Single character stuck in slow motion
#351
Posté 19 mars 2011 - 08:24
Now I am regaining my faith in Bioware. Was it so hard to give those small words of reassurance?
I don't know about rest of players with this problems, but now I feel much, much better.
#352
Posté 19 mars 2011 - 08:36
Peter Thomas wrote...
Ok, maybe I shouldn't comment on this, since I'm not the one fixing it, but I also think a little explanation is deserved.
According to the last information I had, it seems like the Maker's Sigh, follower player bonuses, and item sets bugs are actually all symptoms of the same issue. The game saves out the ability list incorrectly, leading to corruption. Those particular bonuses are abilities, which is why they show up on your ability screen.
We are testing a fix. I haven't been able to reproduce it personally after the fix, and QA is testing more thoroughly.
The fix of making Thumbs Up have a bonus of 0 doesn't actually fix the underlying problem, it just makes it have no consequences.
Thanks Peter! Hope you guys roll out the patch soon.
#353
Posté 19 mars 2011 - 08:45
Peter Thomas wrote...
Ok, maybe I shouldn't comment on this, since I'm not the one fixing it, but I also think a little explanation is deserved.
According to the last information I had, it seems like the Maker's Sigh, follower player bonuses, and item sets bugs are actually all symptoms of the same issue. The game saves out the ability list incorrectly, leading to corruption. Those particular bonuses are abilities, which is why they show up on your ability screen.
We are testing a fix. I haven't been able to reproduce it personally after the fix, and QA is testing more thoroughly.
The fix of making Thumbs Up have a bonus of 0 doesn't actually fix the underlying problem, it just makes it have no consequences.
That's great to hear, thanks for commenting. Zeroing out the animation speed modifier at least will make the game playable until the patch is released
#354
Posté 19 mars 2011 - 11:55
Does anyone cursed with this bug NOT have the Sebastian DLC INSTALLED?
#355
Posté 19 mars 2011 - 12:02
Peter Thomas wrote...
Ok, maybe I shouldn't comment on this, since I'm not the one fixing it, but I also think a little explanation is deserved.
According to the last information I had, it seems like the Maker's Sigh, follower player bonuses, and item sets bugs are actually all symptoms of the same issue. The game saves out the ability list incorrectly, leading to corruption. Those particular bonuses are abilities, which is why they show up on your ability screen.
We are testing a fix. I haven't been able to reproduce it personally after the fix, and QA is testing more thoroughly.
The fix of making Thumbs Up have a bonus of 0 doesn't actually fix the underlying problem, it just makes it have no consequences.
And Peter continues to be my fav. dev from Bioware
#356
Posté 19 mars 2011 - 01:00
#357
Posté 19 mars 2011 - 01:22
Relvor wrote...
I must be the dumbest person on earth to try to trigger this bug because it didnt happen to me. I followed the instructions to do so, but it doesnt work. Checked my final save from a playthrough where friendly Isabela has been about 90% of the time in my party. And I entered Hawkes house A LOT. I dont have the Sebastian DLC.
Does anyone cursed with this bug NOT have the Sebastian DLC INSTALLED?
Yes. Me.
If it helps, I only noticed it after the High Dragon and Zevran missions in Act 3. You really notice the difference in Hard mode.
#358
Posté 19 mars 2011 - 02:44
Peter Thomas wrote...
Ok, maybe I shouldn't comment on this, since I'm not the one fixing it, but I also think a little explanation is deserved.
According to the last information I had, it seems like the Maker's Sigh, follower player bonuses, and item sets bugs are actually all symptoms of the same issue. The game saves out the ability list incorrectly, leading to corruption. Those particular bonuses are abilities, which is why they show up on your ability screen.
We are testing a fix. I haven't been able to reproduce it personally after the fix, and QA is testing more thoroughly.
The fix of making Thumbs Up have a bonus of 0 doesn't actually fix the underlying problem, it just makes it have no consequences.
Nah, I think you should have commented, I feel a bit better about this now.
in other words, thanks!
Modifié par Vint1, 19 mars 2011 - 02:44 .
#359
Posté 19 mars 2011 - 03:11
Peter Thomas wrote...
Ok, maybe I shouldn't comment on this, since I'm not the one fixing it, but I also think a little explanation is deserved.
According to the last information I had, it seems like the Maker's Sigh, follower player bonuses, and item sets bugs are actually all symptoms of the same issue. The game saves out the ability list incorrectly, leading to corruption. Those particular bonuses are abilities, which is why they show up on your ability screen.
We are testing a fix. I haven't been able to reproduce it personally after the fix, and QA is testing more thoroughly.
The fix of making Thumbs Up have a bonus of 0 doesn't actually fix the underlying problem, it just makes it have no consequences.
That's great news. And please patch the game in a way that starting a new game is not necessary in regard of profiting from the bugfixes
I started off anew way too often now because of all the bugs.
#360
Posté 19 mars 2011 - 03:12
#361
Posté 19 mars 2011 - 03:57
#362
Posté 19 mars 2011 - 04:00
Modifié par krol146, 19 mars 2011 - 04:00 .
#363
Posté 19 mars 2011 - 05:30
What is different about the chance to dodge now?
#364
Posté 19 mars 2011 - 06:10
#365
Posté 19 mars 2011 - 06:19
Then i noticed Hawke´s attack speed is decreasing quite a lot and notice that this skill is bugged
Waiting for a fix, Hawke´s attack speed is like -400% already for me...
#366
Posté 19 mars 2011 - 10:35
#367
Posté 19 mars 2011 - 11:41
#368
Posté 20 mars 2011 - 12:04
Also that is a buff on the companion permanently rather than an ability being applied and removed from Hawke.
Now I can't be 100% sure but I get the feeling where it states the 10% Dodge for Hawke it doesn't actually apply anything. Would have to ask the mod's author to clarify but I get the feeling we'll have an official fix for this soon anyway.
#369
Posté 20 mars 2011 - 12:46
Anyway, my mage is now half the speed of other mages in the party, not only to attack but to pull off spells. Kinda frustrating to throw a fireball at a mob, only to have it miss because they moved out of the AoE 10 seconds ago.
Don't know if this matters, but I was noticing Isabela's friendship buff in my Hawke's abilities screen even when she wasn't in the party (this was pre-Deep Roads). It's not there now (Act II), but I did swap her into the party a couple of times since then to upgrade her gear and noticed I've become even slower.
Edit:
Hawke has never died/been resurrected
Has used only Avernus' Experimental Draught (besides the standard health/lyrium potion)
Has been under the influence of Speed. Anders is her dealer. Now I feel like I need it just to play the game. :x
I have the Sebastian DLC, but no friendship/rivalry buffs from him as yet.
Isabela was the first companion buff I got, indeed in all of Act I. Compared to my first playthrough, where I never got her approval and she left the game, my warrior Hawke never slowed down.
Mage Hawke IS wearing an armour set (Spiral Eye).
Edit 2: Thanks ParasiteX for figuring out how to fix via the savegames!
Modifié par Shadow of Light Dragon, 20 mars 2011 - 01:02 .
#370
Posté 20 mars 2011 - 12:49
Dagg Debrini wrote...
JayJay, I think the difference is that if that actually is affecting Hawke at all it isn't an ability applied in the same manner as the regular buff, I can't actually find a variable in the save game editor that would indicate a 10% dodge increase or decrease on my Hawke with or without the mod.
Also that is a buff on the companion permanently rather than an ability being applied and removed from Hawke.
Now I can't be 100% sure but I get the feeling where it states the 10% Dodge for Hawke it doesn't actually apply anything. Would have to ask the mod's author to clarify but I get the feeling we'll have an official fix for this soon anyway.
I did so and he explained it similar to your idea of the whole thing:
As far as I can tell, it's just the tooltip being a liar. The
abi_base.gda has two separate entries for the Thumbs Up ability, one
that applies to Isabela and one that applies to Hawke. The engine knows
the difference and applies each ability to the appropriate character.
The dynamic tooltips, on the other hand, are a little buggy and only
seem to read one line at once. In your case it appears to be reading
Isabela's. Mine keeps looking up Hawke's and telling me both characters
are getting a 0% attack speed increase. Either way it's lying, a look at
the savegame stats show that Isabela's getting a 10 bonus and Hawke's
untouched, as intended.
This fix is really fine, I suppose. And revertible in case of an official fix.
#371
Posté 20 mars 2011 - 03:34
#372
Posté 20 mars 2011 - 07:56
Can be avoided by undressing (and losing the complete set bonus) before use. I think this is similar to bugged removal of Isabela/Sebastien modifiers, in that Maker's Sigh strips it without triggering the adjustment.
Cheers!
#373
Posté 20 mars 2011 - 11:22
#374
Posté 20 mars 2011 - 11:35
#375
Posté 20 mars 2011 - 12:21
Peter Thomas wrote...
Ok, maybe I shouldn't comment on this, since I'm not the one fixing it, but I also think a little explanation is deserved.
According to the last information I had, it seems like the Maker's Sigh, follower player bonuses, and item sets bugs are actually all symptoms of the same issue. The game saves out the ability list incorrectly, leading to corruption. Those particular bonuses are abilities, which is why they show up on your ability screen.
We are testing a fix. I haven't been able to reproduce it personally after the fix, and QA is testing more thoroughly.
The fix of making Thumbs Up have a bonus of 0 doesn't actually fix the underlying problem, it just makes it have no consequences.
Good to know. Thanks for the heads up!





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