The ParasiteX fix using the saved game editor worked for me, and I have a theory as to what is happening in my game.
When I revive Hawke, I use an injury kit to fix the injury, however although ingame it seems the injury is cured, I do not think the values for combat movement speed and damage resistance are correcting in the code as they should. So I am playing injured(with respect to damage resist and movement speed) even though there is nothing in the game that would clue me into this fact(aside from the extremely slow combat movement). On top of this the values seem to stack:
For example, When i fought the High Dragon Hawke died 4 times, revived and used 4 injury kits. My saved game had a negative modifier for dmg resistance and movement speed of -37.5. I set these to 0 in the save file, loaded the game and everything was back to normal. Then I went to fight the Vartriel(sp?) in the Murder of Crows quest, where Hawke died once. After being revived using an injury kit and saving, I checked the save game file and my dmg resistance and movement speed modifier was only like -7.
This might explain why its hard to nail down exactly when the bug occurs because everyone is dieing and reviving at different points in the game, and Hawke gradually gets slower each time as the values are stacking so its hard to notice the gradual change. It also might explain why no one seems to notice until later in the game, when people are dieing and rezzing more often.
I could of course be completely wrong, but I'm just trying to help out. Regardless, hopefully it is an easy fix for the next patch. While it isnt terribly difficult to check your saved game in the editor each day before you play, its still a hassle.
Modifié par knkx, 01 avril 2011 - 11:29 .