sparing the architect?....
#1
Posté 11 mars 2011 - 12:16
Nathaniel Howe says my Warden let the Architect live. I assure you I killed that monster not three days ago. Has anybody else had similiar problems?
#2
Posté 11 mars 2011 - 12:23
atheelogos wrote...
Has anybody else had similiar problems?
Yes, http://social.biowar...1/index/6455401.
And to reiterate for those who do not feel like following the link:
Does anyone have an import where it says he was spared and is that firing properly? Trying to see whether its reading backwards or it just always says he was spared? I would be quite grateful if such information appeared
Modifié par Luke Barrett, 11 mars 2011 - 12:27 .
#3
Posté 11 mars 2011 - 12:58
"is that firing properly?" What do you mean?
#4
Posté 11 mars 2011 - 01:03
You're saying your import has a dead Architect and DA2 says he's alive. I'm looking for someone who has an import where they spared the Architect and what Howe says about it in that scenario.
Modifié par Luke Barrett, 11 mars 2011 - 01:03 .
#5
Posté 11 mars 2011 - 01:31
#6
Posté 11 mars 2011 - 01:43
#7
Posté 11 mars 2011 - 01:50
Why post this now then? So the nice Mr. Barrett knows that someone will get back to him on this.
#8
Posté 11 mars 2011 - 01:55
Modifié par Luke Barrett, 11 mars 2011 - 01:55 .
#9
Posté 11 mars 2011 - 02:02
Luke Barrett wrote...
Thank you very much, Asch! Feel free to just PM me when you come across this conversation and just let me know if he mentions the architect alive or dead. I wish I had the internet equivalent of a t-shirt cannon to blast you with swag for your help
You are very welcome, I will now return to the game.
#10
Posté 11 mars 2011 - 03:36
#11
Posté 11 mars 2011 - 05:20
#12
Posté 15 mars 2011 - 03:15
Good to know. Also bump for anyone else having similar problems.Asch Lavigne wrote...
I sent Luke Barrett a message as he asked, but I will also post it here that Nathaniel did mention that I spared the Architect in a game where I actually did so.
#13
Posté 20 mars 2011 - 09:50
#14
Posté 28 mars 2011 - 05:53
When this problem is fixed will I have to replay the game if I want future installments to recognize my decision correctly, or can this be fixed even if you've already played and beaten the quest.
#15
Posté 28 mars 2011 - 07:43
I too support a retroactive patch since I don't want to restart a new playthrough because of a glitch that should have been caught before release.
Modifié par TOBY FLENDERSON, 28 mars 2011 - 07:44 .





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