Roxlimn wrote...
Boiny Bunny:
There is absolutely no need to kite on Hard. If you think and apply the right strategies, you can ROFLstomp nearly every encounter on Hard no problem. In fact, many DA2 fans on the build forums say that Hard is so easy to ROFLstomp that it requires no guide to do so.
Playing as a Mage, the biggest constraint on the speed of encounters was actually spawn times. I have to wait for the next wave to spawn before the encounter can continue. Sometimes, I go back to non-combat mode waiting.
You can kite your way to victory most times, I suppose, but who'd want to play like that? DA2's harder modes are for thinking gamers.
Agreed on the kiting, you don't need it on hard or nightmare.
The problem with the kiting is that once a really nasty enemy has it out for anything but your tank, and you are running low on stamina/mana in your party - the logical step would be for the attacked companion to run run run since her life does depend on it, esp. if the health potions are still on cooldown ~ so you start running, without any real intent to kite since you just want to get your companion away from dying, but the enemy AI is so retarded that it won't let go if its set to aggressive - and now you are kiting. & to stop doing so would require potion consumption, and that you actually helped the Enemy to get off its stupid boat and back into the fight.
But no you don't need to kite in Hard or Nightmare, and since I started getting stealth for both Varric and Isabela this rarely happens anymore, but here I'm actually helping the enemy by removing myself from combat.
I would still say that the combat is pretty terrible - as casual and normal requires you to do nothing but watch, and hard mostly makes it hard by giving enemies more health, more fortitude and higher resistance - and then Nightmare just ups this, and then adds a broken FF.
And its broken on PC since the damage you do is vastly higher than what the NPCs does, or a normal rank nightmare enemy can beat you up some and you will still stand, and you have to wack it fairly good for it to go down, it seems balanced and fair - as your fireball or mighty strike shaves off 10% of the health. The problem is that when you touch a companion death awaits instead of a 10% shave.
I tried giving Isabela 80% in dodge, with a ton of constitution - by adding stat potions - and yet she would die from one hit of my Hawkes twohander, while a normal enemy staggered a bit and had most of its health left.
Currently I'm playing the game on a modded Hard that gives the enemies the health of Nightmare, but without the auxiliary effects, simply due to Hawke using two handed weapons (My archer or rogue were played it through on Nightmare).
&
I seriously doubt that they tested large parts of the game on Hard or Nightmare (some enemies on Hard are highly annoying before you get your first high damage combos).
Modifié par randName, 12 avril 2011 - 03:46 .