This is simply the beta patch fixing savegame crashes etc. The real patch 1.01 is yet to come (and hopefully fixing the tons of bugs that were found already (this here, sketchy on the details, and merrills talk about events that haven't happened yet.. There are prolly more bugs, but those are the ones I encountered)
Back to topic:
I am right now trying to clean up my Hawke. Unfortunately I was using the Armor of the Fallen set which I modified so it scales with lvl, cuz I liked its look. Thus I have been using this set all through act 2 by now. Thing is its setbonus is bugged as well (+1 Str and +20 Health). I was losing Str and Health from time to time and I even came close to Varric's.
So, I got rid of the set bonus always appearing in my abilities screen by simply exchanging the helmet and save/load the whole thing. It seems to be perma gone now. Then I added up 100 HP and about 5 strength (I had to guess how much I lost. 100 HP and thus 5 Str seemed logical) Regarding Isabela in Party or not or having her bonus (or Sebastians) I simply correct it from time to time, knowing how much Speed and Damage Resi I'd have without them (luckily you can count it up on your items and passive abilities).
What I wonder is what the line Health_Reserve_Percentage is for? It says -20 and since the latest bugs any negative number in my savegame makes me feel uncomfortable. And I also wonder, although naked, why I have a modifier of 3 for Str, of 1 for Willpower and of 2 for Cons when my Character is naked. As you might have figured out I am a warrior, in case this means something. If I cumulate the modifier with the base stat I get the number of stats I have ingame without anything equipped.
It's also not clear to me that, although I have more Willpower than Isabela, she has like 10 Stam more than me- Both chars are naked and her armor doesn't give stam either.
Is it cuz she is a rogue she simply has more stamina than a warrior or is this another bug due to whatever reason?
Thanks in advance and I wish you all happy bughunting and -fixing
Ps.: I came to the conclusion this modifier stuff might be the passive bonus of being a warrior. Could that hit the nail on its head?
Pps.: Could it be thath this Health_Reserve_Percentage is the value that is for losing health when injured? That's the only thing which would make sense in my opinion. I have to say, however, that when my Hawke dies (I just tested this) and comes back to life when all enemies are defeated he doesn't get injured. Why is that?
Modifié par JayJayAmor, 17 mars 2011 - 03:28 .