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Bethany Lack of emotion (Possible Spoiler)


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#26
Gunderic

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Nerevar-as wrote...

Mr.House wrote...

Gibb_Shepard wrote...

Yup, the way the game picks up straight after your mother's death is really jarring.The fact that there is barely any reflection on the siblings death is really jarring.

I think the best and most emotional scene in this game is the second conversation with Carver about Bethany's death. That was a terrific reflection, and the game just needed a lot more of these scenes to make Hawke feel like he's part of family.

People grieve diffrently. Hawke and Gamlen grieved for a bit, more so if you have a LI, they talk to you then back to the game, if you want Hawke to grieve more headcanon it, it does not bug me since my Hawke grieved in private later, don't care if it was showen or not. Besides what if they did show grieving and it did not fit some peoples Hawke? People would complain.


I´d rather have Hawke grieve the way I wanted. First death was especially bad, even more considering they had an earlier cut where s/he´s horrified by it.

And people will complain for not being able to join the Reapers, leave Ferelden to its luck, and so on.


Which would make for a fairly valid complaint, given BioWare's recurring "save the world" theme. You are often given no option to align yourself with a different force/faction/power in the final battle, have to fight the exact same boss, and when you finally do get a chance with Dragon Age 2 to pick a side, almost everything plays exactly the same in the end. Same bosses. Nearly the same outcome. A few different dialogue lines.

Modifié par Gunderic, 27 juin 2011 - 09:01 .


#27
Nerevar-as

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lofte_2000 wrote...

I'm curious to know what would have happened if Hawke had never arrived at Kirkwall...all in all there's a slight feeling of being used by companions (that I'm only there to further their plans or to put things in action). 
In DA:O we are a team with the same aim, ME we're a team with the same aim, ME:2 also the same and throughout we had grown stronger as a team, we cared about whether a companion lived or died etc...I definately don't feel that in DA:2.


In Act 1 Varrick would have died in the Deep Roads after Vartrand´s betrayal. I really don´t think without Hawke there would have been no expedition.

Act 2 Orsino & Meredith would have bickered for half a minute more and then deal with the qunari instead of asking a random stranger they´d saved from cutscene incompetence to lead them.

Act 3 ... Meredith would likely have survived, if golem Orsino didn´t kill her. But the mage uprising happens even if the RoA is successful, so I guess mage-templar war anyway.

People involve in sidequests would have had very different fates probably, but the world state at the end of the game would be the same without Hawke IMHO.

You can get a good story from a witness POV, but I think games immerse the player too much for such a narrative device to work. I felt a bit cheated at how pointless hawke was to the main plot (what there was of it).

#28
Mr.House

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lofte_2000 wrote...
In DA:O we are a team with the same aim, ME we're a team with the same aim, ME:2 also the same and throughout we had grown stronger as a team, we cared about whether a companion lived or died etc...I definately don't feel that in DA:2.

Funny, I only cared for five characters in ME2, ddin't really care for the others. In DAO I only cared for five characters(excluding dog) the other three could have dropped dead and I would have not cared. I cared for everyone in DA2, even when they pissed me off or some I don't like.

#29
kyles3

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lofte_2000 wrote...

If the vast majority of people who play the game want to skip through the cutscenes and dialogue, having more dialogue options in these situations doesn't make a blind bit of difference, they can still do that...just might take a little while longer and have to press the escape key a few more times. 


That sounds great for true believers like you and me, but the game was not made especially for you and me. Content created with you and me in mind is a low priority thing. Content is just hell of expensive to make anymore, you know?

I mean, there's only so much time (apparently very little of it in the case of DA2) and resources to devote to making a game, and I'd imagine that more dialogue and cutscenes means less of something else. And I'm sure there were a half-dozen or so something elses that would have a much greater impact on Average Gamer than a few minutes of Hawke and her pals sitting around listening to Morrissey (or whatever kind of sad-bastard music people listen to in Kirkwall) every time something bad happens (and bad things are happening constantly).

I'm sure if the devs had fifteen years and a billion dollars we'd have several novels' worth of every kind of dialogue, and a mage playthrough would be completely different from a rogue or warrior playthrough and utterly devoid of fridge logic, but alas: there were compromises. Many, many compromises.

Modifié par kyles3, 27 juin 2011 - 09:20 .


#30
lofte_2000

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Too many for my liking unfortunately. Too many corners cut and definately not of the usual BioWare standard. It's not an issue with sequels because ME:2 still made you feel important and for me I/femshep felt proud of who I was and what we had achieved together as a team. I don't know where the problem lies to be honest and I don't think it's any one thing in particular, rather a combination of many things that felt devoid of any feeling, empathy etc. also that feeling of the game being rushed was always there. Story was great but dialogue needs major overhaul.

#31
Robhuzz

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nerdage wrote...

Best Served Cold.. That's act 3, right? ;)

I just played through that quest ealier, it really does suck how little dialogue she gets, not even a "goodbye" before she goes back to the circle or the wardens.

The entire quest is pretty bad though, really.


Imo it's those moments where I'm thinking: This could've been such a great sceneif they had only delayed the game for a few months.

Same with the qunari battle in hightown though. Bethany is happy to see you again but other than that, no reunion of any kind.

#32
Dio Demon

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Bethany was made tranquil by both the Warden's and the Circle it answers everything Posted Image

#33
lofte_2000

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I know this thread was about Bethany in particular but it kind of evolved.

#34
Blessed Silence

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lofte_2000 wrote...

casedawgz wrote...

Fidget6 wrote...

Yeah, me too. Bethany's relationship with Hawke was one of my favorite parts about the game so I was a bit disappointed when she basically didn't really care to see him at that point. But, I've kind of just accepted the "No crying" rule of Dragon Age. Seriously Bioware, would it kill you to make it at least seem like Hawke is grieving when a family member dies? Oh well....


I thought the scene with Hawke and his uncle after a certain tragedy (not mentioned by name for spoiler purpose) showed great depth of emotion.


That to me was the only one, what about your companions...it was like 'oh by the way I'm sorry for your loss, nevermind back to work...'


I just wish BioWare was more consistent with it.

Romancing Anders got him to come to my Hawke's house afterwards.

Romanced Sebastian?  NOTHING.  Seriously??  Aveline just popped her head in and left.

*sigh*

I'll be able to tell more with Bethany this playthrough though.

#35
Fedorcyclops

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bad writing in act 3. everything is rush and awkward.