Aller au contenu

Photo

Dragon Age 2 Failed How to Fix Dragon Age 3


  • Veuillez vous connecter pour répondre
303 réponses à ce sujet

#276
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

Plaintiff wrote...

Well I don't want them to listen to your feedback anyway. So it works out pretty great for me.


Perhaps it works for you, but not for those of us who have no interest in an overly passive protagonist, in terrible paraphrasing and auto-lines, in heavy railroading of the plot, in the clumsy dialogue wheel, or the other aspects that have turned some away from the Dragon Age franchise. I don't see why they turned away from a successful game, and are keeping most of the aspects of a game that hasn't lived up to expectations.

Then again, when I read a developer claiming that people only hated Tallis because she was a woman, it becomes clear that they have no real interest in reading our criticism or taking us seriously.

#277
Eilaras

Eilaras
  • Members
  • 86 messages
Bioware will never manage to make a game that pleases everybody on every aspect of the game, so we all have to adjust one's expectations. For me, the dialogue wheel felt strange sometimes, and you can say that it feels more like "biowares character" than your own. But, there are some disadvantages with a silent protagonist as well. Sometimes in origins, it felt kinda strange, there where several occacions where it felt like the warden should say something but just stood there looking like a statue, and it just felt akward. 

So the dialogue wheel is here to stay, i can live with that. That was the smallest problem with DA2 for my count. What bothered me the most was the combat system. Sometimes it felt like i was playing Tekken or God of war, and that is so not what i want from a RPG.  In the DLC, Bioware made some changes, forcing you to think more strategic. I loved that, and it showed that Bioware actually listens to feedback.  (that doesn`t mean that everyone can get exactly what they want)    If they can keep that, plus toning down the insane action speed and ninja moves  (plus bringing back the killing animations) im super-thrilled! 

#278
Cutlasskiwi

Cutlasskiwi
  • Members
  • 1 509 messages

Pasquale1234 wrote...

Cutlasskiwi wrote...

True, but I found it the same with DAO. The game didn't give enough justification to stay in Ferelden instead of going to Orlais to rally other wardens. I kept hearing that darkspwan might try to hunt me down during my travels. But I figured that they could try to hunt me down while I gather real allies in Orlais instead of going through with Flemeth's suicide mission.


You also had the Loghain/Howe problem.  IIRC, Orlais did send some Wardens (along with other troops), but Loghain turned them away at the border.  After having heard about what had happened to Ferelden's wardens at Ostagar, it was decided that a single warden (Riordan) might be able to sneak into Ferelden to help, but he was caught and imprisoned until your warden helped him escape.


But that does not mean that I could not sneak out of Ferelden to Orlais, especially after slaughtering the assassins, (and everyone else for that matter), Loghain sent after the survivors.

#279
Pasquale1234

Pasquale1234
  • Members
  • 3 061 messages

Cutlasskiwi wrote...

Pasquale1234 wrote...

Cutlasskiwi wrote...

True, but I found it the same with DAO. The game didn't give enough justification to stay in Ferelden instead of going to Orlais to rally other wardens. I kept hearing that darkspwan might try to hunt me down during my travels. But I figured that they could try to hunt me down while I gather real allies in Orlais instead of going through with Flemeth's suicide mission.


You also had the Loghain/Howe problem.  IIRC, Orlais did send some Wardens (along with other troops), but Loghain turned them away at the border.  After having heard about what had happened to Ferelden's wardens at Ostagar, it was decided that a single warden (Riordan) might be able to sneak into Ferelden to help, but he was caught and imprisoned until your warden helped him escape.


But that does not mean that I could not sneak out of Ferelden to Orlais, especially after slaughtering the assassins, (and everyone else for that matter), Loghain sent after the survivors.


Sure.  As you said, you could just sneak across the border to Orlais and rally other wardens.

The thing you are not looking at is that Orlesian wardens had already been rallied, but were not able to get into Ferelden with Loghain's troops stopping them.  The single warden (Riordan) who managed to sneak across the border was caught and imprisoned.  You have no reasonable expectation that you would be able to bring any Orlesian assistance into Ferelden without first dealing with Loghain - so your other supposed option is a complete no-go.

ETA:

TonberryFeye wrote...

However, does it not strike anyone
as odd that the people they listen to are the ones who prefer elements
of DA2, which has been proven to be a flop compared to Origins, has
invoked far more negative feedback, alienated a good chunk of the
Origins fanbase (who are the sole reason Bioware made the sequel - the
DA franchise would have been dropped if it bombed with Origins) and
generally going against anything that remotely resembles a sound business strategy?

You'd
think someone at EA of all places would understand the idea of "follow
the money." We now have two different approaches to making a Dragon Age
game: Origins, and failure. Bioware is repeating failure. Why is nobody
at EA demanding that they follow Origins to rake in some cash?


I think they may be operating under the impression (delusion?) that if they just polish the turd (no map recycling, minor customization of iconic looks, tweak the dialog system and combat, hide the rails a little better), they'll have a winner.  It is the only thing I can imagine that would keep them going in the same direction - and it seems to be exactly what they intend to do.

And who knows?  It might work.  Say what you will about the franchise's goodwill and reputation being trashed, it is also true that the bar has been lowered several notches.  The reality is that anything that comes on the heels of a widely acclaimed, instant classic sort of game is going to be held to stellar standards and is likely to be at least somewhat disappointing.  The Next Thing won't suffer from the problem of high expectations, and is less likely to be criticized for not being a sequel.

Modifié par Pasquale1234, 30 juin 2012 - 07:25 .


#280
shadow-warlord

shadow-warlord
  • Members
  • 30 messages

TonberryFeye wrote...

But "listening to feedback" implies that said feedback will dictate future development.

It feels like one of those areas where instead of addressing the point raised, Bioware just wants to deflect the point instead. I mean, how many ways can we go about this?

"Dragon Age 2's dialog didn't work right."
"We're confident the dialog wheel will work really well next game."

"The dialog wheel is clumsy, vague, and it breaks immersion."
"Lots of people wanted the dialog wheel to be in Origins because Mass Effect had it and Mass Effect was popular, so we're choosing to keep it."

"The combination of using emoticons to turn conversation into a weird metagame, paraphrasing that resulted in the character saying something entirely different to what you expected and the fact
that Hawke's entire personality changed to suit what you picked, instead of changing what was said to suit the personality meant that conversations became painful to work through."
"We disagree."

"You're a bunch of ****ing idiots! Nobody likes the dialog wheel!"
"We think you're being rude so we'll ignore all the points you raised and focus entire on how you raised them, complain about how you raised them, and then carry on doing what we were going to do anyway."

This is pretty much how I view Bioware's attempt at 'listening to feedback'.


Exactly...Personally i think that the biggest problem with DA2 was neither the story nor the reused enviroments.
It was the damn dialogue wheel and the conversations. I don't know, but it ruined the game for me, dialogues became good, funny,bad and they didn't have teh depth of Origins. 

If Bioware should be changing something with DA3 it's the conversations. Keep the voiced PC but return to the dialogue tree or make the dialogue choices like Origins whatever. And the fact that they're not even considering it is the worst. Nearly everyone hates the dialogue wheel yet they refuse to see it or more likely "act" as if they don't see it.

If Bioware actually wants to convince me they're taking feedback seriously, i want confirmation that they are considering changing the conversation system otherwise i probably won't have much hope for DA3.

#281
mp911

mp911
  • Members
  • 144 messages
n°1 no more re-used over and over maps and back to more strategic fight without waves and waves of énemies those were the worst part of da2

n°2 bring back partner costumisation, former class (arcane warrior, animals summon or morph), and magic combo

#282
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 884 messages
The strict adherence this board has to the dialogue tree never really made sense to me. It's a classic RPG staple, and being somewhat classic myself I can almost understand why so many people dig in their heels and go "No, I don't want change, change sucks".

The problem is, that DAO's tree was never anywhere near as vital as it was to something like the original Fallout games or the Baldur's Gate series. In there you needed something like the tree, because you had such a huge variety of responses to choose from and things that could legitimately help you roleplay, not just the occasional "Oh hey I'm an elf so I have ten lines in the entire game that differ from a human line" that Origins did.

A majority of Origins' responses just fed back to other areas of conversation (which 2 does, as well) though DAO have the occasional quest that allowed you more than "nice, neutral, or bastard" responses. Either way, the wheel can still net you five possible responses (the sixth spot being 'back') and if you point out something in Origins that gives you six or over response choices I'll eat my hat.

Though, since I am just replaying it right now, I'm pretty confident about that.

As far as DA2 goes, I'll give it another shot once I finish my Origins through Awakening run, but I liked it despite the flaws. Though, I am playing them on consoles so the changes from DAO to DA2 weren't quite as drastic as they were on the PC. My main gripes with DA2 the first time were the reused environments (which Origins did in spades too, but how many people were complaining that the Sacred Ashes ruins and Forest ruins used a really similar tileset?), player-only loot, and the writing. The Darkspawn may be dull as far as villains go, but at least you knew they were the threat in the end. DA2's mages and templars thing would've been better if it had been built up more strongly, and without the stupid double heel turn at the end. Making it a gray area where both sides are in the right but you still have to pick would've been a hell of a lot more interesting.

#283
Kehrsyn

Kehrsyn
  • Members
  • 9 messages
I enjoyed Dragon Age 2, and replay it often. Don't fix whats not broken.

#284
cuzsal

cuzsal
  • Members
  • 264 messages
Dragon Age 3 will be the final nail in the coffin and will be put 6 feet under and buried in concrete

Unless this new Bioware (EA) pulls off some great space magic, er i mean just magic and comes up with a amazing story, and a even better ending. which I am sorry i dont think they will. I want them to do good, hell I have been buying every single one of there games since i first played BG1 and BG2 amazing games

But it seems EA really is running things

#285
SirGladiator

SirGladiator
  • Members
  • 1 143 messages
There was obviously a lot right and a lot wrong, but trying to make DA2 like the ME series wasn't just a bad idea, it was strange, given how much more popular DAO was than either ME or ME2. Its like 'We see that the fans like A better than B' 'Yeah, so I guess we should start making B more like A' 'Actually, we're going to make A more like B instead'. It didnt make any sense. They made all sorts of changes that the fans made quite clear that they didnt want, and the result was fairly predictable, the fans didnt like the end result. I personally still liked the game, even though obviously it wasnt as good as the original, and I wish they were still putting out a DA game per year, rather than waiting forever to put out the next one, but I do hope that they listen to the fans this time. So far it seems they're making a much greater effort to do that, and I'm encouraged by that. Hopefully we'll hear more soon.

#286
PinkDiamondstl

PinkDiamondstl
  • Members
  • 1 099 messages
DA2 did't fail...
People whine too much...

#287
Melca36

Melca36
  • Members
  • 5 810 messages

Kehrsyn wrote...

I enjoyed Dragon Age 2, and replay it often. Don't fix whats not broken.


LOL! I gave the game a 7/10 but I even know its NOT perfect.

I would not expect the same game for DA3. Developers have already said it would be different and they acknowledged missteps with DA2.

#288
PinkDiamondstl

PinkDiamondstl
  • Members
  • 1 099 messages
 I hate how people go on the hunt for the perfect Image IPBgame.
Despite it's flaws I believe DA2 to be a great game. Still better than anything that i've played all year. ................Skyrim........

Modifié par PinkDiamondstl, 06 juillet 2012 - 06:55 .


#289
Guest_Rojahar_*

Guest_Rojahar_*
  • Guests
People who say stuff like DA2 is a Diablo 2 clone (or say things like "It's just like Call of Duty! Dur-hur-hur!") just help invalidate whatever argument they're trying to make and show how dumb they are with such ridiculous hyperbole. Try playing the games you're trying to insult Dragon Age 2 by comparing it to, at least. No, DA2 is not a surf boarding game, so don't say it's a clone of one of those either.

Modifié par Rojahar, 06 juillet 2012 - 07:41 .


#290
ianvillan

ianvillan
  • Members
  • 971 messages

Kehrsyn wrote...

I enjoyed Dragon Age 2, and replay it often. Don't fix whats not broken.


I enjoyed Dragon Age Origins, and replay it often. So I would say to Bioware why break what worked.

#291
TonberryFeye

TonberryFeye
  • Members
  • 123 messages

Sopa de Gato wrote...
My main gripes with DA2 the first time were the reused environments (which Origins did in spades too, but how many people were complaining that the Sacred Ashes ruins and Forest ruins used a really similar tileset?),

This is a damn weak argument.

The only 'reusing' of areas that sticks in my mind is Denerim, where we get five back-alleys and only two designs (oh, I think K's Hideout was just the entryway of the Blood Mages Hideout, but that wasn't a real dungeon). Dragon Age copy-pasted for major arcs - the equivalent of making the Brecillian Forest identical to the Kokari Wilds.

As for reusing a tileset... did it not occur to you that, perhaps, the ruins below Haven and the ruins in the forest might be built by the same people? A lot of the ruins in Origins have Tevinter statues, which suggests Tevinter builders, which suggest Tevinter architectural styles, which suggests similar end results. Even then, there's a big difference between reusing a tileset and reusing the exact same level layout for a dozen dungeons!

#292
KiwiQuiche

KiwiQuiche
  • Members
  • 4 410 messages
Frankly, I loved the combat. I always hated playing as a rogue in DAO but hotdang did I feel like a real ninja in DA2, backflipping about, backstabbing people and being sneaky.

Mage was also a crapton more fun, I felt like I was actually doing something than just waving a glowing stick about.

Warrior got a good upgrade, so I felt like a was in a flurry of actual moves and the upgrades/abilites were neat.

Heck, I'm trying to replay DAO and the combat is so damn boring.

#293
Melca36

Melca36
  • Members
  • 5 810 messages

KiwiQuiche wrote...

Frankly, I loved the combat. I always hated playing as a rogue in DAO but hotdang did I feel like a real ninja in DA2, backflipping about, backstabbing people and being sneaky.

Mage was also a crapton more fun, I felt like I was actually doing something than just waving a glowing stick about.

Warrior got a good upgrade, so I felt like a was in a flurry of actual moves and the upgrades/abilites were neat.

Heck, I'm trying to replay DAO and the combat is so damn boring.



:lol: I would not expect combat to be the same either.  It won't be slow in Origins but I would not expect to be playing a hack and slash rogue either.

#294
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

PinkDiamondstl wrote...

DA2 did't fail...
People whine too much...


Like DA2 or hate it, DA2 did fail.  You don't cancel planned (and promised) explansions and DLC additions of games unless they have failed.

-Polaris

#295
hussey 92

hussey 92
  • Members
  • 592 messages

KiwiQuiche wrote...

Frankly, I loved the combat. I always hated playing as a rogue in DAO but hotdang did I feel like a real ninja in DA2, backflipping about, backstabbing people and being sneaky.

Mage was also a crapton more fun, I felt like I was actually doing something than just waving a glowing stick about.

Warrior got a good upgrade, so I felt like a was in a flurry of actual moves and the upgrades/abilites were neat.

Heck, I'm trying to replay DAO and the combat is so damn boring.

The DA2 combat may look cool, but it's still just a button-masher/click-fest.  I was very bored with it by act 3.  

I found the DAO combat much more fun.

#296
JustAnotherZero

JustAnotherZero
  • Members
  • 39 messages
If I were Bioware... I would ignore the minority who liked DA2 and focus on the original fanbase. Kingdoms of Amalur has proven that you can't rely on a small and unproven(newer) fanbase... Something that DA2 has in comparison to DA1's fanbase which goes back several years.

If Bioware follows the same route as DA2... They'll end up with another 1 million sold failure. RPGs with a strong focus on combat and cinematics do not sell.

Combining two of the most failure prone genres in video games...

Cinematic games and action rpgs... Is a very bad idea. Cinematic games can barely even sell, much less reach 1 million sold and action RPGs never top the 1 million mark.

Bioware needs to figure out how to balance gameplay, cinematics, story, and action so they'll atleast find some semblance of success with DA3.

#297
Ryllen Laerth Kriel

Ryllen Laerth Kriel
  • Members
  • 3 001 messages
DA 2 honestly made me not care one bit about future titles, it even made me lose interest in replaying DA:O. I never even finished the expansion for Origins since there are so many lore changes and gameplay changes for the worse (going into DA 2). I liked DA:O for a few reasons, despite it's flaws, and was very disappointed in DA 2 in most ways regarding quality and continuity of the product. I expected changes and followed the forums closely, but DA 2 was not changed for the better in my opinion. I was hoping time would make me regain interest and soften my opinion of DA 2, but it hasn't. I could care less about DA 3, unless I hear more details about it. The details I know so far are fairly dismal though, but we'll see.

Modifié par Ryllen Laerth Kriel, 12 juillet 2012 - 08:13 .


#298
Mabaker

Mabaker
  • Members
  • 20 messages
Very true indeed. I myself however am willing to give DA3 a chance once it's out. I would like to be immersed in the story like in Origins, I would like to care about my companios the way I did in Origins, I want to hear them interact with me, I want to be cared about myself. That would be something.

Ryllen Laerth Kriel wrote...

DA 2 honestly made me not care one bit about future titles, it even made me lose interest in replaying DA:O. I never even finished the expansion for Origins since there are so many lore changes and gameplay changes for the worse (going into DA 2). I liked DA:O for a few reasons, despite it's flaws, and was very disappointed in DA 2 in most ways regarding quality and continuity of the product. I expected changes and followed the forums closely, but DA 2 was not changed for the better in my opinion. I was hoping time would make me regain interest and soften my opinion of DA 2, but it hasn't. I could care less about DA 3, unless I hear more details about it. The details I know so far are fairly dismal though, but we'll see.



#299
KiwiQuiche

KiwiQuiche
  • Members
  • 4 410 messages
Only thing I want implemented from DA2; As long as they keep the combat; that's one of the only things I really liked about DA2.

Honestly, tried replaying DAO and the combat nearly put me to sleep. It's so incredibly boring and monotonous.

The rest...even the VA was annoying in DA2. Lady Hawke was all fancy dandy proper prim lady it annoyed me and HeMan Hawke's voice was all over the place. Prefered DAO dialogue, more option.

Modifié par KiwiQuiche, 09 août 2012 - 09:47 .


#300
Wozearly

Wozearly
  • Members
  • 697 messages

Sopa de Gato wrote...

The strict adherence this board has to the dialogue tree never really made sense to me. It's a classic RPG staple, and being somewhat classic myself I can almost understand why so many people dig in their heels and go "No, I don't want change, change sucks".

The problem is, that DAO's tree was never anywhere near as vital as it was to something like the original Fallout games or the Baldur's Gate series. In there you needed something like the tree, because you had such a huge variety of responses to choose from and things that could legitimately help you roleplay, not just the occasional "Oh hey I'm an elf so I have ten lines in the entire game that differ from a human line" that Origins did.

A majority of Origins' responses just fed back to other areas of conversation (which 2 does, as well) though DAO have the occasional quest that allowed you more than "nice, neutral, or bastard" responses.


Eerily enough, you've explained why it makes sense if you step back and look at it slightly differently. ;)

The use of the dialogue tree in earlier Bioware games, and in other RPGs, was to allow for significant differentiation beyond a set number of responses, and to allow for a relatively subtle implementation of skill checks such as (if intelligence > 10, show this option), which allowed completely different approaches for resolution, or access to dialogue and quests, depending on the type of character. And added the potential for a lot more RPG flavour by having multiple permutations of dialogue and action even when it achieved broadly the same outcome.

Was DA:O a shining example of this? I agree that it wasn't. A lot of the elements were there, like variation by Origin and skill checks, but aside from a couple of exceptions it was quite sparing. I didn't have a huge gripe with it - the execution wasn't as great as it had the potential to be, but it was fine and allowed a convincing illusion of variety even by slightly modifying the VA response of the NPCs depending on what you said.

The approach taken to improve this was from the angle of "The dialogue wheel from Mass Effect has its advantages. Its space efficient, its more visually striking, and it acts as a signpost to conversation structure based on where you put options, which people liked in Mass Effect because its clear what's critical, what's exploratory and what decisions will actually influence your character in some way. Yes, it imposes an additional limitation on conversation permutations, but there wasn't a huge amount of divergence in DA:O - you could have practically put it on a dialogue wheel to begin with, and if we knock out the 'fluff' choices then we're already there. Plus, limiting conversation permutations means we can actually pull off getting the main character voice acted, which we know around 50% of the fan base sees as desirable."

Clearly a move to a dialogue wheel is the right step to take.

So why do the objections make sense? Well, the alternative angle would read something like "People valued the breadth of choices in dialogue in DA:O, although felt there could have been more alternative paths and options in the game via the breadth of the dialogue system. Another frequent criticism of how the origins affected the main game was that there were too few references to your character's background and profession. We know that the dialogue wheel as implemented in Mass Effect divides opinion in the DA community because of its inherent limitations around breadth of options because of the way its used to structure conversations. Adopting it wouldn't prevent us including additional depth around your class and background, but that only addresses one area where fans suggested we could improve, and virtually rules out any opportunity to address breadth of choices. Psychologically its also on tricky ground because the dialogue wheel is linked in people's minds to the system used in Mass Effect, which has a very different style and feel to the DA series, along with challenges to paraphrasing, limited conversation options, a fixed race protagonist and, lets not forget, a voice acted main character which we know around 50% of the fan base sees as undesirable"

Clearly a move to ditch the dialogue wheel concept and improve use of the conversation tree is the right step to take.


Its all a matter of perspective. ;)

Modifié par Wozearly, 09 août 2012 - 07:19 .