2h dps warrior questions
#1
Posté 10 mars 2011 - 11:13
#2
Posté 10 mars 2011 - 11:17
#3
Posté 10 mars 2011 - 11:19
#4
Posté 10 mars 2011 - 11:51
Thanks all!!!
#5
Posté 11 mars 2011 - 02:28
#6
Posté 11 mars 2011 - 02:48
YourAegis wrote...
I'd been playing over and over with the trees, so far if you go a bit into vanguard you seem to do plenty of damage. You get something called assault and for a little bit, your damaged is increased immensely (I had that, plus haste on together and used Mighty Blow. I killed most enemies off in one blow along with scythe even). Best I would say is look at their descriptions or if you don't mind starting over like me, experiment but I think the black emporium also lets you do that.
yes, the black emporium sells a potion that will allow you to respec Hawke and company
Modifié par Badco50, 11 mars 2011 - 02:49 .
#7
Posté 12 mars 2011 - 06:56
#8
Posté 12 mars 2011 - 07:07
After that, its usually both Reaver and Berserker for me, with emphasis on Berserker since I have stamina regen talents.
#9
Posté 12 mars 2011 - 11:10
#10
Posté 12 mars 2011 - 11:21
Nooneyouknow13 wrote...
Two Hand+Vanguard+Reaver. Other than those, whatever you want is golden.
I also went with that build. Lol Have a screen shot of my mighty blow doing over 3k to a elite mob and almost 3k to the elite next to him. Plus they where not brital. So that means it was a normal crit and not a super crit. Lol if I had use an Ice spell. I am sure that would be well over 10k for both of them. I have to figure out a way to post the screen shot. Warriors seem to be the highest bust dps. Mages and archers are good stable dps.
Just worry about maxing out these three specs and your do massive damage. Even your auto attack if high hitting. Top half of vanguard is not that good for dps but the 25% crit damage is good. I ended up finishing the game with like a 38% crit chance and about 118 crit damage. Do not foget to make sure to improve the double damage abilites in Vanguard and Reaver.
Modifié par DoomBlackDragon, 12 mars 2011 - 11:42 .
#11
Posté 12 mars 2011 - 12:28
Just finished my first playthrough with my warrior, and at the end of the game he was doing 900-1000 damage with normal autoattack crits ... it's dangerous though, because your health must be really low for this to happen (also, you must have "Cleave" and "Sacrificial Frenzy" activated). But when you pull it off, it really is a "brutal harmony" ;-)
Devour is also a strong self-heal.
On normal you don't even have to bother with any other skills of your party ... your attacks kill entire groups in about 3 seconds. So I recommend "Hard" difficulty for this spec.
#12
Posté 12 mars 2011 - 01:22
#13
Posté 12 mars 2011 - 05:30
The only other problems were during solo boss fights. Without minions to feed my stamina, I would run dry eventually.
My tech trees used were: 2handed tree, Vanguard, Reaver, and the level 14 specialization point in Templar tree. Pretty much everything in my way died in one hit by mid game.
So, every time a fight started, I would do the following:
1. Pre-fight: Sacrificial Frenzy, Cleave, Assail: (5,6,7 as fast as possible before they attacked)
2. Scythe into the mob of units targeting the biggest guy. (99% of bad guys die here)
3. Have Anders cast Haste.
3. Mighty Blow the survivor. If it's a little guy just use normal attack.
4. If health gets low use Devour. (great for when Anders' heal is on cooldown)
I used pause combat quite a bit so that I could minimize the time it takes to switch targets. Also I would constantly knock enemies back so I had to re-attack them after every hit or I'd just stand there.
I used Might Sustainer and Aura of Pain. Although in retrospect, I'm not sure if Aura of Pain was really worth using.
I never spent any points in Berserk. It seemed a lot less effective than Reaver.
1. Berserker's ultimate ability to regain stamina is achieved in Reaver's first specialist point spent.
2. Barrage is pointless since I can just use Anders for Haste and get none of the drawbacks. (plus everything dies in the first 1-3 hits so it's not that big a deal.)
3. It's specialization point ability gives +10 stamina regeneration rate which is pointless since I'm regaining stamina from killing things anyway.
4. Berserk sustained mode, seems to be the only thing that stands out.
Modifié par Jman5, 12 mars 2011 - 05:38 .
#14
Posté 12 mars 2011 - 06:04
#15
Posté 12 mars 2011 - 06:19
#16
Posté 12 mars 2011 - 06:28
sethroskull79 wrote...
I must have built my 2H warrior wrong. I only do like 13 with mighty blow on hard. Normal hits are like 36. Should I invest in all STR or DEX and CUN too for crits? I've put most of my points in the 2Htree. What would be the 2nd most importand to help excell my damage?
I put practically everything in Strength and Constitution. As for critical hits, I just relied on item stats and specific abilities to artificially boost this number. For example, Sunder gives you a flat +10% crit chance. There are also other ones that give you +critical damage.
I dropped a little bit in Will, but I probably could have gotten away going pure strength/constitution.
sethroskull79 wrote...
If your a level 9 2h warrior, what 2
trees would make my damage go up? As it stands now, its not real high
and its frustrating. THinking about re spec ing to reaver.
I'm not an expert, but I focused more on big hit abilities first when my damage output was low. Then I began focusing on +% damage when my raw numbers starting getting bigger.
When you're only doing 10 damage a hit, you don't want to grab abilities that give you +10% damage. You want the abilities that do 100 damage in one swing. Later on when you're doing 100 damage a swing that +10% damage boost is more meaningful.
Modifié par Jman5, 12 mars 2011 - 06:35 .
#17
Posté 12 mars 2011 - 06:56
#18
Posté 12 mars 2011 - 08:42
#19
Posté 12 mars 2011 - 09:07
#20
Posté 12 mars 2011 - 09:56
#21
Posté 12 mars 2011 - 11:42





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