Seriously, people are still complaining about the game? If you
find the game too easy crank up the difficulty. The devs have already said that
on "normal" you only need focus on your own character. On hard
tactics kick in and must take control of your whole party (more like origins).
I can personally attest to this. I find hard perfect for my play style. But if
you still find it too easy, crank it up further.
Graphically its been overhauled to look better but, it nowhere near CG quality.
I'm not sure what people are expecting these days graphically. Real time
rendering is never going to be good or as smooth as prerendered CG.
The UI is cleaner than Origins, more streamlined yet its core still remains (at
least on the PC)
Inventory: Personally, i like the new inventory system. Sometimes do I wish
that I could equip Armor X on character C, sure. However, I much prefer having
to only worry about one characters full set (from helm to trinket) For the most
part you can still equip weapons, neck pieces, belts, and rings on each of the
characters. You just can't fully trick out your chosen party in epic gear
(which can be frustrating, i agree). The addition of the junk category is
welcome. Makes selling useless items all the easier.
Storyline: Its a different game. You can't really judge this game by Origins.
From what I have played so far this game is about a singular character and
his/her story. Origins was an epic about a threat to the world and the process
of saving it. Yes, the two relate. The events in Origins kind of shape the
world of DA II. However, they are two completely separate (but interlaced)
stories.
Talent Trees: I think this was a nice rework. I'm a visual person so being able
to lay out, see, and plan what I'm going to do ten lvls down the road is nice
for me. Its also nice that its no longer A leads to B leads to C. To a point
you can pick and choose what you want to have. This is a minor point as Origins
did this well too.
The one gripe real gripe about the game that I have is that bioware restructured
how lock picking and disabling traps works. Other than the obvious I can no
longer tell if I can unlock a chest. If I can't I know have to at most put 10
more points into cunning. I honestly liked simply to throw a talent point into
unlocking in Origins.
I think that about sums up my argument.
Modifié par the_esherick, 11 mars 2011 - 10:16 .