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Dragon Age 2 Failed How to Fix Dragon Age 3


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#226
Boiny Bunny

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cloud39472 wrote...

like someone said earlier its about enjoying the game but people that spot every flaw in the game cant enjoy it so... you must not be able to enjoy any game unless it took 7 years to make and its perfect in every way ... that's sad I feel very sorry for you.


Hehe, not even close.  I enjoy many games released every year.  I do not enjoy DA2 at all.

At best (Normal and Casual difficulty), the game is a button masher with no skill or thought required.  At worst (Hard or Nightmare difficulty), the game is an exercise in kiting every battle for 10 minutes, or luring every wave of enemies in the game 400m away from their spawn point so the second wave don't spawn on your head.

#227
cloud39472

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how does it not require skill or thought ... it takes more thought then pushing the button once and watching your mindless warden fight the battle for you...

#228
cloud39472

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also yeah they did rush the game but I don't think you appreciate the amount of work they put into this to give all the characters facial expressions must be hard work when you say something funny the characters smile say something aggressive your character gets a more angry expression etc....id like to see you do any better just saying ...but anyway im leaving so laters

Modifié par cloud39472, 12 avril 2011 - 10:15 .


#229
Boiny Bunny

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cloud39472 wrote...

how does it not require skill or thought ... it takes more thought then pushing the button once and watching your mindless warden fight the battle for you...


No it doesn't.  You just continue to push AAAAAAAAAAAAAAAAAAAAAAAAAAA and battle over.  You don't even have to move the joysticks!  Hawke just auto-locks onto the next enemy and AAAAAAAAAAAAAAAAA you win!

Well, on Normal and Casual.  As I said, Hard and Nightmare are just endless kiting and luring waves away from their spawn points.

The game encourages virtually no thought at all.

DA:O was about strategy.  If you just walked into a battle and set auto-attack on, and left it, most often you would simply die (unless perhaps you were a broken late game Arcane Warrior).

#230
cloud39472

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i still dont see how it apparently requires no thought and you don't win every time you die... allot even if you have it on normal origins was good but it practically sucks compared to this except from being able to equip all your companions with armour...

also he never auto locks onto the next enemy i always have to run to the next enemy or move the camera to hit the enemy otherwise he wont attack...i know i said i was gonna leave but i just cant help it...

Modifié par cloud39472, 12 avril 2011 - 11:08 .


#231
Boiny Bunny

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lol, well to each their own.

I find the combat completely mindless on Normal and Casual. I've never died or even come remotely close to dying on either of those modes (though I haven't played either for a long period of time). DA:O required a much higher use of strategy and tactics in every fight.

#232
Monica83

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The combat its something utterly ridicolus but i must admin its responsive and can be fixed in this way...

More real like animation:And not anime mindless trash anims(stylish don't mean's stupid look the witcher2 gameplay and see the anims they are awesome)
No exagerate moves: Like the teleport backstabbing the storm of arrow of varric or the teleport charge.. its just silly
No body explosion: A more real like violence see an arrow that hits an ennemy and make it explode its something trashy

About the dialogue:
No dialog wheel with paraphrase system: I really WANT roleplay my character in a RPG game so i want to be able to chose answers and not ICONS...

#233
randName

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cloud39472 wrote...

- again, if you give them a choice, respect it... they do


They don't, since they override several of your choices from DA:O and DA:A.

And why the hell would you pick cyan? 

Modifié par randName, 12 avril 2011 - 12:19 .


#234
cloud39472

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why not who cares what colour jeez how old are you 8 asking me why i picked that colour

and yeah boiny bunny i see what your saying it did take alot more strategy in origins like who to attack first and how to arrange your attacks you still have to do that in DA2 just not as much but i prefer it in DA2 thats just my opininon though.

Modifié par cloud39472, 12 avril 2011 - 12:30 .


#235
randName

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cloud39472 wrote...

why not who cares what colour jeez how old are you 8 asking me why i picked that colour


It was a side comment, and not the main reason I replied.

The point was that they do ignore our choices, as they bring back people like Leliana or Anders, or when they now claim that the epilogues in DA:O are only rumours and not actually true, as so that they can break them, ignore them and so - and have already started doing so in DA2 (Again with Anders, Leliana, but also with others like Zevran and so on).


& It was just such a horrible colour choice, that I had to ask - prod to what made you pick it ~

Modifié par randName, 12 avril 2011 - 12:31 .


#236
cloud39472

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i dont know why i picked that colour i just picked any random colour and all the choices i made in origins came through just fine into dragon age 2 so i havent got any problems ... at the minute

#237
randName

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cloud39472 wrote...

i dont know why i picked that colour i just picked any random colour and all the choices i made in origins came through just fine into dragon age 2 so i havent got any problems ... at the minute


Yes, but if you would have read on the forums, and what BioWare have said themselves - you would know that Anders can die in DA:A, if he did DA2 ignores that, Leliana can die, again DA2 ignores that, several epilogues have have people like Leliana or Zevran do other things than going to Kirkwall, joining up the chantry or such - so did Anders in DA:A if he lived and you convinced him that the Wardens was a good idea.

#238
cloud39472

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oh well i dont care about all that small stuff its minor faults and i dont really mind

#239
randName

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cloud39472 wrote...

oh well i dont care about all that small stuff its minor faults and i dont really mind


The deaths of your companions doesn't matter? 

The end game doesn't matter? 

#240
cloud39472

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none of my companions did die ... so meh i dont care .... even if they did i still wouldnt ... i havent completed it yet so well see

#241
randName

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cloud39472 wrote...

none of my companions did die ... so meh i dont care .... even if they did i still wouldnt ... i havent completed it yet so well see


But you can hardly claim that Bioware actually does what was asked here.

"again, if you give them a choice, respect it"

To which you claimed that they do, when they obviously do not; you just had no choices of yours trampled, so you could claim that BioWare did respect your choices, but not the choices BioWare gave.

Modifié par randName, 12 avril 2011 - 02:29 .


#242
Killjoy Cutter

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Ixalmaris wrote...

Dewnis wrote...

I'd say DA:2 is still a superb title. It's far better than most games.

But as always with sequals people expect too much and then bash on EVERYTHING that isn't exactly as in the first game. In a month or two when all the crying and disappointment has died down and people try the game for what it is the player reviews will go up.


Also did i miss something? All these people claiming you have to click all the time in combat? You don't have to click any more than in the first one as far as i've noticed. You select an enemy and your character strikes for you all you have to do is use skills, just like in the first one.


Actually people expect that a squel is in some way similar to the first game.



It's like someone who enjoyed the first two Batman movies with Keaton... and then was smacked in the face with the Clooney Batman movie...

#243
Roxlimn

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Boiny Bunny:

There is absolutely no need to kite on Hard. If you think and apply the right strategies, you can ROFLstomp nearly every encounter on Hard no problem. In fact, many DA2 fans on the build forums say that Hard is so easy to ROFLstomp that it requires no guide to do so.

Playing as a Mage, the biggest constraint on the speed of encounters was actually spawn times. I have to wait for the next wave to spawn before the encounter can continue. Sometimes, I go back to non-combat mode waiting.

You can kite your way to victory most times, I suppose, but who'd want to play like that? DA2's harder modes are for thinking gamers.

#244
randName

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Roxlimn wrote...

Boiny Bunny:

There is absolutely no need to kite on Hard. If you think and apply the right strategies, you can ROFLstomp nearly every encounter on Hard no problem. In fact, many DA2 fans on the build forums say that Hard is so easy to ROFLstomp that it requires no guide to do so.

Playing as a Mage, the biggest constraint on the speed of encounters was actually spawn times. I have to wait for the next wave to spawn before the encounter can continue. Sometimes, I go back to non-combat mode waiting.

You can kite your way to victory most times, I suppose, but who'd want to play like that? DA2's harder modes are for thinking gamers.


Agreed on the kiting, you don't need it on hard or nightmare.

The problem with the kiting is that once a really nasty enemy has it out for anything but your tank, and you are running low on stamina/mana in your party - the logical step would be for the attacked companion to run run run since her life does depend on it, esp. if the health potions are still on cooldown ~ so you start running, without any real intent to kite since you just want to get your companion away from dying, but the enemy AI is so retarded that it won't let go if its set to aggressive - and now you are kiting. & to stop doing so would require potion consumption, and that you actually helped the Enemy to get off its stupid boat and back into the fight.

But no you don't need to kite in Hard or Nightmare, and since I started getting stealth for both Varric and Isabela this rarely happens anymore, but here I'm actually helping the enemy by removing myself from combat.

I would still say that the combat is pretty terrible - as casual and normal requires you to do nothing but watch, and hard mostly makes it hard by giving enemies more health, more fortitude and higher resistance - and then Nightmare just ups this, and then adds a broken FF.

And its broken on PC since the damage you do is vastly higher than what the NPCs does, or a normal rank nightmare enemy can beat you up some and you will still stand, and you have to wack it fairly good for it to go down, it seems balanced and fair - as your fireball or mighty strike shaves off 10% of the health. The problem is that when you touch a companion death awaits instead of a 10% shave.

I tried giving Isabela 80% in dodge, with a ton of constitution - by adding stat potions - and yet she would die from one hit of my Hawkes twohander, while a normal enemy staggered a bit and had most of its health left.

Currently I'm playing the game on a modded Hard that gives the enemies the health of Nightmare, but without the auxiliary effects, simply due to Hawke using two handed weapons (My archer or rogue were played it through on Nightmare).

&
I seriously doubt that they tested large parts of the game on Hard or Nightmare (some enemies on Hard are highly annoying before you get your first high damage combos).

Modifié par randName, 12 avril 2011 - 03:46 .


#245
Roxlimn

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The game was mostly balanced and tested on Normal. All Bioware games are explicitly designed to be easy cruise-style games balanced around Normal settings. Even DA:O was like this - it just required a little more investment since the learning curve was a little steeper.

Kiting is not necessary. If the enemy has it out for anyone but the tank, the correct move is to use Taunt or Goad or any of the threat management powers to redirect aggression to the tank. I don't even have a proper tank. I prefer dealing lots of damage, really, really fast. They can't hurt you if they're dead, and there's no threat to manage if every enemy isn't a threat.

Combat in the game is bad in the sense that stupid no-fun techniques work, but they're not more fun just because they work. Hard requires you to have a foundational knowledge of most game systems and some application of cross class combos. If you do, you will never need to kite and you will curbstomp every encounter into the ground. Or you can kite; that works, too, unfortunately.

Isabela and a 2H Hawke can work in various ways. One way is to simply not have them in the same vicinity at the same time. The other is not to take Giant's Reach so as not to extend Hawke's range. The game's FF mode is decidedly harsh and demands perfection in some cases. I suppose that's why it's only applied in NM mode.

#246
Deathwing Commander

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 I agree completely with you guys. DA2 is BS next to DA1. Luckily I got it for only 20EUR from amazon. I am not paying 60EUR for this, not even if I were crazy.

#247
DragonAgeFanatiiic

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The game has a decent ending. Combat & talents are awesome.

Everything else is a downgrade, The game sucks,unfortunately. For new comers to the series, it's a mediocre title - for dedicated fans, it's a kick in the face. Disgraceful game.

#248
Mr.House

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DragonAgeFanatiiic wrote...

The game has a decent ending. Combat & talents are awesome.

Everything else is a downgrade, The game sucks,unfortunately. For new comers to the series, it's a mediocre title - for dedicated fans, it's a kick in the face. Disgraceful game.

Guess me and alot of others are not "Dedicated fans"

#249
HERiTAGE1981

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They need to acknowledge that they butchered the game. That's step 1 and they can't fix anything at all if they skip it.
After that, they need to tell EA to go take a hike. Close the doors, tell them you're not home, whatever it takes. Get the game done properly and for future reference, don't release another thing like DA2 especially after releasing something like DA1.

But my hopes are unfortunately too high... I've already listen to someone from EA saying they are making Mass Effect 3 "more appealing to a broader audience". So yeah, they are dragonageising (:P) Mass Effect too.
Dragon Age 2 sales are laughable and they should've learned their lesson from the countless mistakes they made before (i mean EA here), but i guess it's their policy to be really dumb.

#250
braddao

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da2 is better than some and it should have been better than dao instead it was less than dao. dao was so good something had to go wrong in the making of da2 and the dlc of dao i have so many things to say about how dao dlc failed and how da2 failed i just hope to god or anyone that some bioshock people read this and make da3 like dao and scrap the da2 template completely and go back to dao. the dao gameplay graphics and story were all amazing same with the user interface and da2 just seemed like a below average assasins creed style bad game. please make da3 great so i can sleep happily i seriously can not get good sleep while the dragon age name is being spat on by da2 and dao dlc if you want any more feedback pm me