Single character stuck in slow motion
#226
Posté 15 mars 2011 - 11:09
#227
Posté 15 mars 2011 - 11:36
NuKeR86 wrote...
Anyone know what is on id 53 on the savegame editor? It has no Name and the modifier is -29.3199996948 (also my animation modifier is atm at -70.0)
And who is unknown1295? (in the party approval, but not in the list of individual party members where you change the stats)
The save game editor lists all approval ratings, even for characters who are no longer in your party... Approval is stored seperately from the party, as well. And I only look in the list of party members when matching an approval to a character. So unknown#### are characters who are not in your party, but have an approval.
ParasiteX wrote...
Doubt it will fix your save if its already been broken.
But the new version wont break it atleast.
Hope you made a backup of your save before you edited it .
I'm guessing no one's noticed the save game editor creates a .orig file the first time you save, and a .bak if there's already a .orig? That way you have a backup of the unedited save, and a backup of the previous edited save.
Modifié par Mephales, 15 mars 2011 - 11:41 .
#228
Posté 16 mars 2011 - 12:02
Malocus wrote...
Only slightly on the friendly side of neutral as I've tried pushing him into retaking his lands lately. Naked my damage resistance is 0%uebelblatt wrote...
@ malocus, are you friends with sebastian? if so, what is your current flat damage resistance (no auras, naked)?
wonderful, that means it's sebastians fault! damn that righteous bastard ;P
#229
Posté 16 mars 2011 - 02:04
Certainly whatever the issue is was caused by the DLC.
#230
Posté 16 mars 2011 - 03:21
Zerogates wrote...
Certainly whatever the issue is was caused by the DLC.
Wich one?
#231
Posté 16 mars 2011 - 04:08
I test on a very important app for my company, and we test software that is provided to us by a vendor (we dont even code it ourselves) and we still run testing cycles on two week timelines over and over and over for months until we are finally ready to do an install. Sometimes a minor bug fix in one area of a module has unintended consequences elsewhere. It could be that the game was tested by one group and passed as ready to go, then another group was testing just the specific DLC content on its own. Both passed with flying colors on their own, then BAM once put together problems happen.
I dont normally apologize for developers, i understand they are responsible for delivering bug free content on a very strict deadline with limited resources, and they are expected to be perfect every single time. I just know the pain of what they go through.
Its also funny that the same people that are screaming that it was not tested properly are hollering for a bug fix ASAP, not even thinking for a second that ALL that testing would have to be redone before a hotfix or a new patch could be released. As most things in life it is not nearly as simple as you think it is.
I for one find that it is freaking awesome that i beat the game on hard with this bug happening!! Once a patch comes i will feel great about trying out nightmare!
It does suck i feel ya, i know it sounds simple, but even in my job we have basically five patches a year and that keeps a team testing balls to the wall every day for the entire year. (once again its not even a really complex program as well)
It is great though that the community comes together to try and diagnose and offer advice for the devs, kudos to all the people doing that. Unfortunately i dont get that treatment, i get all the ****ing and none of the advice and help lol. Anyways, just my .02.
#232
Posté 16 mars 2011 - 04:28
What DOES happen is the QA teams report these big bugs and if they are hard to fix and will cause a slip in release they are put though bug triage. The management then decides which bugs are too risky to fix so they do not miss shelf dates. Due to the last 5 years or so and the ability to easily distribute a patch (even to consoles now) management often takes the stance of, ship now, patch later if we get caught. Ease of releasing a patch has been a boon to customers when there is a problem but unfortunately has lead to sloppy releases that have such dramatically bad bugs as this and many others we have seen here in the forums.
Sadly this is simply how it is now. We just have to wait until they deem it worthwhile to give us a patch.
Modifié par Krashwire, 16 mars 2011 - 04:28 .
#233
Posté 16 mars 2011 - 04:43
It was prevalent in YOUR game, not mine or thousands of other users that play as well, not arguing just saying it the chances it could have been missed are higher than you think, i mean the fact that it was missed shows that lol.
#234
Posté 16 mars 2011 - 07:08
Maybe the reason for me having this bug extra bad is I've tried making the game last as long as possible. I'm on 77 hours played near the end of act 3. I really have to wait for a fix before I can complete the game.
#235
Posté 16 mars 2011 - 07:23
#236
Posté 16 mars 2011 - 08:15
My rogue started his slomo-phaze yesterday and I remember exactly when it happened. I was doing the quest called A Murder of Crows where you have to find an Antivan criminal hiding in a cave. Anyway, in the cave I found the last piece of armor upgrade for Isabela and unlocked the achievement called "I got your back." Moments later when fighting the big bad in that same cave I got killed quite a few times and noticed that my char was attacking slower than normal. At first I thought that the monster just had some kind of ability that made me attack slower but it just seemed to get worse the more times I reloaded. I went through a couple of fights after that quest but right now my char attacks so slowly that the game is just unplayable. I took a screenshot of my abilities window and I seem to have both the Isabela and Sebastian bonuses active even though they are not in my party. Or are they perhaps meant to be active all the time?
#237
Posté 16 mars 2011 - 09:56
fathomless33 wrote...
I finished the entire game, didnt notice the bug at all, didnt have difficulty beating the game, only reading a post about this in another forum directed me to check this out then examine my saved game and found what was really going on. It could be missed, especially depending on how testing is conducted and structured.
It was prevalent in YOUR game, not mine or thousands of other users that play as well, not arguing just saying it the chances it could have been missed are higher than you think, i mean the fact that it was missed shows that lol.
Was isabella on friendship terms with you for most of the game and did you switch her out for any other party mumbers often? If not then you didn't have the bug so please don't speak for THOUSANDS of others.
And it's pretty dumb to say chances were high for them to miss it because they are not testing game "one" time with one set of options (like your playthrough) but every possible ending//option.
#238
Posté 16 mars 2011 - 11:02
Just a fix to remove it until the issue is resolved in a bigger patch or something cause right now people waiting for major patch can't continue play the game and it's not a quest that you can just avoid or any other thing.
#239
Posté 16 mars 2011 - 11:25
Modifié par Zepheera, 16 mars 2011 - 12:10 .
#240
Posté 16 mars 2011 - 11:48
#241
Posté 16 mars 2011 - 12:15
If you remove sebastian from your team you get -5% dmg resistance, then again and again with every swap ;/
#242
Posté 16 mars 2011 - 12:21
ParasiteX wrote...
I found a more permanat fix to the problem.
Using the Dragon Age Save game editor (daosavegame.exe)
Look for the Fire Damage Reistance value. It has an ID of 42. Seems Bioware changed the id values for stats and 42 is now Attack speed.
Youll notice that under modifier it has a negative value. Simply change that to 0 and save. And presto, Hawke has normal attack speed again.
Aint i just awesome. took me all 10 min to find and figure out how to fix..
Many, Many Thanks. It work for me!
#243
Posté 16 mars 2011 - 12:29
#244
Posté 16 mars 2011 - 12:56
Btw with the damage resistance thing is that only Sebastian or Isabella as well? I don't use Sebastian. But if you can still get it from Isabella do you know of a way to fix that?
Thanks mate
#245
Posté 16 mars 2011 - 02:04
#246
Posté 16 mars 2011 - 05:47
ParasiteX wrote...
I found a more permanat fix to the problem.
Using the Dragon Age Save game editor (daosavegame.exe)
Look for the Fire Damage Reistance value. It has an ID of 42. Seems Bioware changed the id values for stats and 42 is now Attack speed.
Youll notice that under modifier it has a negative value. Simply change that to 0 and save. And presto, Hawke has normal attack speed again.
Aint i just awesome. took me all 10 min to find and figure out how to fix..
I take it this is through the DaO toolset?
What if you (like me), only have the Da2 PC version and DaO on Xbox (and unable to download the toolset without a registered DaO PC game)
Is there an alternative savegame editor out there perchance?
#247
Posté 16 mars 2011 - 05:48
As a fellow software developer I think we'll have to agree to diasagreeuebelblatt wrote...
speaking from the developer's point of view, there's a million and one way to miss a bug.
it's so easy to talk about how highly visible a bug is when you have fresh eyes who have never seen a line of code
as we all know, this bug only happens to us after like 15-20 hours of gameplay and if the right circumstances apply. it's very understandable to see how this can be missed to me. especially because you have to die ten times + revive for it to become "visually evident".
- Dying anywhere from zero to a hundred times is necessary for this bug to become "evident" since death isn't necessarily the cause of this. I'm going for "nobody ever falls unconscious in any act" (read: nobody ever died) and my current animation speed modifier is still at -50.0
My rogue kinda has a problem defeating the Arishok with that handicap - I know that path dependant bugs can be a b**** to find, but as some posters have said, we're not talking about a mom & pop software shop here.
Oh well, time to shelve this game I guess until a hotfix or patch comes out... bummer
Modifié par TheDoctorMk2, 16 mars 2011 - 05:52 .
#248
Posté 16 mars 2011 - 05:55
http://social.bioware.com/project/1936/#filesNauks wrote...
Is there an alternative savegame editor out there perchance?
#249
Posté 16 mars 2011 - 06:08
I'd be quite willing to play without their 5% bonuses if I knew it would stop it constantly being deducted, even keeping them out of the party doesn't seem to help as I've seen it go down from one save to the next without one or the other in the active group.
Hell, it would be easy enough to give them a 5% boost in the right area using the save editor if only the ability itself could be removed, maybe there is a way somehow...
#250
Posté 16 mars 2011 - 06:58
TheDoctorMk2 wrote...
http://social.bioware.com/project/1936/#filesNauks wrote...
Is there an alternative savegame editor out there perchance?
Ah yes, nice one
Done and done, the ParasiteX fix works like a charm indeed, much appreciated.





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