Making a broken game that only functions properly a month after release makes you lose your market edge against people who are not willing to buy a pirated copy sans in-game bonuses (which are inevitably hacked one month later) and can easily buy/download a pirated version if there's no extra incentive (most of the world's 6.7 Billion people fit into this category). If you can't give me a more functional game for $60 on day 1 than what I can buy down the road for $2, where's my incentive to pay full (indeed, a premium) price? That's the sad truth, which I'm sure you are aware of, especially in a developing market.
Modifié par scrotimusmaximus, 03 avril 2011 - 06:30 .





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