how can one say ME was better than ME2?
#76
Posté 11 mars 2011 - 12:28
My gripes with ME2 was removing planetary exploration (the scan minigame was fun for a bit but quickly grew old), removing all inventory management (which was too much and redundant in ME but was really butchered in ME2), streamlining the skill trees too much and generally cutting too much of the RPG part of the game.
However, I preferred the companion interactions and dialog interrupts, the hacking/bypass minigames (though they got tiresome after a while), they made the classes feel more distinct (even though I preferred their "flavor in ME their functionality and distinctiveness was better in ME2), they improved the feel of the combat (though the heat clips were silly) and made the missions more distinct.
TLDR: I love both games... They improved ME2 in some areas whilst simultaneously ruining others, ME2 was more streamlined, slick and had better feeling combat but it lacked the sense of scale, exploration and customization that ME had.
#77
Posté 11 mars 2011 - 12:51
#78
Posté 11 mars 2011 - 01:39
ME1 takes the Story and RPG award, splits combat award with ME2.(imo)
ME2 splits the combat award with ME1.(imo)
ME1 wins with 2 1/2 the awards, imo.
#79
Posté 11 mars 2011 - 04:02
SpaceDesperado wrote...
I'm pretty sure only one random person called you a call of duty player and it wasn't even directed exactly at you lol just a general statement he felt about ME2.
I would also like to know in what part of giving us the most boring and obviously long bragging list of "gaming" accomplishments you have done, is considered a course on gaming and not a act of elitism?
Don't you just love the way RPG elitists insist they're just giving "a general statement" on how "he felt about ME2" when they call all of the rest of us drooling idiots, SD?
Anybody who tries to broad brush me and the other people on this forum who enjoy ME2 as brainless shooter junkies is getting called out. No more free shots.
Modifié par Thompson family, 11 mars 2011 - 05:58 .
#80
Posté 11 mars 2011 - 04:29
#81
Posté 11 mars 2011 - 05:42
ME1 still beats it in terms of scope, story, and atmosphere, IMO.
#82
Posté 11 mars 2011 - 07:04
#83
Posté 11 mars 2011 - 07:11
#84
Posté 11 mars 2011 - 07:21
But lets face it, Inventory and skills were more or less scrapped. The camera and dialogue sections looked better, but the writing was worse. It lost the whole do it in any order you want thing too. Did i mention the story was pathetic? IDK about you guys, but if i faced down the biggest threat the galaxy had ever seen, and it returned, wouldnt you be wanting to get right back in and stop the reapers again? or would you just belly ache and say sorry ive got my own problems to hell with the universe?>
#85
Posté 11 mars 2011 - 07:41
#86
Posté 11 mars 2011 - 07:42
#87
Posté 11 mars 2011 - 08:14
http://img857.images...e2storyarc.jpg/
ME1 just has a better setup and denouement... the start of ME1 starts with completely different concerns, protagonist's purpose and antagonist motives, etc. than the ending, everything evolves and changes into a completely different - and more exciting story by the ending, it resolves and the player is left feeling like the Mass Effect universe will never be the same
ME2 you pretty much get a lot of what you need to know about TIM being shady and collectors possibly working for the reapers in the first hour of the game, and when you finish neither has changed, the player is left feeling like the Mass Effect universe hasn't changed at all (not to mention, the collectors can just never match the threat of the reapers, they always suffered the "little brother" syndrome)
other than the story arc, i enjoyed ME2 more, and looking ahead i think the ME universe will definitely not be the same after ME3
Modifié par 88mphSlayer, 11 mars 2011 - 08:19 .
#88
Posté 11 mars 2011 - 08:14
1) ME2 had no story.
2) ME2 was not an RPG.
3) ME2 had worse characters.
4) The trilogy's story outline was designed before ME1 was released BUT EVIDENTLY EVERYTHING IS MAC WALTERS FAULT OMG
5) Using the 'CoD crowd' phrase in order to prove what an edgy and cool elitist you are, when this meme started after MW2 was released, and you have probably never played the first 4 games.
#89
Posté 11 mars 2011 - 08:46
#90
Posté 11 mars 2011 - 09:23
88mphSlayer wrote...
ME1 just has a better setup and denouement... the start of ME1 starts with completely different concerns, protagonist's purpose and antagonist motives, etc. than the ending, everything evolves and changes into a completely different - and more exciting story by the ending, it resolves and the player is left feeling like the Mass Effect universe will never be the same
ME2 you pretty much get a lot of what you need to know about TIM being shady and collectors possibly working for the reapers in the first hour of the game, and when you finish neither has changed, the player is left feeling like the Mass Effect universe hasn't changed at all (not to mention, the collectors can just never match the threat of the reapers, they always suffered the "little brother" syndrome)
Now here's criticism stated in a calm, rational way that respects the reader. No "dumbed down" BS. This is something worth replying to.
If there's one thing we can all agree on, I think it is that Saren was a great villian. That's lacking in ME2.
However, I have to disagree with 88mphSlayer and say that the uneasy alliance -- and even dependence -- on TIM is far more interesting to me. More complex and less dramatically satisfying, but more interesting. It make me look forward to ME3 far more than ME1 made me look forward to ME2.
Whether you were Paragon or Renegade, or anything in between, ME1 ended the same way. In ME2, you could spit in TIM'S eye at the end, or do what he wants and be his ally -- or dupe.
My Shep never missed a chance to tug at TIM's leash. He'd fly straight to the Citadel and report to Anderson before going to Omega. He'd upload the agent's info to the Alliance. And of coure, he made TIM furious at the end -- and laughed about it.
There's more to be said, but I definitely think that the claim that ME1 had a better story is quite debateable.
Modifié par Thompson family, 11 mars 2011 - 09:27 .
#91
Posté 11 mars 2011 - 09:41
Legion and the news that the Geth are not our enemies any more, and that most of them never were, is a very good plot turn. It also holds out the prospect of a Quarian/Geth peace.
========
ME2 was far more subtle and rewarded full pursuit of the dialogue options than ME1. For instance, I'm surprised to this day at the number of people on the forums who ask "What do you mean by 'Dyson sphere'?" They aren't lazy or dumb. They just didn't go all the way down the right path -- some of them couldn't, depending on how many missions they completed before recruiting Legion.
=====
I'd love to continue this, but shouldn't on what's supposed to be a non--spoilers forum.
Modifié par Thompson family, 11 mars 2011 - 09:42 .
#92
Posté 11 mars 2011 - 09:44
Thompson family wrote...
ME2 was far more subtle and rewarded full pursuit of the dialogue options than ME1. For instance, I'm surprised to this day at the number of people on the forums who ask "What do you mean by 'Dyson sphere'?" They aren't lazy or dumb. They just didn't go all the way down the right path -- some of them couldn't, depending on how many missions they completed before recruiting Legion.
But Legion mentions megastructure,
Edit: I searched on youtube just to be sure, since I haven't done that dialogue for a while.
Legion, calls it a megastructure and then says the closest analogue is a Dyson sphere. Here is the video it starts at ~1:06
My memory was off.
Modifié par Praetor Shepard, 11 mars 2011 - 09:55 .
#93
Posté 11 mars 2011 - 10:12
In terms of story the base ME2 game [without DLC] didn't progress the fight much against the Reapers and how to stop them.
In summary from a narrative perspective ME2 is just a setup for ME3 rather than an strong stand alone entry in the saga.
Note: IMHO should be peppered all over my post
Devil's Advocate: I have played a LOT of ME2 and it's currently my default "time sink" [Amazon US STILL hasn't gotten my preorder to me ... grrr]
Modifié par Alamar2078, 11 mars 2011 - 10:15 .
#94
Posté 11 mars 2011 - 10:19
Code_R wrote...
Oh and the scanning. Always with the scanning. Cerberus has no funds to hire a mineral requisition officer, LOL wut.
And as a spectre working for the Council I still had to buy my own weapons and armor?
#95
Posté 11 mars 2011 - 10:31
Jaesun999 wrote...
Area Design for the main quest areas was (in my opinion) WAY better in Mass Effect, probably due to the longer development time. Not to say Mass Effect 2's areas were terrible or anything,
Thats a question for me.How can anyone like the Areas in Mass Effect 2? The so called hubs are such bad jokes. Someone called them glorified shopping malls and that fits exactly.Nothing that even come close to the awesome thing the "old" citadel was.In this new "areas" i got claustrophobia.
Modifié par tonnactus, 11 mars 2011 - 10:32 .
#96
Posté 11 mars 2011 - 10:40
AdmiralCheez wrote...
Really? The immersion went up for me,
Press B to end the mission...
#97
Posté 11 mars 2011 - 11:10
how can one say ME was better than ME2?
Easy, watch:
"ME was better than ME2."
See? Simple. Now, do I choose to substantiate my claim? Maybe.
Trolling aside, both games are good. They just changed the wrong things in ME2 to make it better. Hacking and Bypass mini-game in ME2 are fun. Playing Simon or smearing omni-gel on everything in ME1 was boring. Simplifying the Skill system in ME2 was good, but they simplified too much. I felt l lost some of the personalization. Problem for me is I can't exactly say what would have been better. Also putting all abilities on a global cooldown was a bit annoying, but I understand the need to keep it balanced.
Replacing the Mako with planet scanning was too far. The hammerhead is a joke. The damn thing is made of paper mache and there's no aiming. What should have been done was combining the scanning for planets like Gas Giants and then keeping the mako for rockier planets. Also fixing the size ratio for the mako to person on the planet would have been nice. On the ship, the Mako looked huge, like a real apc. On a planet it looked the size of a long clown car.
If the Hammerhead is the future, give it some shields (that recharge before the sun comes up) and the ability to aim. Mix in the machine gun/cannon combo from the Mako and add in some more combat and some more worlds to explore with it.
Inventory time. Armor choices for the crew this time around would be nice, not just appearance packs. They're going to war with the reapers here. Skintight leathers and gas masks aren't going to cut it. Battle armor for everyone. Helmet toggles for every shep armor, too.
EDIT: Wow that went from trolly to ranty. sorry.
Modifié par Khemical, 11 mars 2011 - 11:13 .
#98
Posté 11 mars 2011 - 11:24
Curunen wrote...
Yes, I agree.Fiery Phoenix wrote...
ME1 was the better experience; ME2 was the better video game.
But it all comes down to personal preference anyway.
Agreed. Yes the characters were awesome in me2, but the main story arc was so dissapointingly bland. Assemble a team. Fight the collectors. Thats about it. If I tried to explain the story of ME1 it would be a very long detailed post. There was just so much more meat to the story. But this is only the second act, and I have faith that the conclusion will be EPIC!
#99
Posté 11 mars 2011 - 11:39
ME2, as with Two Towers, in my opinion, was great for what it was, but I thought of it as a sort of build up to ME3. ME2 was feckin' brilliant, but of course sacrificed the stellar story that ME1 had in order to build up our team of characters for ME3. Saying this, the story in ME2 was good I thought, but didn't touch ME1. However, I found ME2 more fun to play in a way and the characterisation I found to be better and more personal.
This leads to ME3, and the universe was intoduced in ME1, with the antagonists set, and the goal sort of clear. ME2 gave us the tools and the characters with which we could face the antagonists portrayed in ME1. Now, as in RotK, we take the fight to the main protagonists, and hopefully defeat them in clearly the best of the trilogy.
(I liken ME2 to the two towers as it stikes me that The Collector threat in ME2 seemed away from the main reaper threat from ME1, and I always thought that Saruman was a different threat from Sauron. Collectors = Saruman, Sauron = Reapers sort of thing, as Saruman and the collectors both worked for the main antagonist...
This is mostly bull, but I am trying to say that ME2 bridged the gap excellently between the opening and the conclusion, and though it may have upset some people, the stage is set for the best of the series...Mass Effect 3
#100
Posté 11 mars 2011 - 11:42





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