can I find the erf file that has all of the ingame tats, or what is it called?

As well, with my own tats, I ran another unsuccessful test, so I would ove some feedback/ideas.  Right now, my tats come in three parts.  One is a size 1024 (0t), the second is 512 (0tl2), and the third is 256 (0tl3).  I dropeed them in a folder named Tsyn, and made that into an erf file (file was named Tsyn).  I then dropped that file into my override, and added the following line in the tats section of the chargen for the two test tats:


<resource name="Tsyn\\mt_tat_tsyn_0t"/>
<resource name="Tsyn\\mt_tat_saerwenvine2_0t"/>

Got the dark skin thing when it came to those tats in the CC.  So next, I tried this, thinking maybe I needed the erf file name and the folder name:


<resource name="Tsyn\\Tsyn\\mt_tat_tsyn_0t"/>
<resource name="Tsyn\\Tsyn\\mt_tat_saerwenvine2_0t"/>

Getting the dark skin effect again, I tried adding the folder name I had them in while in the override folder:


<resource name="WyldTat Test\\Tsyn\\Tsyn\\mt_tat_tsyn_0t"/>
<resource name="WyldTat Test\\Tsyn\\Tsyn\\mt_tat_saerwenvine2_0t"/>

And I got the same problem.  So, what am I not doing right?

Modifié par Wyldsong, 15 mars 2011 - 07:21 .


#36
Wyldsong

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No thoughts or ideas from anyone?

#37
daywalker03

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Try having just the largest one in the erf; I think DA2 only uses a single level of detail for all models and textures.

#38
tmp7704

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Wyldsong wrote...

Where can I find the erf file that has all of the ingame tats, or what is it called?

It's the file named "artfp.erf"

the files are placed in sub-folder "art / characters / playercharacter / shared / heads / textures"

file names are in format "mt_tat_whatever_0t.dds" ... not sure if this pattern is checked in any way.

edit: btw, the "_0t" in the name stands for "tint, level 0" so if you want to use multiple textures then the smaller ones should have names ending in "_2t" and "_3t" instead of what you've used, but it's probably enough to provide just the "_0t" version -- not sure if the other level of detail shaders include the tattoo texture.

Modifié par tmp7704, 16 mars 2011 - 02:27 .


#39
Roma Victa

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Hey, Wyldsong.  The dark skin thing coulf be an issue with the alpha channel.  Sounds like some issues I had when experimenting with DA:O tats.  I'll see if I can find the notes I made and send a PM. 

You might also want to simplify things and stick to one level of detail until the kinks are all worked out.

#40
Kazren

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Wyldsong wrote...

morrisonjdm wrote...

ughh can you just tell me what to do with your file I dl'd Im stupid when it comes to this stuff so maybe message me toddler instructions :P Pls


Alright, just download his stuff from this link:

http://mod.gib.me/dr...genmorphcfg.zip

Then, go to your desktop and go to:  My Documents>Bioware>Dragon Age 2

Unzip his file, and drop it into the Dragon Age 2 folder.  Say yes to the overwriting bit, and then start the game.  You should have additional options in the character creator after adding this.


Inside the Black Imporium is a mirror where you can change your character's appearance - have you tried using this in there?  I just dropped it where you said, but I have to ask, did you mean to put it in the override folder?

#41
Beeto

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I successfully added my own tattoos to the game so that they would appear in character creation and at the Emporium. :lol:

Image IPB

Image IPB

It required going into my "Program Files (x86)\\Dragon Age™ II\\packages\\core\\data" directory and repacking one of the erf files in there with my tattoo files added to it and placing it back into the same directory as a replacement to the original erf file.  I placed the original erf file that I repacked in a different folder for safe keeping and added an entry in the chargen file that refered to the directory within the erf file that I used.  It doesn't matter what erf file you use.  As long as the entry in the chargen refers to the directory within the erf file that you use it will work.
Image IPB

You can extract the default chargen file from the misc.erf file located in the same directory I mentioned earlier.
Program Files (x86)\\Dragon Age™ II\\packages\\core\\data

I created a thread on the Nexus about this with a small description of how tattoos in DA2 work as opposed to the ones in DAO.  And a basic rundown of how I managed to make em work.  www.thenexusforums.com/index.php 

Sorry, it's not much of a tutorial.  It's mostly for modders that already know what tools to use and how to use them.  But it's a step in the right direction.  And hopefully what I've learned will lead to a better solution that will allow us to share mods like this more effectively.

#42
Wyldsong

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Kazren wrote...

Wyldsong wrote...

morrisonjdm wrote...

ughh can you just tell me what to do with your file I dl'd Im stupid when it comes to this stuff so maybe message me toddler instructions :P Pls


Alright, just download his stuff from this link:

http://mod.gib.me/dr...genmorphcfg.zip

Then, go to your desktop and go to:  My Documents>Bioware>Dragon Age 2

Unzip his file, and drop it into the Dragon Age 2 folder.  Say yes to the overwriting bit, and then start the game.  You should have additional options in the character creator after adding this.


Inside the Black Imporium is a mirror where you can change your character's appearance - have you tried using this in there?  I just dropped it where you said, but I have to ask, did you mean to put it in the override folder?


I may have been typing too fast.  Yes, I meant in the override folder.  I apologize for that!

#43
Wyldsong

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Beeto wrote...

I successfully added my own tattoos to the game so that they would appear in character creation and at the Emporium. :lol:

Image IPB

Image IPB

It required going into my "Program Files (x86)Dragon Age™ IIpackagescoredata" directory and repacking one of the erf files in there with my tattoo files added to it and placing it back into the same directory as a replacement to the original erf file.  I placed the original erf file that I repacked in a different folder for safe keeping and added an entry in the chargen file that refered to the directory within the erf file that I used.  It doesn't matter what erf file you use.  As long as the entry in the chargen refers to the directory within the erf file that you use it will work.
Image IPB

You can extract the default chargen file from the misc.erf file located in the same directory I mentioned earlier.
Program Files (x86)Dragon Age™ IIpackagescoredata

I created a thread on the Nexus about this with a small description of how tattoos in DA2 work as opposed to the ones in DAO.  And a basic rundown of how I managed to make em work.  www.thenexusforums.com/index.php 

Sorry, it's not much of a tutorial.  It's mostly for modders that already know what tools to use and how to use them.  But it's a step in the right direction.  And hopefully what I've learned will lead to a better solution that will allow us to share mods like this more effectively.


That is friggin awesome Beeto.  You sir are a genius.  I will follow up with this when I get home from work in the morning (24 hour shift today).  I might bug you for some intel in a PM if you don't mind, but I think this will work.  Thanks!!!

Tomorrow I can finally start porting my tats over.

#44
Kazren

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Does anyone know where to find the additem.erf file for DA2? I have instructions about adding items, but no file to drop where I should.

#45
Wyldsong

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Kazren wrote...

Does anyone know where to find the additem.erf file for DA2? I have instructions about adding items, but no file to drop where I should.


I don't know about an additem.erf file, but here is something that should allow you to add items via console commands:

http://social.biowar...7/index/6577690

Modifié par Wyldsong, 16 mars 2011 - 03:35 .


#46
Kazren

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Wyldsong wrote...

Kazren wrote...

Does anyone know where to find the additem.erf file for DA2? I have instructions about adding items, but no file to drop where I should.


I don't know about an additem.erf file, but here is something that should allow you to add items via console commands:

http://social.biowar...7/index/6577690


Wyldsong you are very helpful here & at nexus, so thank you.  The file that has the list of the items says to:
Extract to Documents\\Bioware\\Dragon Age 2 (retain directory structure), alternatively, drop additem.erf into Documents\\Bioware\\Dragon Age 2\\packages\\core\\patch.

That's why I asked where that file was.

#47
Veritrix

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Oh, I can't wait now to see what custom tattoos people come out with. Wyldsong always had some of my favorites for DAO.

#48
Thought Process

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Beeto wrote...

I successfully added my own tattoos to the game so that they would appear in character creation and at the Emporium. :lol:

It required going into my "Program Files (x86)Dragon Age™ IIpackagescoredata" directory and repacking one of the erf files in there with my tattoo files added to it and placing it back into the same directory as a replacement to the original erf file.  I placed the original erf file that I repacked in a different folder for safe keeping and added an entry in the chargen file that refered to the directory within the erf file that I used.  It doesn't matter what erf file you use.  As long as the entry in the chargen refers to the directory within the erf file that you use it will work.

You can extract the default chargen file from the misc.erf file located in the same directory I mentioned earlier.
Program Files (x86)Dragon Age™ IIpackagescoredata

I created a thread on the Nexus about this with a small description of how tattoos in DA2 work as opposed to the ones in DAO.  And a basic rundown of how I managed to make em work.  www.thenexusforums.com/index.php 

Sorry, it's not much of a tutorial.  It's mostly for modders that already know what tools to use and how to use them.  But it's a step in the right direction.  And hopefully what I've learned will lead to a better solution that will allow us to share mods like this more effectively.

Rebuilding a game ERF should not be necessary at all.

Modifié par Thought Process, 17 mars 2011 - 04:29 .


#49
mmmmmmPie

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Serious tattoo mod request.

Can we get a tattoo mod that places an "Exit Only" tattoo on Hawkes... shall we say... lower back (read: butt) that also disables all the gay characters from hitting on you?

I know it sounds silly but I'm actually being serious. I think it would be a very well received and welcome mod by many.

Modifié par mmmmmmPie, 17 mars 2011 - 04:32 .


#50
Beeto

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Thought Process wrote...

Rebuilding a game ERF should not be necessary at all.


I agree, but so far, this is the only way I've been able to get them to work without it making the face completely black instead of just showing the tattoo.  Rebuilding a game ERF was not the first thing I tried.  It was just the first of many things that I tried that actually worked.  I'm not giving up on it though.  Someone mentioned in a different thread, that making a folder called patch and using that instead of the override folder would work for mods.  So I'm going to give that a try, amoung other things.  I'm thinking that the key to it is getting the chargen file to look in the override folder instead of the data folder that has all of the ERF files in it.