And I said to Anders to run, I couldn't kill a (former) friend. I was pretty surprised by that moment.
Let's talk about Anders and his red beam in the sky *major spoilers*
#151
Posté 13 mars 2011 - 11:01
And I said to Anders to run, I couldn't kill a (former) friend. I was pretty surprised by that moment.
#152
Posté 13 mars 2011 - 11:21
Words cannot describe the epic. I still think his opinion of "herp blood magic bad" is retarded, though.
#153
Posté 13 mars 2011 - 11:24
Killagame wrote...
I killed him. The sucker play me like a bish... The mother didn't deserve that lol. Oh wells
died laughing when i read this lmao
#154
Posté 13 mars 2011 - 11:25
I let him live because I needed a healer. Otherwise he would've been as good as STAGGERED.
#155
Posté 13 mars 2011 - 11:32
Finally the Grand Cleric said, "I hope this place is a balm(bomb) for your soul."
#156
Posté 13 mars 2011 - 11:58
I literally am alt-tabbed, read this whole thread (all 7 pages) and the game is idling at the decision between Mages or Templars. I simply can just not decide. I think they're both crazy and don't know what to do. For 30 minutes have been staring at these 2 dialog options.
#157
Posté 13 mars 2011 - 12:08
-Zorph- wrote...
This just happened for me.
I literally am alt-tabbed, read this whole thread (all 7 pages) and the game is idling at the decision between Mages or Templars. I simply can just not decide. I think they're both crazy and don't know what to do. For 30 minutes have been staring at these 2 dialog options.
Mages. You know it's the right call.
Down with the Templar oppressors!
#158
Posté 13 mars 2011 - 12:25
Go mages. Anders is an Apostate, and so not part of the circle. Meredith wants to slaughter the circle for something they had absolutely no involvement in.-Zorph- wrote...
This just happened for me.
I literally am alt-tabbed, read this whole thread (all 7 pages) and the game is idling at the decision between Mages or Templars. I simply can just not decide. I think they're both crazy and don't know what to do. For 30 minutes have been staring at these 2 dialog options.
#159
Posté 13 mars 2011 - 12:40
#160
Posté 13 mars 2011 - 12:46
bioware_fan wrote...
What hapens if you don't help Anders gather the materials for the spell ?
It still happans anyways but at least you didnt stain your hand with innocent blood without realizing it
Other then that I do agree with what Anders meant that both sides were in the wrong but..the bomb was so...
Well he wanted a war now even more inncocent people are going to die and the Grand Cleric didnt deserve it at all.
Oh and I stabbed him
Modifié par Kinkaku, 13 mars 2011 - 12:58 .
#161
Posté 13 mars 2011 - 01:26
So I rushed through the final act just to see what was going to happen to him. In the end... I spared him. Honestly, Merrill saved him with what she said. I let him live so he could try to atone for everything he just did. If he's going to throw mages into war, he better help them get out of it. However, while I thought he did something atrocious, I can see why he did it. Good person or not, the Grand Cleric was never going to help. Sooner or later (likely sooner) something terrible was going to happen while she twiddled her thumbs and waited. To appease Meredith, the mages would eventually have given up all their freedoms or she would have killed them. As happened in game, the good Templars wouldn't step in until she'd after lost it completely.
I think if the Grand Cleric was really good, she should have helped in some way. You can still try for peace and side with the oppressed. Get Meredith out of the equation and work from there. Otherwise you're just leaving something volatile and hoping nothing bad happens as a result in the name of "peace".
EDIT: Oh, and I forgot to add that I spared Anders partly because Hawke romanced him. She might have been able to let someone else put him down for what he'd done, but after everything she'd been through, she couldn't murder the man she loved on top of it. No matter what he'd done, he was one of the few good things she'd had in her life in the past years.
Modifié par YamiSnuffles, 13 mars 2011 - 01:29 .
#162
Guest_mrsph_*
Posté 13 mars 2011 - 01:26
Guest_mrsph_*
#163
Posté 13 mars 2011 - 02:33
To be honest, I see no justification, the Chantry, while technically controlling the templars has no real power over them other than status. Seeing as Meredith has an army of templars and the Grand Cleric has a bunch of priests, there wasn't much she could but keep neutral. My Hawke also tried to remind neutral but in the end sided with his mage brethren. I was close to killing Anders for what he did, but Merrill made me change my mind, even though I took her prespective with a pinch of salt.
#164
Posté 13 mars 2011 - 03:10
He was really striking a sour chord with me, really made me think he was up to something not good, but I never saw THAT coming. At all.
Damn abomination lunatic.
#165
Posté 13 mars 2011 - 03:16
#166
Posté 13 mars 2011 - 03:16

Then he and my Apostate Hawke smashed some heads and ran off into the sunset (until Bioware tells us what really happens).
#167
Posté 13 mars 2011 - 03:17
#168
Posté 13 mars 2011 - 03:59
#169
Posté 13 mars 2011 - 04:20
i think the only mage we run into in the plot (not "random" encounters) from kirkwall who uses blood magic before being "circled" is the nutto with the body parts thing and tevinter mages. The army of templar can clearly handle that.
the flaw with the chantry's approach is that it is by design oppressive. i think cullen says something along the lines of "if 1 in 10 mages turned to blood magic, the world would be destroyed" to justify the situation. this is BS. there are 9 other mages there, they could fight the blood mage and win, not even counting templar training.
what the chantry should be doing is providing templar training (specifically the resist mind magic stuff) to everyone in thedas, while the circles should be educating mages on how to fight blood magic without using it.
you dont get people with knives to control people with guns. you need other people with guns to control each other. mages need to be allowed to self-police just like any other group of people.
how many mages have said they would gladly give up their powers if they could do so without becomming tranquil. making them make that decision is like saying "you run too fast, we're going to make you an emotionless husk if you dont have the proper character"
#170
Posté 13 mars 2011 - 05:43
#171
Posté 13 mars 2011 - 05:50
#172
Posté 13 mars 2011 - 05:59
#173
Posté 13 mars 2011 - 06:15
#174
Posté 13 mars 2011 - 06:21
But Allison's weakness for her friends is a force to be reckoned with. An entire clan of Dalish elves lies dead because Allison didn't have the spine to step in and stop Merril's attempts to restore the Eluvian before it was too late, for crap's sake. So she lets Anders go, and when she encounters Anders again before the final battle, she takes him back. Because she's hopelessly soft like that. Because she believes in second chances. It's going to get her killed someday. Ah, well.
So at some point they make up and stay together. My Champion is a hilarious moron, and much like my Warden before her, Allison's mistakes are probably going to lead to something horribly catastrophic in the relatively near future. I wouldn't be surprised if Anders joins forces with the Architect to force all Templars to perform the Nutcracker on the roof of the grand cathedral in Orlais...
#175
Posté 13 mars 2011 - 06:25
As someone who romanced and lived with him, I say: I NEVER EVER want to experience that in a game which still is supposed to be a spare time fun EVER again! THAT is not what I feel is still fun and entertaining! The only reason in the end I still took him along was because he was my only healer.
Teaches me to never ever follow a romance option ever again in Bioware games.





Retour en haut




