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Dragon Age 2 Failed How to Fix Dragon Age 3


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#201
dfstone

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Dragon Age 2 didn't fail.

#202
AlanC9

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randName wrote...
When I tried to sneak up to a meeting that asked for stealth I was faced with a cut-scene despite being hidden from plain sight, 


Bio's done this since forever. At least since NWN1, and maybe as far back as BG.

#203
Borrachofunk69

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RandName you pretty much nailed it all right there. There's no point in playing Dragon Age 2. Unless you count grinding the crafting material achievements, by combing over already visited areas to see if anything new has "spawned".

Also, the complete lack of thumbnail artwork for in-game items was plain depressing in it's hurriedness.

#204
DrWoo

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dfstone wrote...

Dragon Age 2 didn't fail.


Care to flesh out that idea a bit more?

#205
cloud39472

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kind of amazing how all the haters gang up on you when your only trying to state an opinion and the haters see their opinions as fact... well its not so ...FAIL

also why does everyone say the story in dragon age 2 fails is it because you miss the grey warden and theres no blight or did you want a super blight with 2 arch demons and 6 million darkspawn the blights gone finished hawkes here now hes got more awesome skills then a grey warden even though hes not one he raises up from refugee to champion thats an epic storyline for an rpg(opinion)

of course this is entirely my opinion not fact but as i see it its one of the best rpgs ive played in a while.

Modifié par cloud39472, 11 avril 2011 - 06:22 .


#206
randName

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AlanC9 wrote...

randName wrote...
When I tried to sneak up to a meeting that asked for stealth I was faced with a cut-scene despite being hidden from plain sight, 


Bio's done this since forever. At least since NWN1, and maybe as far back as BG.


Yes, Bioware always had a tendency for this, they always did mostly action/adventure cRPGs with good dialogue if you agreed to be the generic hero (one that fights monsters, returns lost property, and then either demands more money at the expense of reputation/friendship, asks for nothing knowing he will get some, or refuses payment and get reputation instead), a role they have almost forced you to be since BG1.

I'm currently playing FO2, and just the home village present more ingenuity then the whole game of DA2.

The temple of Trial? Sneak through, run through, kill everything - get to the guardian of the gate, pickpocket him, talk him out of your fight, lockpick the door, or fight him. And it just continues.

Bioware has never done anything like it, but at least you had some exploration in the past, at least each step wasn't a checklist, at least every "no" wasn't a hidden yes as to earn you rivalry.

At least when you let Ashley die, she stayed dead, there was something.

And even if Imoen, Minsc and Jaheira came back to life, you could kill them as to send them back to the mud (Well you had to wait for Imoen until the Asylum).

Now it feels like they finally found home, a straight line riddled with pseudo choices that will play shadows on the wall to fool you that your choices matter, but don't dare to play it twice! or you'll know that everything is a lie.

#207
randName

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cloud39472 wrote...

kind of amazing how all the haters gang up on you when your only trying to state an opinion and the haters see their opinions as fact... well its not so ...FAIL

also why does everyone say the story in dragon age 2 fails is it because you miss the grey warden and theres no blight or did you want a super blight with 2 arch demons and 6 million darkspawn the blights gone finished hawkes here now hes got more awesome skills then a grey warden even though hes not one he raises up from refugee to champion thats an epic storyline for an rpg(opinion)

of course this is entirely my opinion not fact but as i see it its one of the best rpgs ive played in a while.


I hate it that people place me with those that claim that DA2 is bad because you can't play the warden, or that there is no blight.

The blight is over, the Warden had her epilogue, in my case she walked off with Leliana, or ruled with Anora, or plenty of other things.
The blights are rare and now the blight is stopped, its over.

And you lump me, and many others together into saying the opposite, despite that I, nor many like me have never represented this opinion. Read the bloody forums, read the negatives people present before you judge us as a collective.

#208
randName

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AgentWhale wrote...

Keele wrote...

What's wrong with Diablo II?..


clickclickclickclickclick


You know that there is a auto-attack in diablo 2 right? you only have to activate abilites, much like DA2.

Or press once on an enemy and you will keep attacking it until it dies, just like DA2.

#209
Warheadz

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The Warden shouldn't return as a PC character or companion, but he/she should be a big part of the universe still, in my opinion. Either Warden lives on or his/her legacy lives on.

I just wait for the day when Morrigan and my Warden ride on a dragon from the mirror.

#210
randName

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Warheadz wrote...

The Warden shouldn't return as a PC character or companion, but he/she should be a big part of the universe still, in my opinion. Either Warden lives on or his/her legacy lives on.

I just wait for the day when Morrigan and my Warden ride on a dragon from the mirror.


I think that this is plausible, but consider this - do you want your warden looking anything but your warden?

Do you want your Warden to come in like Zevran? all changed and edited?

Do you want your Warden to be scripted, controlled by the writers of BioWare, and act unlike you would have acted?

Do you want your choices that you did in DA:O to be overridden in DA3 for them to be even able to have the Warden in?

Given that they are already changing a lot of what I did in DA:O I'm already decided against anything else ~ and I don't want my warden to act out of character, don't want her or him to praise the maker, to act on the behalf of the chantry, as I never did, don't want the Warden to stand for anything else - nor be a champion in the modern sense, as my Wardens were never heroes of today, but grim and dark.

Hell, do you even want your Warden to be voiced? It will be like when you watch a movie of a book you read, all different, all strange and alienating. I don't want it, that's for sure.

Modifié par randName, 11 avril 2011 - 06:45 .


#211
Warheadz

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randName wrote...

Warheadz wrote...

The Warden shouldn't return as a PC character or companion, but he/she should be a big part of the universe still, in my opinion. Either Warden lives on or his/her legacy lives on.

I just wait for the day when Morrigan and my Warden ride on a dragon from the mirror.


I think that this is plausible, but consider this - do you want your warden looking anything but your warden? 

Do you want your Warden to come in like Zevran? all changed and edited? 

Do you want your Warden to be scripted, controlled by the writers of BioWare, and act unlike you would have acted? 

Do you want your choices that you did in DA:O to be overriden in DA3 for them to be even able to have the Warden in? 

Given that they are already changing a lot of what I did in DA:O I'm already decided against anything else ~ and I don't want my warden to act out of character, don't want her or him to praise the maker, to act on the behalf of the chantry, as I never did, don't want the Warden to stand for anything else - nor be a champion in the modern sense, as my Wardens were never heroes of today, but grim and dark.


Well, I kind of meant that the Warden should work behind the scenes, you know? Would be hard to implement, but I kind of refuse to let my Warden's story end at the point where he enters the mirror. My Warden was good, and if possible, I would like to someday see his story continue in the Warcraft III Arthas style. You know, corruption and all that.

I know it's wishful thinking, but after leaving the story at the point they left it, it still would feel hard to accept that it's over.:(

But I am willing to reconsider my stance on the Warden returning as PC as long as:
-silent
-Origins style dialogue;no wheel
-Story is something seriously major and includes the big players of the DA universe, so Warden won't be out of place in the story.
Don't know how it would work out for the Ultimate Sacrificers, but then again it seems pretty obvious that Bioware is establishing a canon.

But again, just wishful thinking. :pinched:

#212
17thknight

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They could start by making it "Dragon Age: Origins 2"

#213
Warheadz

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Someone should make a poll on "Can classic RPG's still reach a large audience without streamlining?".

I personally believe they can, as everyone is jumping on the mass market/streamlining/CoD bandwagon. It leaves a void in the market for games like Origins.

#214
FiachSidhe

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Borrachofunk69 wrote...
There's no point in playing Dragon Age 2.


There has only ever been one "point" to playing games, and that's to have fun.
Despite the flaws and obviously rushed nature of the game, I had a lot of fun playing it, and don't regret buying.

#215
randName

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Warheadz wrote...
+Well, I kind of meant that the Warden should work behind the scenes, you know? Would be hard to implement, but I kind of refuse to let my Warden's story end at the point where he enters the mirror. My Warden was good, and if possible, I would like to someday see his story continue in the Warcraft III Arthas style. You know, corruption and all that.

I know it's wishful thinking, but after leaving the story at the point they left it, it still would feel hard to accept that it's over.:(

But I am willing to reconsider my stance on the Warden returning as PC as long as:
-silent
-Origins style dialogue;no wheel
-Story is something seriously major and includes the big players of the DA universe, so Warden won't be out of place in the story.
Don't know how it would work out for the Ultimate Sacrificers, but then again it seems pretty obvious that Bioware is establishing a canon.

But again, just wishful thinking. :pinched:


Don't want to be the destroyer of dreams, but the chances of BioWare being able to give you what you want is rather small, unless you played through it as most people did.

Consider all the weird choices, anything that makes you a minority, like playing the Witch Hunt, they will retcon large parts, like they have decided to bring in Leliana in DA3.

And unless you control the Warden, the warden will act like a companion, with a predefined character, perhaps loosly based upon your acts of DA:O, but most likely not ~ look at how they made the statue at the Docks in DA2, that's how poorly they most likely will follow upon your Warden.

Now if you do ask for the Warden, promote the idea of it, consider what you are asking for, and consider this - when will the story of the Warden end?

After DA3, after DA4? Do you need a final death to be happy? I was happy with the ending that said that Leliana and the Warden walked off together, a fine ending, or that Anora or the Warden ruled Ferelden, and change to either of those will just ruin that end, as they already are doing in DA2 with Leliana.

When my Warden walked through the mirror with Morrigan, I found it to be a good end - they living together somewhere else, raising the child - they could live there until they died, they could do what my fantasy fancy, but once they are brought back, and unless you control the Warden, unless they decided your path is canon, it wont really be the warden, will it? Not for me anyway.

Or my Warden that stabbed Morrigan at the mirror? Will it be canon, or will they just ignore it? most likely they will if they bring them back.

I say let it die, as to let it live with us and not be ruined and tarnished by adaptations that won't be our own.

#216
Gotholhorakh

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this game is far way better than origins. its like going super saiyan, you have better powers,but it always comes with its downside.

the combat from origins SUCKED ASS,too slow,too boring,too much of a lustlacking game.. eww.
i love dragons,swords,knights,magic and anything in that age.[...]


Just this:

Mission Accomplished
.

Grats BioWare!

http://tinyurl.com/3lqj5x8

Modifié par Gotholhorakh, 11 avril 2011 - 08:01 .


#217
TOBY FLENDERSON

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The story fell apart in the final act and the characters became parodies of true fantasy character types. For f****s sake when Monty Pythons Black Knight is more believable than the heads of the Templars and Circle combined you gave a seriously badly written story.

Simple solution, just have DA3 rely very little on DA2 import wise and take most of your cues from the origins saves. Hawke played his part as Kirkwall's busiest intern, just have him as an NPC or companion in DA3 and have the Warden play the main role. Or even better set up a Merlin-Arthur dynamic and have the Warden train the new PC, carry mainly over from origins with only minor differences based on DA2 decisions, the little you have since the ending is written to only have on conclusion.

Modifié par TOBY FLENDERSON, 11 avril 2011 - 08:43 .


#218
inkjay

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Hmm... let's see..

- Keep the tactical camera and combat of the first
- lose the stupid waves appearing out of thin air that completely break up tactics
- in fact, lose "waves" altogether, they are boring and feel like a chore
- ARPGs work because every battle rewards you in the form of loot, its the whole point of those games, so either make loot meaningful again (this includes, but is not restricted only to equipping party members again) or lose the awesome button that makes combat stupidly mashy
- really, is it that hard to be able to equip party members and just have a toggle button if you feel it is completely necessary that they have a unique look?
- forget about the stupid character and monster redesign (seriously Bioware, whatever happened to your art team)
- Make PC lead platform again so we don't have to scramble around mods for High res textures and fixes
- lose the obnoxious broken star rating system for items (hint: it doesn't work)
- bring back skills (retooled of course)
- lose the speaking PC if it brings back the opportunity to pick races
- lose the dumbed down dialogue wheel
- respect the player choices
- again, if you give them a choice, respect it
- don't bend over to your fan fic writing demographic and make npcs sexually coherent
- make a an interesting story that isn't broken up into irrelevant pieces
- stop reusing the same boring dungeon over and over, especially for main storyline quests
- make unique secondary quests (fewer but well done is better than many but stupid MMO-like quests)
- make A REAL ENDING that does not require further DLC to wrap up the game
- QA your game before release?
- take your ****ing time! Don't rush the game.

If all that happened (it won't) I even might be able to put up with the crap you pull around pre-order bonuses and items scattered all over the internet.

Sounds easy enough, right. Holler back at me when that happens Bioware.

Modifié par inkjay, 11 avril 2011 - 09:18 .


#219
SaracenProuf

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I liked it compared to Origins thought its a 8 origins being 10. One thing I do want though is different races and origins.

#220
devSin

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randName wrote...

You know that there is a auto-attack in diablo 2 right? you only have to activate abilites, much like DA2.

Or press once on an enemy and you will keep attacking it until it dies, just like DA2.

Pretty sure this is false. It's one-click-one-swing (or shot, if it's a missile or ability), not click-to-attack.

Maybe you can hold down the mouse button to attack continuously, but you'd have to keep the cursor over the monster (and the button held down) to do it? (I don't remember this being possible, though; maybe it's you just can click to chase them around to get into melee range, but then you have to click-click-click to swing at them some more.)

Modifié par devSin, 11 avril 2011 - 10:17 .


#221
randName

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devSin wrote...

randName wrote...

You know that there is a auto-attack in diablo 2 right? you only have to activate abilites, much like DA2.

Or press once on an enemy and you will keep attacking it until it dies, just like DA2.

Pretty sure this is false. It's one-click-one-swing (or shot, if it's a missile or ability), not click-to-attack.

Maybe you can hold down the mouse button to attack continuously, but you'd have to keep the cursor over the monster (and the button held down) to do it? (I don't remember this being possible, though; maybe it's you just can click to chase them around to get into melee range, but then you have to click-click-click to swing at them some more.)


Might have been that you need to hold it over - there is an auto-attack built in, but few actually used it I think.

Loved D2 at LAN parties, and the clickity sounds that were made once a big boss died and everyone started to ninja loot.

Modifié par randName, 11 avril 2011 - 10:22 .


#222
randName

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inkjay wrote...

- respect the player choices
- again, if you give them a choice, respect it


I Don't agree with everything else, but I forgot to complain about this in my rant before.

All these retcons, even ignoring the death of close companions like in the case with Leliana - really? 

#223
Cataca

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Everyone is entitled to their own oppinion, obviously. And i dont mind people liking the game, even those that pretend its the best thing since sliced bread.

Personally, i feel insulted by bioware. "Streamlining" would have been fine, evening out clunky menus, expanding on the rather simple crafting anything like that. Streamlining in that sense meant dumbing down tho. Does Bioware really think that as a customer i am too dumb to coprehend the old skill system?  Did they think the isometric view might confuse me? Did they think the spell combinations were too hard to grasp for the normal person, or that multiple storyline branches just lead to me not understanding the storyline?

Or did you think i was too stupid to figure out you reused armor/weapons/location till kingdom come, didnt bother to do textures for armor for different models except humans and thus didnt implement other races/companion armor? Seriously? Did you think nobody would notice that your choices are at best, superficial, if at all relevant? That  i have actually no say in the conclusion of the events that happen?

"We didnt think this was such a big deal"

What are we to you bioware, mentally challanged because we play your game? Very well.


This in no way implies that people that do enjoy the game are dumb, tho it might come across as that, its how i personally feel, and i neither intend, nor is it my obligation to speak for the broad mass of the consumers. If it comes across as such, sorry for that, i didnt mean to insult anyone.

#224
cloud39472

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like someone said earlier its about enjoying the game but people that spot every flaw in the game cant enjoy it so... you must not be able to enjoy any game unless it took 7 years to make and its perfect in every way ... that's sad I feel very sorry for you.

also all I ever see is streamlining or dumbing down on threads... come on they tried to make things easier for you yeah the companion armour now that's kind of crap but think about how much money you had to waste finding armour for everyone in origins,unless you had dlcs that have cool armour included I can see it from both sides but ...

I enjoyed it because I didn't try to find every single flaw in the game in fact some of the flaws you see I don't find as a flaw at all I find them as improvements.e.g the new speech,the new battles people say there isn't any strategy in DA2 there is, of course there is in origins you could gulp down poultices every second so you would practically never die... but on DA2 that's not the case now you have to wait a while before using a health potion or mana potion.

also I never had to run away from a battle once in origins I do in dragon age 2 because I get over run by waves of opponents or I have to wait for the cool down on my health potions or waiting for a mage to heal me that is strategy knowing when to run, knowing when to heal, knowing when to fight.

#225
cloud39472

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- really, is it that hard to be able to equip party members and just have a toggle button if you feel it is completely necessary that they have a unique look?...hhhmmm have to agree on that one

- forget about the stupid character and monster redesign (seriously Bioware, whatever happened to your art team)... the qunari look cool now dont change them...darkspawn meh average... elves look like true elves now

- Make PC lead platform again so we don't have to scramble around mods for High res textures and fixes...does that mean take it of ps3 and xbox... if so noooooooooooooooo

- lose the obnoxious broken star rating system for items (hint: it doesn't work)...dont mind it whats the problem with it being there

- bring back skills (retooled of course)...yeah i miss some good skills but ive got enough in DA2 to keep me happy

- lose the speaking PC if it brings back the opportunity to pick races... never i dont want to go back to a person that cant talk if you want species give them all the same voice sorted.


- lose the dumbed down dialogue wheel...personally prefer it but meh...

- respect the player choices... ... ... ook

- again, if you give them a choice, respect it... they do

- don't bend over to your fan fic writing demographic and make npcs sexually coherent...dont have anything to say

- make a an interesting story that isn't broken up into irrelevant pieces... it is interesting...(opinion)

- stop reusing the same boring dungeon over and over, especially for main storyline quests...dont mind

- make unique secondary quests (fewer but well done is better than many but stupid MMO-like quests)...

- make A REAL ENDING that does not require further DLC to wrap up the game...again dont mind

- QA your game before release?...

- take your ****ing time! Don't rush the game....

Modifié par cloud39472, 12 avril 2011 - 09:59 .