Aller au contenu

Photo

Single character stuck in slow motion


665 réponses à ce sujet

#576
Mhorhe83

Mhorhe83
  • Members
  • 143 messages

Serefinn wrote...

This bug is avoidable - don't become friends with Isabela and Sebastian in the first place - the problem with that is that you won't be able to get the level-up potion...


Avoiding part of the content, especially a part you paid *extra* for, is no solution :) Especially since most of us stumbled upon the issue after we'd already befriended one or both.

#577
Johnsen1972

Johnsen1972
  • Members
  • 5 347 messages
I had the same problem, I fixed it for now with editing the samegame. thx for the tip

#578
Scottedont

Scottedont
  • Members
  • 11 messages
I would like to hear someone from Bioware weigh in on this situation please. The game is unplayable. This isn't an opinion, this is a fact. When Hawkness pointed out that a bug shouldn't have to be danced around, I found myself in complete agreement.
How much QA was done on this product?
Who pushed it out the door without sufficient QA?
What does this say about the EA owned Bioware?
What does this say about the future quality of Bioware products?
These are now very real concerns Bioware fans never had before. If I worked from this company, I would be seriously concerned about my fan base right now.

#579
Arasaka

Arasaka
  • Members
  • 10 messages
I've had to put the game on hold as well.

For something as serious as this you'd think they'd jump on a fix quickly. Just another reason to be disappointed in DA2.

#580
knkx

knkx
  • Members
  • 1 messages
The ParasiteX fix using the saved game editor worked for me, and I have a theory as to what is happening in my game.

When I revive Hawke, I use an injury kit to fix the injury, however although ingame it seems the injury is cured, I do not think the values for combat movement speed and damage resistance are correcting in the code as they should.  So I am playing injured(with respect to damage resist and movement speed) even though there is nothing in the game that would clue me into this fact(aside from the extremely slow combat movement). On top of this the values seem to stack:

For example, When i fought the High Dragon Hawke died 4 times, revived and used 4 injury kits. My saved game had a negative modifier for dmg resistance and movement speed of -37.5. I set these to 0 in the save file, loaded the game and everything was back to normal. Then I went to fight the Vartriel(sp?) in the Murder of Crows quest, where Hawke died once. After being revived using an injury kit and saving, I checked the save game file and my dmg resistance and movement speed modifier was only like -7.

This might explain why its hard to nail down exactly when the bug occurs because everyone is dieing and reviving at different points in the game, and Hawke gradually gets slower each time as the values are stacking so its hard to notice the gradual change. It also might explain why no one seems to notice until later in the game, when people are dieing and rezzing more often.

I could of course be completely wrong, but I'm just trying to help out. Regardless, hopefully it is an easy fix for the next patch. While it isnt terribly difficult to check your saved game in the editor each day before you play, its still a hassle.

Modifié par knkx, 01 avril 2011 - 11:29 .


#581
Jaulen

Jaulen
  • Members
  • 2 272 messages
I just want to say that I <3 the person that did the savegame editor....

My mage trapped in molasses has been restored to normal speed......

#582
Harkness78

Harkness78
  • Members
  • 15 messages

Vint1 wrote...

Harkness78 wrote...

Gonna weigh in, I didnt play Dragon Age II til about 2 weeks after it came out. because I was still busy playing through Dragon Age Origins again to have a imported save file where I didnt kill every thing and every one :)

Loved Dragon Age II, the haters are just wrong, I love the free form mercenary questing, don't mind the reused dungeons (although some palette swaps would have been a good idea). The combat is improved, graphics, soundtrack, love the cast, reall digging it.

This bug has stopped me in my tracks, prbably logged 30+ hours in 3 days and now I havent played it for 3 days cause I got the bug. It isn't even debilitating, I think I am probably at -5% attack speed, cause it isn't noticable, but I know it has started.

I am not gonna play the game dancing around a bug, I want this fixed now, should have been fixed weks ago, hotfix it, disable Isabela and Sebastians bonuses entirely, no one would care. This is just awful, can't think of any other game I had to actively stop playing because it was so broken. And I have been playing games nonstop since the NES. Sure there are games that crashed a lot, but I can't even play this one because the bug won't allow me to play in the manner I set out too.

Fix it!


Ehh, counterpoint, even if you don't mind the reusable dungeons and all that, that's less a matter of preference, honestly. It's understandable to enjoy the freeform mercenary stuff over the epic questline, I like it better myself. But reused dungeons is a cost-cutting, time-saving measure, and I'm hesitant to encourage that. There's nothing else that could be. No one ever thinks, "this game would be better if it reused the same environments".

Bioware has proven they have the resources to avoid copy-pastes in ME2, and (yes I know it's a different team but still) admitted that the copy/pasting was a gigantic problem in ME1. The copy/pasting is even worse in DA2 as in ME1 the areas you visited on the main plot were all unique. The game takes place in Kirkwall, though it only ends up taking place in 8 locations in Kirkwall throughout 50 hours of gameplay.

Game's a 6 or a 7, but could've been a 9 or a 10 if it had more time. A 7 isn't bad. But cost-cutting shaving off the perfect touch to get a perfect score is frustrating, y'know? Makes the difference between the game's criticism a bunch of nitpicking, and a bunch of real flaws that bring down the quality of the entire game.

Plus, it's broken, can't play it., haven't been able to for 2 and a half weeks I think  That contributes. :P


Agreed, reusing dungeons is never prefferable, I am just saying that it is not a game ruiner for me. I would still give it a 9, was really really enjoying it until the bug. Definitely could have used a few more months in the oven. The Old Republic prolly wont be out til late fall at this rate, and Mass Effect 3 is December, so I don't think they would have cannibalized much of their own audience if they had released this in May or June instead of 2-3 months early with bugs. Could have used at least 3-4 more dungeons. Another thaig, another mine, another "evil" cave, and a forest woulda been nice.

#583
robotnist

robotnist
  • Members
  • 675 messages
im no programmer, but why isnt there an exe that does what the save editor does, for the laymen here?

this bug is nasty. i have NEVER taken more than a month to beat a bioware game. i dont want to be "finished" with it, i just want to see the whole story and start working on alts etc... disappointed...

#584
scrotimusmaximus

scrotimusmaximus
  • Members
  • 62 messages
I wonder if they realize the effect this is having? I was going to pre-purchase ME3, but definitely will wait for a month or two now.
Anyway yeah, any update yet on whether the patch will be retroactive?

#585
Retsnimel

Retsnimel
  • Members
  • 85 messages
 Thank you so much for this fix <3

#586
BrianRB

BrianRB
  • Members
  • 113 messages
Yes, indeedy. Bioware is definitely out to lunch on this problem.

The first entry on this thread is 23 days old, as of now, which means they've been aware of it for at LEAST 23 days and there's not a fix in sight.

Did we pay for a Beta version of this game, or what?


This is pathetic and, frankly, totally unacceptable.

#587
Mira

Mira
  • Members
  • 511 messages
First of all BIG THANK YOU to everyone who posted how to cure (at least temporary) Isabela's STD (aka "thumbs up" bug)

I knew my Hawkette had it - her damage reduction was -35 % I was surprised to find that her attack speed was -34 % as well.

When I was fixing this I also found that under Damage Resistance there is Health Reserve Percentage with negative modifer -1340.0 What is this? Should I fix it as well?

Once again thanks for the fix!

#588
Aries_cz

Aries_cz
  • Members
  • 196 messages
BioWare are working on the fix (or they have been some 14 days ago, as Peter Thomas said - http://social.biowar...9070/14#6647848), but who knows when will they release it?
I have to say that DA2 testing team has not done very good job, I just hope that SWTOR and ME3 are recieving much more attention...

#589
LazyWulfran1

LazyWulfran1
  • Members
  • 32 messages

Speakeasy13 wrote...


Hi, I tried that save editor a few times and it didn't work well for me. It corrupts my files and makes em unloadable by my game. I get a Spanish error msg telling me I don't have the DLCs (which I do but not in Spanish). Am I the only one encountering this?

Is your OS set to use Spanish for the system locale?  I had some problems with certain programs not working correctly when I set my locale to Japanese.

BioWare are working on the fix (or they have been some 14 days ago, as
Peter Thomas said -
http://social.biowar...9070/14#6647848),
but who knows when will they release it?
I have to say that DA2
testing team has not done very good job, I just hope that SWTOR and ME3
are recieving much more attention...

Well, they need to patch the issue on all three platforms.  For the PC, that just means putting up an .exe on the website, but for the consoles, the patch needs to through an approval process which is apparently long and onerous.  Said process needs to be gone through each time there's a patch, so they're probably trying to cram as many fixes as they can into one patch.  It would be nice to have problems patched as they show up (how many patches were there for NWN?), but in this age of multi-platform releases, good luck with that.

Modifié par LazyWulfran1, 02 avril 2011 - 06:31 .


#590
BTCentral

BTCentral
  • Members
  • 1 684 messages

BrianRB wrote...

Yes, indeedy. Bioware is definitely out to lunch on this problem.

The first entry on this thread is 23 days old, as of now, which means they've been aware of it for at LEAST 23 days and there's not a fix in sight.

Did we pay for a Beta version of this game, or what?


This is pathetic and, frankly, totally unacceptable.

BioWare are working on it.

Patches take time to code, then they have to go through QA, then in the case of consoles they have to go through MS/Sony's approval processes (which takes 1 to 2 weeks generally) - you'll probably find BioWare/MS/Sony have an agreement where patches have to be released on the same day too... or in other words it's a lot more complicated than it used to be back in the days of Neverwinter Nights when BioWare were just developing for the PC :P

sean-camel wrote...

When I was fixing this I also found that under Damage Resistance there is Health Reserve Percentage with negative modifer -1340.0 What is this? Should I fix it as well?

No idea what that is, however as far as I am aware that is not related to any Isabella/Sebastian issues.

Modifié par BTCentral, 02 avril 2011 - 08:46 .


#591
Aries_cz

Aries_cz
  • Members
  • 196 messages
Oh, I did not realize that consoles must have something special again (approval process from MS/Sony). Seriously, consoles are destroying gaming... unfortunatelly, no one would buy hardcore RPG on PC these days (or at least not enough people to generate profit)

#592
RainNIU

RainNIU
  • Members
  • 2 messages
Look, I don't care if it takes a long time to code. I want an apology. I'm NEVER buying another Bioware/EA game again at full price. I strongly considered waiting on this game, but with my previous love of DA and MA games, I chose to get it immediately.

They are punishing their fanbase by not having either a decent product or apologizing. I understand that apologizing will satiate people that currently own the game, but it will deter new purchasers. You already have our money, you owe those people an apology and explanation.

I'm NOT hacking the savegame. I'm completely capable of doing so, but that is an unacceptable solution.

#593
LoversPoison

LoversPoison
  • Members
  • 3 messages
Just relax, everything will be ok.. This is an unforeseeable circumstance. Who would have thought? Whats an apology going to do? What I would enjoy is them saying TOO BAD, suffer!

In the mean time, get some fresh air and find peace and love in the birds. Than you can get back into the cave soon hehe. Besides you know you can't resist buying the next bioware game. These are the only games of their kind. I could never boycott that for it is against the goddess's will.

#594
Aries_cz

Aries_cz
  • Members
  • 196 messages
Problem is in EA, not BioWare. EA wanted fast money from DA brand, so they forced BW to rush the release DA2 before complete testing nad QA could be completed...

#595
scrotimusmaximus

scrotimusmaximus
  • Members
  • 62 messages
LoversPoison, the problem is that it was not unforseeable. I totally understand a game being released with bugs, if we waited until a game was bug free then nothing would ever get released. What angers me about this time is that the bug is a game breaker on a big budget premium title, affecting lots of people. It's been a while since a AAA title was released with such a game breaking bug, with no official patch or official hotfix after almost 1 month. There's 2 scenarios for this bug:

1: They knew about the bug and chose to release the game on schedule anyway. If so, they should have had a hot-fix ready to go, as this bug shouldn't have to wait to be bundled with a major patch. I Understand about Microsoft and Sony approval times, and coding is not simple, but a hotfix is definitely within their capability to make on short notice and should have been released by now. A launcher script resetting animation speed modifiers upon game execution would have been a cinch.
Choosing to package the fix for this bug with the next major patch rather than release a hotfix asap shows that Bioware thinks we don't mind waiting around with a broken game.

2: They didn't know about the bug. This indicates severely poor QA testing before the release, and for such a big budget title under Bioware and EA, they should have known better.

Either scenario leaves me disappointed and surprised as this is out of character for Bioware

#596
Harkness78

Harkness78
  • Members
  • 15 messages
Scrotimus is spot on.

#597
Hux the Purple

Hux the Purple
  • Members
  • 9 messages
My mate is now finishing the game (he started later than me, because the game was crushing on him), because I told him about Isabella's bug and he avoided it - and I am STILL waiting... Is it pathetic? I'm so frustrated with this, that I'm bored of even playing it with another class. I agree when you say that it's EA's fault perhaps and not Bioware's, because, as with everything, where money is involved everything gets a bit f*&@ed up, but this is preposterous.
I mean, an announcement, an apology, an email ffs!

#598
BrianRB

BrianRB
  • Members
  • 113 messages

BrianRB wrote...

Yes, indeedy. Bioware is definitely out to lunch on this problem.

The first entry on this thread is 23 days old, as of now, which means they've been aware of it for at LEAST 23 days and there's not a fix in sight.

Did we pay for a Beta version of this game, or what?


This is pathetic and, frankly, totally unacceptable.


BTCentral wrote...

BioWare are working on it.

Patches take time to code, then they have to go through QA, then in the case of consoles they have to go through MS/Sony's approval processes (which takes 1 to 2 weeks generally) - you'll probably find BioWare/MS/Sony have an agreement where patches have to be released on the same day too... or in other words it's a lot more complicated than it used to be back in the days of Neverwinter Nights when BioWare were just developing for the PC :P


________________________________________________________________________________________



No, I'm sorry, I completely disagree with you. As I wrote, this is the kind of MAJOR issue that's supposed to be discovered and resolved in the development and testing phases, not discovered by customers who've paid good money for a "finished" product. This is simply inexcuseable, and in all my years of playing RPGs -- which goes back to before the first of the Ultima games -- I have NEVER seen anything like this.

This game is a mess, with all the bugs and other issues it has, even putting aside the idea that it's a completely unworthy "successor" to DA:O. That's a matter of opinion -- one which I happen to hold -- but the game's technical failures are a matter of FACT.

Modifié par BrianRB, 03 avril 2011 - 04:30 .


#599
scrotimusmaximus

scrotimusmaximus
  • Members
  • 62 messages
BrianRB: Exactly! We paid (many of us in advance) for a finished product, that we didn't receive. In any other industry, the vendor would be required (legally) to fix the product asap to a working order. The video game industry is mature and developed enough now that a "whoops, sorry guys, we'll get on to that, as soon as it suits us" response is not acceptable. They should be held more accountable, especially considering the profile and budget of this title.

#600
BrianRB

BrianRB
  • Members
  • 113 messages

scrotimusmaximus wrote...

BrianRB: Exactly! We paid (many of us in advance) for a finished product, that we didn't receive. In any other industry, the vendor would be required (legally) to fix the product asap to a working order. The video game industry is mature and developed enough now that a "whoops, sorry guys, we'll get on to that, as soon as it suits us" response is not acceptable. They should be held more accountable, especially considering the profile and budget of this title.



Those are excellent points, SM. I guess they're too busy spending all that money on those ludicrously expensive commercials they're running on TV.

If these were cars we'd bought, instead of a video game, would so many people be so willing to be so forgiving?

"Oh, well, the wheels are only falling off the SEDAN version of the product; the convertibles are okay... Just tighten the lug nuts every time before you start the car..."



Hell no! People would be outraged, and looking for some kind of compensation, if not a complete product recall.