Aller au contenu

Photo

[Save Games] - Save Game Editing Info


  • Veuillez vous connecter pour répondre
34 réponses à ce sujet

#1
FearCain

FearCain
  • Members
  • 54 messages
You can edit stats with the gff4.0, it was updated today.

GFF Editor
You should thank Mephales for the good work!  There has been another update to the editor.

Load the small (~200kb das file of your game) located here:
C:\\Users\\YOU\\Documents\\BioWare\\Dragon Age 2\\Characters\\YOUAGAIN\\Saves\\SAVES

There are a variety of things to edit for anything but cheating is a fun aspect
so you can have fun with that here.

=======================================================================
Player Character Stats:
=======================================================================
Located @ 0
@16002 (SAVEGAME_PLAYERCHAR)
@16208 (SAVEGAME_PLAYERCHAR_CHAR)
@16209 (SAVEGAME_CREATURE_STATS)
@16350 (SAVEGAME_STATLIST)
@0 - 5 refers to each individual stat / 6 - 18 respond to special stats.

17 = Available Ability Points // Thanks sweetandsour123

Mains stat seems to max at 100 (just doesn't budge higher), not that I am
using that, was just curious to see what the max was.

Try and read it like a file directory

0:\\ 16002 \\ 16208 \\ 16209  \\ 16350 (SAVEGAME_STATLIST) \\ 0

Also editing the base didn't seem to stick always, so edit the second value modifier.

Ex.)
0 \\ 1SAVEGAME_STATPROPERTY_BASE vs
0 \\ 1SAVEGAME_STATPROPERTY_MODIFIER
=======================================================================
=======================================================================


=======================================================================
MONEY
=======================================================================
Under Player Character?
0 \\ 16002 \\ 16208 \\ 16212 SAVEGAME_MONEY\\

Under Party
0 \\ 16003 \\ 16212 SAVEGAME_MONEY\\ < - This one looks real.

The value is a large number, for a break down.

66 = 66 Copper
1666 = 16 Silver 66 Copper
101666 = 10 Gold 16 Silver 66 Copper
10101666 = 1010 Gold 16 Silver 66 Copper
1000 = 10 Silver 00 Copper
=======================================================================
=======================================================================


=======================================================================
SAVING:
=======================================================================
Don't forget to Save As when you are finished as to not overwrite saves!

Note:  Apparently I accidentally just hit the standard "save" button on
accident overwriting a save file, thought crap, loaded the file and none
of the changes stuck.  You have to "SAVE AS" to save changes.
=======================================================================
=======================================================================


Happy Hunting!

~Cain

Modifié par FearCain, 11 mars 2011 - 04:55 .


#2
cljqnsnyc

cljqnsnyc
  • Members
  • 369 messages
Great job! A working save editor! I was wondering if this could also be used to replace faces? Maybe create faces with the CC and swap them with npcs?

#3
FearCain

FearCain
  • Members
  • 54 messages
Just to be clear, I did not make this hehe, I just found it, and played with it.

I am still playing a legit game, so I haven't messed around too much, but I don't think this specifically has face swapping however there is other tools out there I am not mistaken, and hopefully a toolset eventually.

There are options to end some of the preset values that look like some of the face options.

Modifié par FearCain, 11 mars 2011 - 05:02 .


#4
DotStain

DotStain
  • Members
  • 63 messages
Nice, great job!
Question: Can we replace Carver with Bethany by editing the save?
I mean after Bethany died!?

#5
Proviant_germany

Proviant_germany
  • Members
  • 268 messages
Great tut, thanks :)

#6
FearCain

FearCain
  • Members
  • 54 messages

DotStain wrote...

Nice, great job!
Question: Can we replace Carver with Bethany by editing the save?
I mean after Bethany died!?


I am not sure, but you can edit party members.  If there are no different plot triggers, then I assume its mostly the same.

Proviant_germany wrote...

Great tut, thanks :)


No problem, I got time on my hands waiting for patches and drivers.

Modifié par FearCain, 11 mars 2011 - 02:50 .


#7
DotStain

DotStain
  • Members
  • 63 messages
So, heres how far i got, and thats not really far xD
Replaced Carvier with Bethany (from other save) and the model and everything fits, but in conversations its still the voice of carver and no lip sync :(
Guess some variable should be replaced, any one an idea??

Edit: Found it!!!
Damnit can´t equip mage equipment only warri.. with this:
Carvier or Bethany only depends on player class! So here is what i did and what it ends up:
Opened two saves (one with bethany the other with carver) on same level (after one of em died)

I COPIED "SAVEGAME_PARTYLIST > SAVEGAME_POOLMEMBERS" the whole Bethany tree
and pasted it in the save where carver is in the same tree ( don´t forget to delete him so you don´t have both)

Then i changed a variable which changes the classname from mage to rogue:
"SAVEGAME-PLAYERCHAR > SAVEGAME_PLAYERCHAR_CHAR > SAVEGAME_CREATURE_STATS > SAVEGAME_ABILITYLIST" Nr. 3 should say 300000 changed it to 100000

Also works on a new game:
After CharakterCreator save the game...
open it with gff editor and change:
"SAVEGAME-PLAYERCHAR > SAVEGAME_PLAYERCHAR_CHAR > SAVEGAME_CREATURE_STATS > SAVEGAME_ABILITYLIST" Nr. 3 should say 300000 to 100000
Now Carver dies...
BUT, the dialoges are changing all and your not longer recognized as an mage, now your a warrior instead but with mage stats and skills.

Press "C" now it should say your a warrior instead of mage

Modifié par DotStain, 11 mars 2011 - 11:02 .


#8
Saevn

Saevn
  • Members
  • 10 messages
Saved games having trouble loading, says I dont have certain addons installed, but I do. The text that comes up is italian or french for the Exiled Prince, Signature Edition, and Emporium, but i have all those addons in English

#9
Saevn

Saevn
  • Members
  • 10 messages
Ok used the other editor, and i played around, the stats stayed, but the money change didn/t

#10
jenovan

jenovan
  • Members
  • 1 528 messages
I'm looking for a way of tweaking the flags imported from Origins... I'm looking at my DA2 save file with the editor.exe, and man o man that's a lot of crazy. :)  I don't suppose anyone's sussed out where these flags/decisions are stored?

While poking around in the editor, I did find my Warden's basic data (name, voice, appearance settings)
@16024
@17606

I'm wondering if @17607 is plot flags or no, they seem to be binary values, but I've no idea what they would each be...

Just thought I'd share that nugget about the Warden data, though :blush:

#11
Thought Process

Thought Process
  • Members
  • 191 messages
They are stored in nearly the same format as imported from DAO saves. @16024 is the root of import data ("worldvault"). @16401 are plot flags. @17603 are Int32 values, @17604 are UInt32 values, @17605 are Single (float) values, @17606 are string values, @17607 are UInt8 values.@17608 are UInt16 values.

Each one of these is [id, value]. The ID is assigned in worldvault.gda, for example:

201,dao,1000,DAO_HERO_GENDER,int,,$PLAYERCHAR.$PLAYERCHAR_CHAR.$APPEARANCE.$APPEARANCE_GENDER

Would add an entry to @17603 with an id of 1000, with the value of the player's gender from their import save. worldvault.gda is like a semi-script thing where it assigns values (and saves them to the worldvault if it has a non-zero id).

#12
jenovan

jenovan
  • Members
  • 1 528 messages
Thanks so much, Thought Process! Looking in worldvault.gda told me what I wanted to know! :)

#13
Seipherwood

Seipherwood
  • Members
  • 72 messages
For some reason @18 seems to be my available stat points instead of 17. i changed 17 and couldnt figure out what it changed, but 18 changed stat points.

#14
Torese

Torese
  • Members
  • 3 messages
@0-@6 Base stats
However, on my game file:

@18 - Available Attribute Points to spend (SAVEGAME_STATPROPERTY_INDEX = 38)
@19 - Available Ability Points to spend (SAVEGAME_STATPROPERTY_INDEX = 39)

You MUST match the SAVEGAME_STATPROPERTY_INDEX number to know you are editing the correct values. Just saying @18 could be wrong as I've had them dissappear when I spent all my points and had to add the whole ATTR myself to add points. The STATPROPERTY_INDEX ensures you are setting the correct parameter.

#15
RipAciD

RipAciD
  • Members
  • 1 messages
Nice :o

Modifié par RipAciD, 12 mars 2011 - 05:06 .


#16
GStarrs

GStarrs
  • Members
  • 4 messages
Available Specialization points is found at (SAVEGAME_STATPROPERTY_INDEX = 40)
Also, in regards to where there available points values are located, they seem to show up differently in every game save. My available attribute points show up @37. Since the available attribute, ability and specialization points have the SMPL Type, look for those (there a lot less of those than ATTR types, just makes searching easier), check the Statproperty Index value like Torese mentioned to see if you've found the right point you want to edit, and then edit the Base value. That ended up working for me.

Modifié par GStarrs, 12 mars 2011 - 06:32 .


#17
screecwe

screecwe
  • Members
  • 13 messages
anyone have an idea how one would add a missing companion armor piece? Specifically the Spirit Essence for Anders from the Act 2 dissent quest.

#18
Emperor Iaius I

Emperor Iaius I
  • Members
  • 1 158 messages
Party NPC appearances are not set by the .uti of the item they're wearing, but under 16320 SAVEGAME_APPEARANCE. Changing the integer value of SAVEGAME_APPEARANCE_TYPE and SAVEGAME_APPEARANCE_ORIGINAL_TYPE can allow them to change their costumes.

I haven't been experimenting too much with it, but one thing you can do is reverse a story-driven costume change if you dislike the character's newer appearance.

#19
Emperor Iaius I

Emperor Iaius I
  • Members
  • 1 158 messages
edit: double post.

Modifié par Emperor Iaius I, 13 mars 2011 - 05:28 .


#20
Rheia

Rheia
  • Members
  • 816 messages
Is there any way to make Hawke equip the companion specific armor? For example I'd love my mage Hawke be able to wear Bethany's starter armor. I tried replacing her standard armor template resref with bethany's one (gen_im_fla_bethany_01 but then she appears naked in the savegame even though the armor is equipped. Hrm. it also says on the armor that she cannot equip the item. guess I'll try play with the item properties next.

#21
Emperor Iaius I

Emperor Iaius I
  • Members
  • 1 158 messages
The item properties won't do it. Try using Bethany's appearance number, as I outlined above. That should do the trick.

#22
Rheia

Rheia
  • Members
  • 816 messages
Thank you so much! :)

#23
Tricnic

Tricnic
  • Members
  • 2 messages
 Has anyone figured out how to edit the weapons that your companions are using? I've run into a glitch that replaced Isabella's "Heartbreaker" weapon with "Generic Dagger" I don't know how or when it happened, but I'm a ways in and I'm not starting over just to fix something like that.

The only place I can find reference to companion's equipment is:


==================================================
0 >
  16003 SAVEGAME_PARTYLIST >
        16204 SAVEGAME_PARTYPOOLMEMBERS >
             0  >  (This is Isabela's entry)
                  16219  SAVEGAME_EQUIPMENT_ITEMS
==================================================

That lists all equiped items. Originally, it had gen_im_flw_rouge_dagger_01 (Or somthing like that), so I deleted the generic dagger, coppied that whole piece (including all sub-pieces) from a save file that she had the correct dagger equiped, and pasted it in right after gen_im_flw_dua_isabela_01. Save As, load the game, and she still has the wrong dagger equiped.

Has anyone found another place that companion equipment is defined?

[Edit] I continued on with the game and after 3-4 location changes, she's got her own weapons again. Not sure if my changes did it, or if the bug fixed itself...

Modifié par Tricnic, 13 mars 2011 - 09:29 .


#24
Church_

Church_
  • Members
  • 1 messages
Is there a way to change current gear to the champion set? I'm in act 3, but missed 2 parts of it and can't go back to the quest/s where they are to pick it back up. Or should I just restart act 3 instead?

#25
woohooyeee

woohooyeee
  • Members
  • 6 messages
So, does doing this block achievements from being possible?