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2h dps warrior questions


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20 réponses à ce sujet

#1
Moeror

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Besides the obvious 2h abilities in the tree, what other should i consider? Is the vanguard tree for offense? It kinda makes it sound like a defensive tree by the description.

#2
Sokane

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I would look into the stamina replinishment/cooldown reset abilities in... Battlemaster I think. Sorry, can't quite remember off the top of my head

#3
TheOneAndOni

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The Vanguard tree and the bottom half of the Battlemaster tree seem to have the generic "DPS Warrior" talents, along with the specializations.

#4
Ozzlok

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Yea, I was curious about this too. What have others found? The 2H tree is opvious but what should be the 2nd tree OR should you do part or half of a cpl other trees?

Thanks all!!!

#5
YourAegis

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I'd been playing over and over with the trees, so far if you go a bit into vanguard you seem to do plenty of damage. You get something called assault and for a little bit, your damaged is increased immensely (I had that, plus haste on together and used Mighty Blow. I killed most enemies off in one blow along with scythe even). Best I would say is look at their descriptions or if you don't mind starting over like me, experiment but I think the black emporium also lets you do that.

#6
Badco50

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YourAegis wrote...

I'd been playing over and over with the trees, so far if you go a bit into vanguard you seem to do plenty of damage. You get something called assault and for a little bit, your damaged is increased immensely (I had that, plus haste on together and used Mighty Blow. I killed most enemies off in one blow along with scythe even). Best I would say is look at their descriptions or if you don't mind starting over like me, experiment but I think the black emporium also lets you do that.


yes, the black emporium sells a potion that will allow you to respec Hawke and company

Modifié par Badco50, 11 mars 2011 - 02:49 .


#7
skiwolf7

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Besides the obvious 2hd tree, I had my hawke specced with warmonger as my secondary tree. They seemed to go together pretty well. I was constantly stunning baddies so I could mighty blow them(or something similar). After that, I took some Reaver talents for healing purposes.

#8
FierachEredasSoulchiou

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Two-Handed tree is to generally make your two-handed fighting more effective with the reach upgrade, and ability to stun when criting. Also, rather powerful activated spells. I personally take Vanguard afterwards to greatly boost my damage, and the stamina regen skills in Battlemaster so I can spam the abilities more.

After that, its usually both Reaver and Berserker for me, with emphasis on Berserker since I have stamina regen talents.

#9
Nooneyouknow13

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Two Hand+Vanguard+Reaver. Other than those, whatever you want is golden.

#10
DoomBlackDragon

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Nooneyouknow13 wrote...

Two Hand+Vanguard+Reaver. Other than those, whatever you want is golden.


I also went with that build. Lol Have a screen shot of my mighty blow doing over 3k to a elite mob and almost 3k to the elite next to him.  Plus they where not brital. So that means it was a normal crit and not a super crit. Lol if I had use an Ice spell. I am sure that would be well over 10k for both of them. I have to figure out a way to post the screen shot. Warriors seem to be the highest bust dps. Mages and archers are good stable dps.

Just worry about maxing out these three specs and your do massive damage. Even your auto attack if high hitting. Top half of vanguard is not that good for dps but the 25%  crit damage is good. I ended up finishing the game with like a 38% crit chance and about 118 crit damage. Do not foget to make sure to improve the double damage abilites in Vanguard and Reaver.

Modifié par DoomBlackDragon, 12 mars 2011 - 11:42 .


#11
Bachmors

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The damage of "Two hand - Vanguard - Reaver" is absolutely insane :-D
Just finished my first playthrough with my warrior, and at the end of the game he was doing 900-1000 damage with normal autoattack crits ... it's dangerous though, because your health must be really low for this to happen (also, you must have "Cleave" and "Sacrificial Frenzy" activated). But when you pull it off, it really is a "brutal harmony" ;-)
Devour is also a strong self-heal.

On normal you don't even have to bother with any other skills of your party ... your attacks kill entire groups in about 3 seconds. So I recommend "Hard" difficulty for this spec.

#12
Mifune013

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You can pull off damages above 1000 without Sacrificial Frenzy if you have Berserk, Might, and Blood Frenzy with low health (almost a quarter health). I should try that with Sacrificial Frenzy when I do my next warrior play through, along with Second Wind.

#13
Jman5

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I really loved the Reaver abilities. Every time you kill an opponent you would get back stamina so I almost never had stamina shortage. The biggest problem I had is that I didn't have enough active abilities to spend my ever-refreshing stamina pool.

The only other problems were during solo boss fights. Without minions to feed my stamina, I would run dry eventually.

My tech trees used were: 2handed tree, Vanguard, Reaver, and the level 14 specialization point in Templar tree. Pretty much everything in my way died in one hit by mid game.

So, every time a fight started, I would do the following:

1. Pre-fight: Sacrificial Frenzy, Cleave, Assail: (5,6,7 as fast as possible before they attacked)
2. Scythe into the mob of units targeting the biggest guy. (99% of bad guys die here)
3. Have Anders cast Haste.
3. Mighty Blow the survivor. If it's a little guy just use normal attack.
4. If health gets low use Devour. (great for when Anders' heal is on cooldown)

I used pause combat quite a bit so that I could minimize the time it takes to switch targets. Also I would constantly knock enemies back so I had to re-attack them after every hit or I'd just stand there.

I used Might Sustainer and Aura of Pain. Although in retrospect, I'm not sure if Aura of Pain was really worth using.

I never spent any points in Berserk. It seemed a lot less effective than Reaver.

1. Berserker's ultimate ability to regain stamina is achieved in Reaver's first specialist point spent.
2. Barrage is pointless since I can just use Anders for Haste and get none of the drawbacks. (plus everything dies in the first 1-3 hits so it's not that big a deal.)
3. It's specialization point ability gives +10 stamina regeneration rate which is pointless since I'm regaining stamina from killing things anyway.
4. Berserk sustained mode, seems to be the only thing that stands out.

Modifié par Jman5, 12 mars 2011 - 05:38 .


#14
sethroskull79

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I must have built my 2H warrior wrong. I only do like 13 with mighty blow on hard. Normal hits are like 36. Should I invest in all STR or DEX and CUN too for crits? I've put most of my points in the 2Htree. What would be the 2nd most importand to help excell my damage?

#15
sethroskull79

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If your a level 9 2h warrior, what 2 trees would make my damage go up? As it stands now, its not real high and its frustrating. THinking about re spec ing to reaver.

#16
Jman5

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sethroskull79 wrote...

I must have built my 2H warrior wrong. I only do like 13 with mighty blow on hard. Normal hits are like 36. Should I invest in all STR or DEX and CUN too for crits? I've put most of my points in the 2Htree. What would be the 2nd most importand to help excell my damage?


I put practically everything in Strength and Constitution. As for critical hits, I just relied on item stats and specific abilities to artificially boost this number. For example, Sunder gives you a flat +10% crit chance. There are also other ones that give you +critical damage.

I dropped a little bit in Will, but I probably could have gotten away going pure strength/constitution.

sethroskull79 wrote...

If your a level 9 2h warrior, what 2
trees would make my damage go up? As it stands now, its not real high
and its frustrating. THinking about re spec ing to reaver.


I'm not an expert, but I focused more on big hit abilities first when my damage output was low. Then I began focusing on +% damage when my raw numbers starting getting bigger.

When you're only doing 10 damage a hit, you don't want to grab abilities that give you +10% damage. You want the abilities that do 100 damage in one swing. Later on when you're doing 100 damage a swing that +10% damage boost is more meaningful.

Modifié par Jman5, 12 mars 2011 - 06:35 .


#17
sethroskull79

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Thanks.

#18
appleofdeath

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2 str 1 con is usually a good rule of thumb, don't get anything else since you don't need cunning to beat conversations.

#19
KlaelDemon

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I personally went with Two-Handed, Vanguard, and Battlemaster, with Reaver and Berserker as my specializations. Full tree in Two-handed, points in Vanguard to get Cleave and Massacre, and Battlemaster to get Bolster and Second Wind, with upgrades. In Reaver, I went with the full tree, and only the Berserk sustained in Berserker. Stat points mostly in a 50/50 split between Strength and Constitution, with enough points in Willpower to reach around 200 stamina, to support the burst damage from 2H plus the cost of Berserk and other sustains. When fighting, I ran Might/Aura of Pain/Berserk as my sustains, since I found the damage from Aura to be decent, plus it gave me a self-hurting sustain to complement Sacrificial Frenzy, which is an extra self-damage buff through Blood Frenzy. Started usually with cleave, closed in with Scythe, then Whirlwind and Mighty Blow, Second Wind to replenish stamina/reduce cooldown timers, pop Sacrifical Frenzy, Devour if needed, etc.

#20
sethroskull79

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I did find that cleave and might helped a lot. Thanks for the info. Any more built ideas for 2H warrior?

#21
vas1444

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Here's a guide with an excellent 2h build:

http://social.biowar...index/6396096/1