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Bethany Lack of emotion (Possible Spoiler)


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#1
andyjamison1

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Ok so Bethany on my first play through was pretty out spoken and emotional, why then when you save her from the blood mages does she simply say I knew you would come for me and leave?

I mean at that point it had been what 2-3 years since she saw her brother would she not be a bit more enthusiastic to see a family member? Seems to me though she is not tranquil she is less emotionaly connected to your family  in general.

I do not know maybe i am reaching just seems off to me

#2
Never

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Ya, I was a little suprised at her lack of emotion. The Circle must have really changed her...

#3
Fidget6

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Yeah, me too. Bethany's relationship with Hawke was one of my favorite parts about the game so I was a bit disappointed when she basically didn't really care to see him at that point. But, I've kind of just accepted the "No crying" rule of Dragon Age. Seriously Bioware, would it kill you to make it at least seem like Hawke is grieving when a family member dies? Oh well....

#4
Red Panda

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Fidget6 wrote...

Yeah, me too. Bethany's relationship with Hawke was one of my favorite parts about the game so I was a bit disappointed when she basically didn't really care to see him at that point. But, I've kind of just accepted the "No crying" rule of Dragon Age. Seriously Bioware, would it kill you to make it at least seem like Hawke is grieving when a family member dies? Oh well....

You don't get to make demands of Bioware, forum user.Posted Image

Hawke is also mildly sociopathic.Posted Image

#5
CruserBoii

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I made her a Grey Warden, and she sort of explains why she acts so emotionless during the "Finding Nathaniel" quest. She says it's too hard to remember Carver, Hawke & Mama Hawke, and that it's easier to forget. Something along those lines.

#6
casedawgz

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Fidget6 wrote...

Yeah, me too. Bethany's relationship with Hawke was one of my favorite parts about the game so I was a bit disappointed when she basically didn't really care to see him at that point. But, I've kind of just accepted the "No crying" rule of Dragon Age. Seriously Bioware, would it kill you to make it at least seem like Hawke is grieving when a family member dies? Oh well....


I thought the scene with Hawke and his uncle after a certain tragedy (not mentioned by name for spoiler purpose) showed great depth of emotion.

#7
Fidget6

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OperatingWookie wrote...

Fidget6 wrote...

Yeah, me too. Bethany's relationship with Hawke was one of my favorite parts about the game so I was a bit disappointed when she basically didn't really care to see him at that point. But, I've kind of just accepted the "No crying" rule of Dragon Age. Seriously Bioware, would it kill you to make it at least seem like Hawke is grieving when a family member dies? Oh well....

You don't get to make demands of Bioware, forum user.Posted Image


No demands, just some constructive feedback. =] A relatively minor complaint anyway.

#8
lofte_2000

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casedawgz wrote...

Fidget6 wrote...

Yeah, me too. Bethany's relationship with Hawke was one of my favorite parts about the game so I was a bit disappointed when she basically didn't really care to see him at that point. But, I've kind of just accepted the "No crying" rule of Dragon Age. Seriously Bioware, would it kill you to make it at least seem like Hawke is grieving when a family member dies? Oh well....


I thought the scene with Hawke and his uncle after a certain tragedy (not mentioned by name for spoiler purpose) showed great depth of emotion.


That to me was the only one, what about your companions...it was like 'oh by the way I'm sorry for your loss, nevermind back to work...'

Modifié par lofte_2000, 27 juin 2011 - 02:18 .


#9
Gibb_Shepard

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Yup, the way the game picks up straight after your mother's death is really jarring.The fact that there is barely any reflection on the siblings death is really jarring.

I think the best and most emotional scene in this game is the second conversation with Carver about Bethany's death. That was a terrific reflection, and the game just needed a lot more of these scenes to make Hawke feel like he's part of family.

#10
DreamerM

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OperatingWookie wrote...
You don't get to make demands of Bioware, forum user.Posted Image


No kidding. We tried demanding the return of Anders, and look how that ended up....

#11
Mr.House

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Gibb_Shepard wrote...

Yup, the way the game picks up straight after your mother's death is really jarring.The fact that there is barely any reflection on the siblings death is really jarring.

I think the best and most emotional scene in this game is the second conversation with Carver about Bethany's death. That was a terrific reflection, and the game just needed a lot more of these scenes to make Hawke feel like he's part of family.

People grieve diffrently. Hawke and Gamlen grieved for a bit, more so if you have a LI, they talk to you then back to the game, if you want Hawke to grieve more headcanon it, it does not bug me since my Hawke grieved in private later, don't care if it was showen or not. Besides what if they did show grieving and it did not fit some peoples Hawke? People would complain.

#12
Tirfan

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^ This. Kind of, though - Hawke was not my character anyways so I would not have actually minded them showing a grieving-scene, if I recall correctly, at that point I had already given up on any attempt to RP, and, well, Hawke not grieving did kind of fit his/her character - S/He was a sociopathic mass-murderer at the end of the day anyways.

#13
lofte_2000

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I'm not talking about Hawke grieving I'm talking about how the others are towards Hawke in this time minus Gamlen as he's not a companion.

#14
Tirfan

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Well, they probably have understood that Hawke doesn't grieve but wants to go out and murder people, so they want to make him/her happy, I guess?

#15
Nerevar-as

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Mr.House wrote...

Gibb_Shepard wrote...

Yup, the way the game picks up straight after your mother's death is really jarring.The fact that there is barely any reflection on the siblings death is really jarring.

I think the best and most emotional scene in this game is the second conversation with Carver about Bethany's death. That was a terrific reflection, and the game just needed a lot more of these scenes to make Hawke feel like he's part of family.

People grieve diffrently. Hawke and Gamlen grieved for a bit, more so if you have a LI, they talk to you then back to the game, if you want Hawke to grieve more headcanon it, it does not bug me since my Hawke grieved in private later, don't care if it was showen or not. Besides what if they did show grieving and it did not fit some peoples Hawke? People would complain.


I´d rather have Hawke grieve the way I wanted. First death was especially bad, even more considering they had an earlier cut where s/he´s horrified by it.

And people will complain for not being able to join the Reapers, leave Ferelden to its luck, and so on.

#16
Mr.House

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Nerevar-as wrote...

Mr.House wrote...

Gibb_Shepard wrote...

Yup, the way the game picks up straight after your mother's death is really jarring.The fact that there is barely any reflection on the siblings death is really jarring.

I think the best and most emotional scene in this game is the second conversation with Carver about Bethany's death. That was a terrific reflection, and the game just needed a lot more of these scenes to make Hawke feel like he's part of family.

People grieve diffrently. Hawke and Gamlen grieved for a bit, more so if you have a LI, they talk to you then back to the game, if you want Hawke to grieve more headcanon it, it does not bug me since my Hawke grieved in private later, don't care if it was showen or not. Besides what if they did show grieving and it did not fit some peoples Hawke? People would complain.


I´d rather have Hawke grieve the way I wanted. First death was especially bad, even more considering they had an earlier cut where s/he´s horrified by it.

And people will complain for not being able to join the Reapers, leave Ferelden to its luck, and so on.

How you want Hawke to grieve might not be how others want her/him to grieve. Bioware decided to show little giving you chances to fill it in your head, you know what headcanoning is, yes?

#17
jlb524

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andyjamison1 wrote...

Ok so Bethany on my first play through was pretty out spoken and emotional, why then when you save her from the blood mages does she simply say I knew you would come for me and leave?

I mean at that point it had been what 2-3 years since she saw her brother would she not be a bit more enthusiastic to see a family member? Seems to me though she is not tranquil she is less emotionaly connected to your family  in general.

I do not know maybe i am reaching just seems off to me


I wanted a bit more with that scene too...perhaps a hug or what not...though it's usually Carver instead of Bethany for me.

Though, it might make sense with Carver (Templar) as he's still pissed at Hawke by then.

#18
lofte_2000

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Nerevar-as wrote...

Mr.House wrote...

Gibb_Shepard wrote...

Yup, the way the game picks up straight after your mother's death is really jarring.The fact that there is barely any reflection on the siblings death is really jarring.

I think the best and most emotional scene in this game is the second conversation with Carver about Bethany's death. That was a terrific reflection, and the game just needed a lot more of these scenes to make Hawke feel like he's part of family.

People grieve diffrently. Hawke and Gamlen grieved for a bit, more so if you have a LI, they talk to you then back to the game, if you want Hawke to grieve more headcanon it, it does not bug me since my Hawke grieved in private later, don't care if it was showen or not. Besides what if they did show grieving and it did not fit some peoples Hawke? People would complain.


I´d rather have Hawke grieve the way I wanted. First death was especially bad, even more considering they had an earlier cut where s/he´s horrified by it.

And people will complain for not being able to join the Reapers, leave Ferelden to its luck, and so on.


People will complain no matter what.  

Dialogue or even cut-scene options could have sorted that out, different personalities for Hawke depending on options chosen up till that point would have added much more dimention to the game and allowed players to play their protagonist as they wanted, as it was it was all too restrictive.  Surely the animation would or should match the dialogue option that you select.

#19
Nerevar-as

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Mr.House wrote...

How you want Hawke to grieve might not be how others want her/him to grieve. Bioware decided to show little giving you chances to fill it in your head, you know what headcanoning is, yes?


I find headcanoning difficult when I have a third person doormat as a PC. We won´t agree, but something is definitely wrong if Shepard can show more sorrow for Jenkins than Hawke for a sibling.

lofte - agree with everything you said.

Modifié par Nerevar-as, 27 juin 2011 - 07:20 .


#20
Nerdage

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Best Served Cold.. That's act 3, right? ;)

I just played through that quest ealier, it really does suck how little dialogue she gets, not even a "goodbye" before she goes back to the circle or the wardens.

The entire quest is pretty bad though, really.

#21
kyles3

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I thought Hawke's reactions to the crapsack world she finds herself in were about as human as the medium will allow for. The vast majority of people who play the game will just skip right through the cutscenes and dialogue and never give any of it a moment's thought. Given that fact, I don't blame the devs for minimizing the wailing and teeth-gnashing in favor of getting back to the kick-ass.

And really, what goes on with your sibling is the least of Act 3's problems. 

Modifié par kyles3, 27 juin 2011 - 07:29 .


#22
maxernst

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It really felt to me like they wanted you to take Bethany/Carver to the Deep Roads, because in Act 2 & Act 3, the Bethany (haven't played with Carver yet) relationship seems so underwritten. Hawke seems to simply forget about her. Sure, Gamlen says something about telling Bethany about Mom's death, and Merrill asks about her, but there are so many places in Act 2 and Act 3 where we're discussing the state of the Circle and Hawke never says anything about Bethany. When he's discussing the "Tranquil solution" with Anders and Cullen, wouldn't it make sense for him to express some concern fort her? And when she appears at the End of Act 2 and in Best Served Cold, she has hardly anything to say to the brother she hasn't seen in years.

I was expecting Hawke's family to be a primary motivating force in the game, but the idea just fizzled in Act 2, and I could only conclude that Bethany didn't matter much to him after all.

Modifié par maxernst, 27 juin 2011 - 07:27 .


#23
lofte_2000

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kyles3 wrote...

I thought Hawke's reactions to the crapsack world she finds herself in were about as human as the medium will allow for. The vast majority of people who play the game will just skip right through the cutscenes and dialogue and never give any of it a moment's thought. Given that fact, I don't blame the devs for minimizing the wailing and teeth-gnashing in favor of getting back to the kick-ass.

And really, what goes on with your sibling is the least of Act 3's problems. 


If the vast majority of people who play the game want to skip through the cutscenes and dialogue, having more dialogue options in these situations doesn't make a blind bit of difference, they can still do that...just might take a little while longer and have to press the escape key a few more times. 
As for getting back to the kick-ass as you put it, you may as well be playing any other game out there...kinda defeats the purpose of it being a 'Role Playing Game'.  At times I asked myself; what exactly is my role? To put it simply, I didn't feel any kind of connection to Hawke.  Bethany didn't seem to care that Hawke (other than Gamlen) was the only family she had left.  Companions had their own agenda and needed help from Hawke to achieve whatever they were trying to achieve.  Also I've mentioned this before that no matter what you do it always ends the same...maybe it was meant to be linear with only one outcome as Varric is the storyteller but it didn't have the same impact as any of the other Bioware games that I've played and actually made the game very generic. 
I'm curious to know what would have happened if Hawke had never arrived at Kirkwall...all in all there's a slight feeling of being used by companions (that I'm only there to further their plans or to put things in action). 
In DA:O we are a team with the same aim, ME we're a team with the same aim, ME:2 also the same and throughout we had grown stronger as a team, we cared about whether a companion lived or died etc...I definately don't feel that in DA:2.

Modifié par lofte_2000, 27 juin 2011 - 08:56 .


#24
Gunderic

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Mr.House wrote...

Gibb_Shepard wrote...

Yup, the way the game picks up straight after your mother's death is really jarring.The fact that there is barely any reflection on the siblings death is really jarring.

I think the best and most emotional scene in this game is the second conversation with Carver about Bethany's death. That was a terrific reflection, and the game just needed a lot more of these scenes to make Hawke feel like he's part of family.

People grieve diffrently. Hawke and Gamlen grieved for a bit, more so if you have a LI, they talk to you then back to the game, if you want Hawke to grieve more headcanon it, it does not bug me since my Hawke grieved in private later, don't care if it was showen or not. Besides what if they did show grieving and it did not fit some peoples Hawke? People would complain.


Well, then how about making companions and characters more reactive to your mother's death and leaving how Hawke reacts up to you? I'll 'headcanon' it when I don't have to buy video games or DLC to get a borderline competently-delivered storyline.

Modifié par Gunderic, 27 juin 2011 - 08:49 .


#25
lofte_2000

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lol your companions may as well be mannequins' if they aren't going to respond to something like this. It's just not realistic.