Aller au contenu

Photo

Party AI behaviour bug(s), Tactics for item use, Snap-to-target are you kidding me!?


  • Veuillez vous connecter pour répondre
Aucune réponse à ce sujet

#1
Crunchyinmilk

Crunchyinmilk
  • Members
  • 638 messages
Currently I have to have every party member set to Aggressive.  

Otherwise they'll pick a moment during battle to just stop attacking.  I know that fighters set to defensive will suddenly up and stop attacking to perform an animation that almost looks like an attack.  They won't do anything else until a tactic condition triggers an ability, perform the ability, then they'll go back to the animation instead of auto-attack.

I had Aveline taunt the enemies away from Hawke and he just stood there doing his animation thing while the rest of the team fought on.

-------

After setting up a condition for using an item (usually a health/stamina.mana level), if you switch characters (still in the tactics menu) the game will forget the item type to use, it gets cleared.  Just changing characters in the tactics menu can also make the item type clear.  The condition saves fine, the item type doesn't save however until you exit the tactics menu OR set it a second time without changing the condition or sequence.  Then it saves.

-------

There's no AoE camera, making targeting really hard in-doors, especially in corridors.  Worse --- for reasons beyond the understanding of mortal men, SNAP-TO-TARGET is active.

I cannot precisely target AoE's at all with the above combination of design decisions.  Either I'm playing yoga with the camera and/or I'm gimped by the snap-to-target stupidity.

Please let me turn off snap to target, its completely useless for a mouse/keyboard setup and just magnifies the issue with the lack of AoE camera.