I sort of liked Bethany dying from the Plague (which is what happened to me.) I did consider bringing Anders because he's a warden, but for party balance reasons I decided not to, and also because who cares if one character is immune the the taint when the other three aren't? But it did feel a bit forced.
I suspect the issue is twofold: first, they're doing what they should have done in DA I, have the taint take someone who matters to the player/main character, instead of having a whole party running around in darkspawn gore never getting infected. Ho hum, the taint was meainingless in DA I, a game supposedly all about the Darkspawn.
Second: as a meta issue, they probably didn't want to create two full characters through all the acts when most players would only see one of them. I think that's a pity, since it would have increased replay significantly, and also because, frankly, I liked Bethany FAR more than any of my other companions. Not only because of personality, but because she is a very flexible mage.even if she doesn't get spec points.
I am dissapointed also to find out you can't keep them in the party. I actually, after losing Bethany, thought about replaying through and checking to see if I could save her, but decided not to. I think it's a pity that you can't make decisions which lead to keeping you with her.
That said, I can certainly see how option 2 (she gets taken by the circle) would change the rest of the game. If the Circle took my sister while I was away, there would be no question who I'd side with at the end: Meredith would be one dead templar the second I had a chance to kill her, and if the Templar order had to go down to get my sister out of the Chantry, then so be it.
As for combat, it is more visceral and less tactical. I am bloody sick of enemies constantly spawning in waves, so that I can almost never set up proper chock points and protect my ranged people properly, but have to run around protecting everyone every time a new wave spawns. When DA I did spawning (on the PC, I didn't play console) it tended to be much more sensible OR make some sense (ie, creatures which could burrow).
Also, on hard, I simply don't see how you could beat, say, the Arishok as a rogue, given he constantly knockdowns (which defense is not a defense against, since they auto hit and you have no str to resist), without a combination of running in circles and real micro management, doding his moves manually. I eventually concluded I could do it, but it would take me well over an hour. I turned it to normal, and it still took me 20 minutes or so of stupidity. Same thing with some other boss fights, they required insane micro management. And lord help you if you lose your one rogue/mage/warrior and suddenly can't do cross-class combos. You might as well slit your wrist right there, you'll still win the boss battle, but it will take FOREVER.
Mind you, I enjoy the game overall, good story (better than DA, I'd say), lots of fun, but in certain key respects it is not an upgrade from DA 1, imo.
Also, seems to be a bit buggy.
Healers are not necessary. Hell, nothing is necessary on Normal, really, except in a very few bosses, as long as you have at least some potions. When I play on normal I can run 3 rogues and a 2 handed warrior and come out ok.
Modifié par Taritu, 11 mars 2011 - 07:57 .